In videogames I would like to have a choice to not shoot them. Most games don't let you progress until everyone is dead. I like games where I can knock out, take people prisoner or have them surrender. In a modern based game I wouldn't shoot medic unless they were actively a threat to me, a because I'd like to feel that's what I'd do in real life.
Interestingly enough during Mount&Blade : Warband when the enemies run, I often feel bad about killing them as they flee, but at the same time I usually do so to ensure I don't have to fight the same soldiers again. Even though I could console myself that this is medieval times and the concept of warcrimes doesn't really exist, I feel bad as it clashes with my honourable character. In fact when I secceded and created my own nation, I purposely ordered my men not to fire or pursue fleeing soldier of my parent nation, I alway fought defensively against them simply because I felt bad for betraying them, though eventually I did crush them.
Interestingly enough during Mount&Blade : Warband when the enemies run, I often feel bad about killing them as they flee, but at the same time I usually do so to ensure I don't have to fight the same soldiers again. Even though I could console myself that this is medieval times and the concept of warcrimes doesn't really exist, I feel bad as it clashes with my honourable character. In fact when I secceded and created my own nation, I purposely ordered my men not to fire or pursue fleeing soldier of my parent nation, I alway fought defensively against them simply because I felt bad for betraying them, though eventually I did crush them.