Each of those points made in a vacuum holds up, but if you think about Mass Effect as 3 parts of one whole it sort of breaks down.RJ 17 said:Really now that I think about it, I don't think Shepard ever has the opportunity to start out a conversation pissed off and Renegade. I could be wrong, but I think every conversation in all 3 games starts with a bit of dialogue before you get to make your first conversation choice. That said, I won't deny that ME 3 had a significantly fewer amount of conversation choices than the other two.Mikeyfell said:Snip
But this kinda touches on a...I don't wanna call it "theory" but that seems to be the best choice of words. Anyways my "theory" on the mood of each game is that each one has a natural inclination towards either Paragon or Renegade.
ME 1: Paragon. You're the first human Specter, reminded by numerous people that all eyes are on you to see how you do. It's a big step up for Humanity, and you're pressured to be a shining example of the best that Humanity has to offer. That said, you can still make the choice to be a hardcore militaristic "job done at any cost" Renegade, just saying the game seems to want you to be Paragon.
ME 2: Renegade. Believed to be dead, the rest of the galaxy moves on for two years while you're being rebuilt. When you return, you're working for Cerberus, a known terrorist/extremist faction that is enemies with pretty much all known Citadel races. Your superiors don't trust you (except Anderson gives you peripheral support, saying he believes your intentions are still trustworthy), the Council wants nothing to do with you, and as such you've more or less officially and completely "gone rogue", doing whatever it takes to stop the Collectors. TIM sure as hell doesn't care WHAT you do so long as your actions fulfill his desires, and as such there's nothing holding Shepard back or giving him incentive to "obey the rules". Sure you can play through while maintaining your Paragon "honor", but the dark mood of the 2nd game - and the fact that you're working for Cerberus - makes the game feel like it wants you to be Renegade.
ME 3: Paragon. I say this game leans more Paragon because you're main mission is to gather allies to help fight the Reapers. The best way to do this (obviously) is by being a Peace Maker and uniting forces that many believed could never be united. Again, you can take the other route of "Ruthless Calculus" and start weighing your options (such as a massive boost from Krogan Soldiers vs gaining the Salarian scientists and fleet), but that doesn't create a truly united front. As the only way you can create such unity is with Paragon outcomes, it seems like ME 3 wants you to be Paragon again.
Consider some Paragon choices you make in ME 1 and how they effect ME 3
Saving the Rachnai Queen = She gets re-indoctrinated, it costs you Arlak Company to save her.
Saving the Council = They still don't trust you until you save them a second time
Making Anderson a Councilor = he's magically not on the council in ME 3 Udina orchestrates a coup.
and some Renegade decisions in ME 2
Being "nice" to the Illusive Man = He still turns on you
Turning down Spectre status = The council gives it right back to you.
Destroying the Genophage Data = Eve dies
Destroying the Heretics = actually works out pretty well for everybody.
Really? Even if you rewrote the Heretics? So is it just if Tali and Legion both survive the suicide mission?Edit: Oh, and blowing up the Heretics isn't the only factor between being able to make piece between the Quarians and Geth. I'm on Playthrough 7 of ME 3 (my Insanity run) and I've been able to unite them on every playthrough (despite having a general mix of decisions regarding the Quarians and Geth). The only reason I know about the Legion death scene is because on one playthrough I made it my "odd ball" run, never picking any of the Red/Blue conversation options, and always picking an option that I normally wouldn't just so I could see what happens.