I found the Witcher incredibly boring.
The gameplay was very samey, involved massive amounts of running to and fro with randomly spawning baddies that had me stop every ten feet for another pointless, unrewarding battle. The story, so far as I could make it out, was trivial and unoriginal, the whole "sex card" deal was silly and pointless, Gerard as a character was flat and predictably "edgy", and the whole game felt a LOT like a port, despite being the very opposite (PC exclusive, if memory serves).
On the other hand, I found Oblivion fantastic. A ton of side quests (although, if you judge it by the main storyline (AKA ~3% of the content) it was somewhat clichéd), interesting dungeons and locations, a wide and easily available set of skills, and a lot of added content through DLCs, like the Knights of the Nine campaign, and Shivering Isles.
To me, the witcher is on par with what bioware produces, which to me is generic, boring RPGs that re-use the same set pieces over and over again. The Elder Scrolls have, to me, set itself apart by building and expanding, through a virtual TON of in-game lore and spanning four games, a massive backdrop and world, complete with different, overlapping and self-referential pantheons, ten races with each a unique and interwoven background and story that explains their nature, and just generally a bigger, better and more fleshed out game world.
It may take a while to get into Oblivion compared to The Witcher. Having played Morrowind first probably helped (helps?), but in the end I would take Oblivion over the Witcher any day of the week.
The gameplay was very samey, involved massive amounts of running to and fro with randomly spawning baddies that had me stop every ten feet for another pointless, unrewarding battle. The story, so far as I could make it out, was trivial and unoriginal, the whole "sex card" deal was silly and pointless, Gerard as a character was flat and predictably "edgy", and the whole game felt a LOT like a port, despite being the very opposite (PC exclusive, if memory serves).
On the other hand, I found Oblivion fantastic. A ton of side quests (although, if you judge it by the main storyline (AKA ~3% of the content) it was somewhat clichéd), interesting dungeons and locations, a wide and easily available set of skills, and a lot of added content through DLCs, like the Knights of the Nine campaign, and Shivering Isles.
To me, the witcher is on par with what bioware produces, which to me is generic, boring RPGs that re-use the same set pieces over and over again. The Elder Scrolls have, to me, set itself apart by building and expanding, through a virtual TON of in-game lore and spanning four games, a massive backdrop and world, complete with different, overlapping and self-referential pantheons, ten races with each a unique and interwoven background and story that explains their nature, and just generally a bigger, better and more fleshed out game world.
It may take a while to get into Oblivion compared to The Witcher. Having played Morrowind first probably helped (helps?), but in the end I would take Oblivion over the Witcher any day of the week.