I'm glad somebody mentioned Dark Souls, because I love the way From Software handled morality; everything is a different shade of gray.theemporer said:http://darksoulswiki.wikispaces.com/Covenants
It is, sometimes.
I personally think that this system could be improved by eliminating evil/good and replacing it with something less arbitrary.
It all looks very cut-and-dry on the surface. There are good deeds to be done, people to be saved (I was soooo happy when I learned I didn't have to kill Priscilla), justice to mete out... but also murders to commit, vile plans to undertake. Monsters need killing and Undead = bad! Rrrraaarrgh!
But then you start getting into the lore of the game. You start finding out what exactly is going on and suddenly everything you thought was, isn't. Take the Darkwraiths, for instance. According to the chart, they squat squarely in the Chaotic Evil box and surely they fit that bill -they're crazy murdering bastards bent on a lifetime of rape and pillage.
And then you learn why they're doing that. In the end, their goals are actually noble, even if their methods to reach that end are anything but.