I'm curious to know if having clearly numbered but vaguely described statistics counts the same thing as no numbers for the player to look at. Probably not.
Back on topic: Yes, I'm all for it. Roleplaying should be reacting equal parts to the character you have and the context of the scene. With no numerical stats, you'll have to focus on decision making to define your character, even if those decisions are as shallow as "preferred method for slaying overgrown cellar rats". More importantly, getting someone to actually roleplay in an RPG is a futzy process when they refuse to see their character sheet as anything more than a min/maxing equation. Tossing those numbers into the great unknown will hopefully be the first step in a twinker's detox program.
Note to self: Start a tabletop gaming club billing itself as a WoW addict recovery center.
Back on topic: Yes, I'm all for it. Roleplaying should be reacting equal parts to the character you have and the context of the scene. With no numerical stats, you'll have to focus on decision making to define your character, even if those decisions are as shallow as "preferred method for slaying overgrown cellar rats". More importantly, getting someone to actually roleplay in an RPG is a futzy process when they refuse to see their character sheet as anything more than a min/maxing equation. Tossing those numbers into the great unknown will hopefully be the first step in a twinker's detox program.
Note to self: Start a tabletop gaming club billing itself as a WoW addict recovery center.