Timmy actually leads to a rather annoying Paradox, and unfortunately this involves late game ME3 spoilers, sorry.Mortai Gravesend said:Didn't seem like it was as seriously as the Illusive Man was taking it. And note that the resources the Illusive Man had included the information that the Alliance lacked. It would be kind of hard to cut him out of it. And he'd still be missing the new Normandy because until EDI was unshackled after the attack on the Normandy I do believe she was still reporting to the Illusive Man. Oh and there's EDI down too.Starke said:Except, as we know from the second game, the collectors were being taken very seriously by some people in the Alliance. They just didn't have enough information yet to go after them.Mortai Gravesend said:No, they aren't inclined to side with one, but circumstances simply made it the best way to go towards their goal. Losing the ship and any other resources that the Illusive Man had when no one else would be likely to take the Collectors quite as seriously as he was wouldn't be very helpful, to say the least.
TIM claims to have access to information the Alliance lacks on the collector attacks. He then chooses to withhold the information from the Alliance, and pursues it on his own.
Now, this raises a question, is the lack of Alliance involvement because TIM is keeping information from them?
We know they immediately send the Vermire survivor on recon the instant they have any information. And we know that Timmy leaked that to them. That suggests a pretty substantial commitment, in the absence of intelligence.
Beyond that, and this is mostly a quick aside, Cerberus' strongest assets on the ship are (reasonably) Miranda and EDI. Miranda's loyalty not withstanding, she doesn't have the capacity to go toe to toe with multiple Specres, or probably even just Shepard, to say nothing of an Alliance N7 team, or company of Alliance Marines. EDI, if we're talking about at the beginning of the game, is still quite shackled, and would be completely unable to put up a fight. She could protest, but that would only work up to the point that said marines or Specres pulled her quantum box from the ship and wandered off with it.
As to the rest of the crew, most of them are established as either loyal to Shepard, the mission, or (in the case of Jacob), just getting shit done.
The only way this starts to make sense is if Timmy's indoctrination occurs before the events of ME3. Though, without checking, I think that's supposed to happen sometime after Shepard blows the collector base. (Based on other videos that pop up in the lab.)
It also raises more questions, like, why would Timmy send you after the reapers, why complete Lazarus, instead of handing Shepard over to the reapers.
It also raises more questions, like, why would Timmy send you after the reapers, why complete Lazarus, instead of handing Shepard over to the reapers.
Honestly, though, all of this is somewhat speculation.
The problem is, ultimately, the reason TIM is the only one going after the collectors is because Shepard always suffers from the "no one believes me" BS, and TIM is presented as a character who uses him to get what they want. The Alliance and Council are ignoring the attacks because it would undermine the idea of Shepard as a "rogue cop on the edge".
I'm not ignoring that he didn't make the offer, I'm ignoring that he (rather implausibly) did not exist in the first game at all. But, for the moment, that's tangential.Mortai Gravesend said:No, that wasn't enough justification in and of itself. But it contributes. And you're completely ignoring that the Illusive Man made no offer towards Shepard in the first game, and even when he didn't have the Council on his side then he had Anderson helping him and he had the Normandy. How exactly can you expect him to sign on with them when there was no offer?No, The Council doesn't give a shit, either before or after. Though, if this was justification for tossing in with terrorists, Shepard should have been signing on with Timmy way back in the first game. When he actually had no standing with the Council, the Alliance, and lacked any resources, and had only personal exposure to Saren and his master plan.Mortai Gravesend said:Especially when the attacks on the human colonies seemed to be happening at a decent pace. The Council would likely not be interested.
Resurrecting Shepard really doesn't make a lot of sense, on any front. Then again, killing off Shepard doesn't really make any narrative sense, so we come full circle, I guess.Mortai Gravesend said:Further there's the show of good will that they extend by resurrecting him, which ought to show their willingness to work with him beyond what they could have shown in the first game. You know, I don't even know if the Illusive Man would have believed him in the first game anyway.
Again, though, the point I'm trying to illustrate is that Cerberus basically gets completely retconned between the games, and that the only way to reconcile the first and second games (in a larger context) is to assume they are actually occurring in separate distinct universes.
The excuse we get for Cerberus' behavior in the second game is that "those were rogue operations", but in the first and second game combined we literally run into a single non-rogue op (not counting the Normandy, for obvious reasons). At some point the plausibility part of plausible dependability has to be dragged out behind the woodshed.
Depending on player actions in the first game, they actually did. Two of them if I recall correctly. The only way for more Normandy class ships to be built, is if Shepard passes snap inspection in the first game using all persuade options (it might even have to be matched persuade options, all charm or all intimidate, I really don't remember). Do that, and you'll get a news flash on Omega in 2 talking about one of the ships conducting a mission, and in 3 it will be added to your War Assets page after completing The Archives.Mortai Gravesend said:Note that the problems I listed with the Alliance in that section had nothing to do with their willingness to investigate the attacks on the colonies. It had to do with the fact that Shepard was supposedly dead, is now suddenly alive again, and apparently this is due to an incredibly expensive secret project by a terrorist organization. Would it really make sense to think they would immediately put Shepard on the job with a bunch of people who are not from the Alliance? And he'd need a new ship capable of standing up to the Collectors. As far as I know they didn't go and build a new Normandy.The problem is of course, that the Alliance already was investigating the colony attacks. If I recall correctly, it's even hinted that Cerberus has actually undermined the Alliance investigation at previous sites.Mortai Gravesend said:They didn't care much about what happened to Eden Prime. So providing the level of resources needed would be unlikely. Alliance? Shepard lacks special authority with them, and no doubt they'd wouldn't be ready to immediately throw Shepard back into the fight after supposedly dying and being resurrected by a terrorist organization.
Additionally, Shepard does have special standing in the Alliance, even before the events of the first game. Remember, Shepard was an N7 operative before the first game began. It doesn't lend them special autonomy, but that autonomy isn't needed to carry out investigations.
As to Shepard being dead... I'm not going to pass up another opportunity to say that from a narrative standpoint that was really stupid.
But, anyway, and... yes, again, we do know that the Alliance was investigating the collector attacks.
To be fair, it gave them enough standing to get forwarded as a Specre candidate.Mortai Gravesend said:Oh. True, there is some special standing. But it doesn't seem like there's enough there to give Shepard the resources needed.
Which, of course never stopped Shepard from taking missions from the Alliance in the first game...Mortai Gravesend said:I pointed out reasons why the Council wouldn't work particularly well.The player is forced to side with Cerberus through the events of ME2, even though, and I mean this, even though there is literally no narrative reason Shepard couldn't ditch Cerberus and make nice to the Alliance or Council again, more likely the Council, the first chance they get.Mortai Gravesend said:Your complaint is that it doesn't fit Shepard's personality to work with them, yes? She provided an explanation for how it fits. If all you can do is repeat your idea that it is simply forced(which duh the story is trying to go along those lines) well that's not much of an argument for how it fails to fit.
And again, it's not like Shepard's obsession with the reapers was ever a breaking point for the Council. Also, don't forget Turian "we have dismissed that claim" Councilor's comment accepting the existence of the reapers in the paragon pre-credits sequence in ME1.
Finally, just throwing this out there, but by the time ME2 rolls around, the humans are a council species, the collectors are a known race, not some space boogieman myth, increased aggression by them against any council race would certainly justify some investigation, given the risk that the collectors have an unknown new plan that could threaten council space.
Put another way, the collectors are behaving in an abnormal way, and if there's anything that freaks out bureaucracies of any stripe, it's abnormal behavior.
Additionally, we know that Specres are dispatched into the Terminus systems from time to time. They have no official authority there, but they do it anyway.
You mean you didn't stop and strip mine half the galaxy in search of enough Platinum for that one more shotgun upgrade, or to find that mission with the busted solar arrays?Mortai Gravesend said:How's Shepard going to take the Normandy 2 with EDI there still working for the Illusive Man? She had certain constraints until Joker released her, yeah? IIRC they even mention in 3 that she helped stop the Illusive Man from tracking the Normandy later. And most of the crew was Cerberus except for some of your squad, Chakwas, and Joker.The best I can give you on that is that it's plausible Shepard would take the Normandy 2 and book. There isn't even, really, a time constraint issue, as the set time frame for ME2 covers an entire year, (with some of the DLC scattered over an additional year beyond that). By the time you finish Lair of the Shadowbroker (canonically) it's been between one and a half to two years since Shepard woke up in the tutorial. Not exactly the definition of, "I can't turn myself in because they'd lock me up, and I need to save the world right now."
Hmm. I did not know about the time frame. Still, pretty sure they were trying to go as fast as they could. I doubt the time taken was just due to being lazy or something.
Again, addressing the above issues, the crew's loyalty is pretty irrelevant when you can dock at the citadel whenever you please.
The collectors are targeting human colonies because, humans are the most genetically diverse species in the galaxy...Mortai Gravesend said:Something about human diversity? I forget how, if at all, that relates to the plot.No, you're right, here's a hint: diversity.Mortai Gravesend said:Looking over the whole conversation, following that particular point, you've really given no real indication what you're talking about.
Right...
Okay, first thing wrong with that statement, your cats are more genetically diverse than you are.
Humans aren't particularly genetically diverse, and I say that from a general standpoint. Current research suggests that we recovered from a near extinction event sometime recently (20-40k years ago), and we still haven't rebuilt our diversity up from that. It's part of why boinking your cousin is a bad idea.
And, when you get right down to it, there isn't actually a hell of a lot of genetic diversity on this planet. This isn't an ecology rant about extinction, it's simply there isn't.
This is opposite a species that fucks other species to reproduce. Which should indicate a slightly higher degree of diversity. This got retconned into they use their partner's DNA to randomize their own. But it would still predispose them towards more genetic diversity, as they're actually randomizing their genome, and not limited to the available genomes for their species.
A species that reproduces in clutches of thousands, and considers irradiation a good way to stay warm... Yeah, with those population numbers alone, they'd have to have RNA of goddamn lead not to mutate on a fairly regular basis.
A species that has a generational cycle of 10 years, and also produces in abnormally large numbers.
Yup, wouldn't be the first time I've been rude. Here's a truth, I'm not the nicest guy out there. I tend to speak my mind. I tend to be up front about things. And if someone says something that is catastrophically stupid, I'll usually call them out for it.Mortai Gravesend said:Then that's just being rude.No, I've made no effort to communicate it, partially because Vault is annoying me.Mortai Gravesend said:Now I know in you're head you're oh so great and have a clear idea of what you're talking about, but you've been pretty terrible at communicating it.
Between the two of us, I'm also the one with more consistent spelling skills. It's not that spelling, punctuation, and grammar equal authority when it comes to a debate... no, wait, yes, it really kinda is.Mortai Gravesend said:Erm, between the two of you you're the one that seems like they're deliberately trying to sound superior. Constant phrases thrown in just to attack her personally and all.It's not masturbatory, to be sure. Vault is evoking some really... pronounced fanwank logic, and wrapping it in an air of superiority, which is, as I said, annoying me.Mortai Gravesend said:So far the clue is that it is a part where the science is bad and it is a plot point somewhere in the series. You can just say what it is instead of not saying it for the purposes of ego masturbation.
Like I said, not always the nicest guy out there.