Poll: YuGiOh or Magic:The Gathering, which is better?

RedEyesBlackGamer

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Jan 23, 2011
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Gametek said:
RedEyesBlackGamer said:
Typhoon cannot stop the activation of a card. Look up Cyber Stein OTKs. Union isn't Synchro Summoning, plain and simple. The material monsters go to the graveyard and the material monsters aren't specific. Union can equip, unequip, and is, well, different. Yu-Gi-Oh has slowly evolved and gradually become more balanced.
A. there must be a card that stop other one activation, or the whole idea of chain would be pointless.
B. Cybrstein OTKs what? Is it a card or what?
C. The fact that the requirement and effect have change, don't change the fact that is still a fusion. I don't want to troll about it, but it's still sacrificing two monster to acquire a better one.
D. Since what expansion pack? Ok, I understand that Yugioh have become more balanced now, but from what expansion pack? How can I even look the 10k+ card that yugioh have to even be able to debate on the point?


Now that I think of it, in what sense "balanced"? On mtg it mean that there is no color better then the other, even if each color have different tactic. On yugioh exactly what?
It means that certain cards and strategies just whooped everything else. And it isn't still "just fusion". Also, here:
http://yugioh.wikia.com/wiki/Cyber-Stein_OTK
Now, I meant slowly. It didn't happen all at once. Over the years, the game changed.
 

Seanfall

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Well magic's never tried to make me belief that playing on a motorcycle was a good idea. So...Magic.
 

Fbuh

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I'm honestly surprised that I've seen that much in favor of Yugioh. I used to play, but gave most of my cards to my 8 year old brother (except for the super rare ones that are worth money, though I don't know how much).

I just recently got back into Magic, and have already built up two pretty formidable decks:

A Swamp/Mountain deck that deals in direct damage and a small army of cheap creatures

and

A Plains/Mountain/Artifact deck that works in several insidious ways, each strength playing as a backup for another in case on fails.
 

Gametek

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RedEyesBlackGamer said:
Gametek said:
RedEyesBlackGamer said:
Typhoon cannot stop the activation of a card. Look up Cyber Stein OTKs. Union isn't Synchro Summoning, plain and simple. The material monsters go to the graveyard and the material monsters aren't specific. Union can equip, unequip, and is, well, different. Yu-Gi-Oh has slowly evolved and gradually become more balanced.
A. there must be a card that stop other one activation, or the whole idea of chain would be pointless.
B. Cybrstein OTKs what? Is it a card or what?
C. The fact that the requirement and effect have change, don't change the fact that is still a fusion. I don't want to troll about it, but it's still sacrificing two monster to acquire a better one.
D. Since what expansion pack? Ok, I understand that Yugioh have become more balanced now, but from what expansion pack? How can I even look the 10k+ card that yugioh have to even be able to debate on the point?


Now that I think of it, in what sense "balanced"? On mtg it mean that there is no color better then the other, even if each color have different tactic. On yugioh exactly what?
It means that certain cards and strategies just whooped everything else. And it isn't still "just fusion". Also, here:
http://yugioh.wikia.com/wiki/Cyber-Stein_OTK
Now, I meant slowly. It didn't happen all at once. Over the years, the game changed.
B.A, it's a deck! And that deck! Black hole or raijeki, or any card that remove a monster from play and whop! loss of 5k life point and big undefenced hole. And CS is not actully all that much alone.
C. For Union I'm refiring to VWYZJ, Mazinga robot. That thing about equiping/unequiping was actually good idea, for me.
D. Gona need to look only to the latest series, ok.
 

Exbando

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It's been a while since I've played Yu-Gi-Oh, probably because I got into playing Magic the Gathering. The use of resources in Magic makes the game a little bit more balanced IMO. From what I remember of Yu-Gi-Oh, you can pretty much throw your best cards out on turn one. That's my two cents on the subject.
 

darksaber64x

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Magic the Gathering. No question.

It's more complex, has a better power curve thanks to mana, is more balanced, has been around longer, and has more players to play with.
 

WorldFree55

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RedEyesBlackGamer said:
Xzi said:
The7Sins said:
As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.

However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)
You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?
Trust me, card legality is constantly revised. For good reason. "Honest" has bounced around a lot. Limited to 2 per deck then 1 and he might be outright banned. And Yu-Gi-Oh! has finally gotten competitive on a serious level. Most of the ban list are cards from the early days when the game was broken as hell. Now it is very balanced. And flexible, if you know the game. If someone really wanted to get into the game, the Tag Force series is great.
I don't play Magic, but I respect the game. I just hate the people who mindlessly bash on Yu-Gi-Oh! whose only knowledge of the game is from 6-7 years ago. The game is completely different now.
EDIT: Oh lord, Raigeki still haunts me.
i have to question you on this now. Again as i said before, I like Yugioh a lot better. But one of my main complaints about it is balance issues. And I'll just use one deck as an example, a dragon deck. Seriously, Red Eyes Metal Dragons, and you can have 2 or 3 of those in your deck while they can bring back ANY OTHER dragon type monster from your grave. Red Eyes Wyvern to make it even easier (i did not know it was even possible to do that before this card, it was easy enough to play the damn thing, but now it can't be stopped from being permanently destroyed to summon your Red Eyes Metal Dragon.

Than there are cards like Future Fusion, good god i hate that card. You can summon an holy powerful 5000 atk dragon in two turns by getting rid of every single powerful dragon card from your deck, then use red eyes wyvern from your grave to bring back red eyes metal dragon, then use his effect and you bring back blue eyes! You now have two monsters with 2800 atk and 3000 atk in one turn! Most people even put multiples of REMD in their grave so get even more monsters on the field with ridiculously strong attack in one turn that can kill u in...well one turn. And all of this is happening while now only waiting for future fusion to summon your even more godly stronger dragon.

There is a lot more with a deck like that that makes it even more annoying and completely over-powered but the point is, cards like this really hurt the game. I still like it a lot more than MTG despite it all but it does have a serious balance issue.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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JNA17 said:
RedEyesBlackGamer said:
Xzi said:
The7Sins said:
As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.

However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)
You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?
Trust me, card legality is constantly revised. For good reason. "Honest" has bounced around a lot. Limited to 2 per deck then 1 and he might be outright banned. And Yu-Gi-Oh! has finally gotten competitive on a serious level. Most of the ban list are cards from the early days when the game was broken as hell. Now it is very balanced. And flexible, if you know the game. If someone really wanted to get into the game, the Tag Force series is great.
I don't play Magic, but I respect the game. I just hate the people who mindlessly bash on Yu-Gi-Oh! whose only knowledge of the game is from 6-7 years ago. The game is completely different now.
EDIT: Oh lord, Raigeki still haunts me.
i have to question you on this now. Again as i said before, I like Yugioh a lot better. But one of my main complaints about it is balance issues. And I'll just use one deck as an example, a dragon deck. Seriously, Red Eyes Metal Dragons, and you can have 2 or 3 of those in your deck while they can bring back ANY OTHER dragon type monster from your grave. Red Eyes Wyvern to make it even easier (i did not know it was even possible to do that before this card, it was easy enough to play the damn thing, but now it can't be stopped from being permanently destroyed to summon your Red Eyes Metal Dragon.

Than there are cards like Future Fusion, good god i hate that card. You can summon an holy powerful 5000 atk dragon in two turns by getting rid of every single powerful dragon card from your deck, then use red eyes wyvern from your grave to bring back red eyes metal dragon, then use his effect and you bring back blue eyes! You now have two monsters with 2800 atk and 3000 atk in one turn! Most people even put multiples of REMD in their grave so get even more monsters on the field with ridiculously strong attack in one turn that can kill u in...well one turn. And all of this is happening while now only waiting for future fusion to summon your even more godly stronger dragon.

There is a lot more with a deck like that that makes it even more annoying and completely over-powered but the point is, cards like this really hurt the game. I still like it a lot more than MTG despite it all but it does have a serious balance issue.
Ah, the "Disaster Dragon" deck. I've run one before. Yes, Red Eyes Darkness Metal Dragon is the most broken card running today that isn't limited. It is inexcusable. But Future Fusion is super easy to counter. It takes two turns and must stay on the field. Just use one of countless cards or effects to destroy it. Problem solved. Now, if you want to know some devious moves with the deck, just pm me. Seriously, that card not being limited baffles me. It is a mistake on their part.
 

Dudeman512

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OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
.....where the hell did you people learn to count? That is not turn zero, that is turn one. If you are acting, that is your turn. Like I said, 13 combos that do that. You can't just point out a technicality in the Magic rulebook that the first turn doesn't count as a turn and say that means its a zero turn kill.
...you know, you are making it very hard for me to keep this civil. It is not turn one, it IS turn zero, because neither player has actually even started their turn yet. Literally both players have only drawn and kept their hands, that is it. It's not a technicality that the first turn isn't a turn, that literally makes no sense, a recurring theme in your posts. Again, that combo takes place literally after each players have decided who plays first and that they are keeping their hands. The opposing player literally dies before anyone's turn has even started, since you are doing ALL of that before their turn starts.
If the game has begun, then its someones turn.
Don't apply yugioh logic to every card game. The game having begun does not means it's someone's turn, it just means the game has begun. Seriously, read the cards used in that combo, they literally say that you "start the game with them in play", not that you can put them in at the start of someone's turn, but you start THE GAME with them in play. No one's turn starts until the first upkeep, and this combo happens before then.
So therefore you're using a technicality in the games rules to term that an 0TK. Which is what I said you were doing.
Jesus christ kid, enough. No, it's not a technicality, it's a turn-zero win because the game has literally just begun because nobody's turn has happened yet, as I have explained in just about every way possible. You seem incapable of understanding such a basic fact, so I am done with you. I just hope nobody reads your posts and takes them seriously.
And you seem incapable of understanding that just because you claim its not someones turn yet, if the game has begun its the first players turn.
Wow, this thread seems to have a lot of hate for such a simple question... As for this argument, I wanted to pose a question to OE. If we're having a duel (old fashioned, back to back, take 10 steps and shoot each other type of duel) and you take 2 steps and I shoot you in the back, whose turn is that? Regardless of what you think, this is a turn zero kill. Nobody has had a chance to draw or lay a land (officially), and as far as I know you can't win a game of Yu-Gi-Oh before EITHER player has drawn.

As far as which game is better, I'm in the MTG camp. I spent $200 on a MTG deck that I can still take to local legacy tournaments and stomp face, no revisions necessary. I spent $200 on a Yu-Gi-Oh deck once and rage quit when the majority of big cards were banned when the first list hit. I also think MTG combos are better (and I'm a huge combo player), I played the geirfried/butterfly dagger/exodia combo and the mad scientist/catapult turtle combo in Yu-Gi-Oh, and while they were fun neither of them compare to some of the awesomely complex MTG combos.

For the tl;dr among you:
MTG>Yu-Gi-Oh (which I gave up in high school)
 

Sonic Doctor

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Jan 9, 2010
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James Nixon said:
Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
Magic can be more complicated, but there is balance and reason in the complexity.

What complexity there is in Yugioh is ruined by the fact there are way too many combos of cards that can't be countered, and if there are counters chances are there is only one card that can be used as a counter.

The beauty of Magic is that there is no truly unstoppable deck builds. Every card can be countered in some way and usually has a list of 20 or more cards that can do so.

In Yugioh, the only way to counter some of the mostly unstopple decks, is to copy the same deck and it comes down to who gets the better draw. Other than that, awesome cards like Monster Reborn(brinkg one monster back from the graveyard), and Raigeki(destory all of the opponent's monsters on the field) are banned, because boohoo, they don't have drawbacks to them, so they are cool cards that can be used without worry of harming the player's position. So what, it isn't like the cards couldn't be countered and that they weren't limited to one per deck.

Magic has cards like Raigeki and Monster Reborn, and sometimes they have even better effects and there are no real draw backs, just manna cost, and I have never run into mana cost being too much of a problem. I'm making a green Elf and Beast deck that has this card:



Yeah, the only drawback that can be seen for this card is the mana cost, but with such an effect, I don't see the mana cost as a drawback. I could care less about how much power the thing has, with my Elf deck, I would hope my opponent kills it because then I can bring it six 1/1 elves that all have some awesome abilities of their own. Such a card effect in Yugioh would be banned, even if it could be countered.

There are some cards in Yugioh that I see as far worse than then cards on the banned list, because they can start unstoppable chains for little cost. But stupidly they don't see it as a problem, because they think that because the player paid something to activated it, it is fine, it doesn't matter that there is probably only one way to counter it and it is usually a rare card that only a select few(with money)can afford.

With Magic, if you find a good card store that isn't ripping off customers, you can buy all the cards you need to counter anything in Magic for mere dollar or two, in some cases for a couple dimes.

What I can't stand about Yugioh, if you play the online game, the bann list doesn't just effect tournaments, it also effects the casual online play. I would prefer casual online play to model casual play in real life. When I play with friend in both card games, there are no banned cards, we say that if the company made the card, it can be played in our games.

So, if you can only play one, play Magic. It is a better structured game that flows much better than any card game I have ever played. Plus it has been round for a decade longer than Yugioh and has a larger fan base, meaning it is much easier to go to a card shop and find a Magic game group going than a Yugioh one. Also, Magic has a much larger library of cards to choose from with so many combinations of decks that could be made that it seriously makes Yugioh look like child's play.
 

Sonic Doctor

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Jan 9, 2010
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Hiname said:
Magic. If you ask me, no comparison.

In Yugioh, its Rare Cards = Powerfull = Win

While newer magic editions go the same way, older editions youc an pull combos with common cards that can easily tear your enemy a new one. Its much more tactical dept that Yugi can ever hope to pull.
Not to mention that if a simple legal card or card combonation is devised to defeat the Rare and powerful cards, Konami bans them.

As I said in another post in this thread, take cards like Monster Reborn and Raigeki which are banned. There are cards like them and sometimes even better in Magic that have no real draw backs for the person who plays them, and they are a dime dozen. The reason: Cards that can counter them are a dime a dozen as well.

The problem with Yugioh is that it has come to point that balance to them is not if a card can be countered but that there just has to be a small drawback to playing the card. So, instead of making cards that could counter Monster Reborn and Raigeki(which there were already quite a few), they ban the cards. They ban cards like that, but they allow several series of cards like Blackwings, Tuners, and Synchros, which there is a 99% chance that the player doesn't have the ability to counter such things, usually because the counter is a deck that is almost exactly the same or one that has a card that is rare and costs so much that only a select few has it.

Take the Blackwings, they are creature cards that are full of effects that make up special summons for blackwings that can then special summon more blackwings. I have seen players get three of them out on turn one in the online game. The problem is any counters measures I employ only serve as triggers for my opponent to summon more blackwings. If I kill one, two more pop up, if he sacrifices one in his turn two to three could pop up in a chain. The problem is there are no counter cards in Yugioh that are like counter cards in Magic, if blackwings were a creature combo in Magic, I wouldn't fear it because I could use one of the many counter cards that would destroy the creature and nullify any effects as well.

Yugioh is a broken game.
 

Madara XIII

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Marter said:
From what I've seen, more people still play Magic. I don't know anyone who still plays Yu-Gi-Oh!, which is a shame because I find it more enjoyable. (Probably because I actually learned how to play it...)

Dammit I love Yugioh considering that I took the time to read that goddamn instruction booklet.
Loved it and it brings back memories everytime.




Secondly I find this appropriate

FIXED IT

<youtube=bRmCtfiz9FE&feature=related>


<youtube=dTN2Zzm1SPI&feature=related>
 

Sonic Doctor

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Jan 9, 2010
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RedEyesBlackGamer said:
Since when? I challenge you to find cards more broken than Raigeki, Cyber Stein, Cyber Jar, Magical Scientist, etc.
If a card can be countered it isn't broken. All the old awesome cards that were from the first few sets of Yugioh, didn't need top be banned. Yes there were only a three or four cards that could counter them, but instead of banning them, they should have just made a few more different cards that could counter them.

There are quite a few cards in Magic that are like Raigeki, that have no drawbacks and sometimes even allows the player to add more creatures to the field with no cost. The reason they aren't banned is because there are probably more than 50 different cards that can counter such cards.

I've tried to go back to playing Yugioh after playing Magic, but over the years, Yugioh has become a bizarro game that is strict and not strict at the same time when compared to what is banned and limited and what isn't, plus it is very limiting. It is insane to go from Magic which has no limit to how many creatures I can have on the field, back to the five creature limit of Yugioh. I know Yugioh is designed for the five creature limit, but it would be awesome to have games of it like some I have had in Magic were I have anywhere from 30 to 100 creatures on the field at a time.
 

Sonic Doctor

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Jan 9, 2010
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Generic Gamer said:
Sonic Doctor said:
Yeah, the only drawback that can be seen for this card is the mana cost, but with such an effect, I don't see the mana cost as a drawback. I could care less about how much power the thing has, with my Elf deck, I would hope my opponent kills it because then I can bring it six 1/1 elves that all have some awesome abilities of their own. Such a card effect in Yugioh would be banned, even if it could be countered.
The biggest disadvantage I can see as a blue/black player and lifelong dickhead is that anyone with decent spell capacity can lock it down almost indefinitely. Personally I'd unsummon it as many times as I could to keep your mana tied up bringing it back and then hit it with something that prevents it attacking. My other favourite is 'taking toys away', where you mind control a creature with an enchantment and then do absolutely nothing with it! The goal of that is to keep it out of play and out of the graveyard, my other favourite option is a spell in my Myr heavy white deck, it's a one mana exile spell. The problem with green is that it's light on counterspells so I can pretty much have my wicked way with them. My girlfriend is a red/green player and I traded her some of her 'best' cards, from one perspective they're dangerous but from another each creature, no matter how big, is but one creature and can be dealt with.
You proved my point though, thank you. Don't worry, proving my point shows that Magic is better.

What I was getting at is that when Konami bans Yugioh cards, it doesn't even care if the card can be countered. The idea that a card can be countered is not seen as a problem or drawback for playing a card.

If Konami had control over Magic and used the same rules for banning cards that it has for Yugioh, 98% or more of all Magic cards would be banned, because a there are a good deal of cards in Magic that are awesome and don't have any drawbacks accept mana cost, but with the right deck and the right combonation of cards, mana becomes something that the player doesn't have to care about any more.
 

JDB15

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JNA17 said:
Yugioh for me. Because it's actually a game anybody can play and a lot more fun in my opinion. Seriously i played MTG several times and tried to like it but i don't see the fun in the game, nor the challenge either. In yugioh, every turn could be your last and no matter who is winning, one card can kill your whole deck by not being careful.

I just find the whole concept a lot more fun with yugioh. Just my two cents.
Agreed. I've seen people play Magic and it seems that everyone have a type of deck, ie Earth, Fire, etc (I don't know if those are types of magic cards, I'm not that into Magic.) And I know, people have similar tactics in Yugioh, ie dragon, warrior, water deck, but in Yu-Gi-Oh, I see more people have more structured decks with different types of monsters/magic/traps, including me, with different combinations and strategies. Plus, it seems that Yu-Gi-Oh is more fun (can be for fun or competitive), where Magic is more of a serious tone and more difficult to get into.

Sonic Doctor said:
So, if you can only play one, play Magic. It is a better structured game that flows much better than any card game I have ever played. Plus it has been round for a decade longer than Yugioh and has a larger fan base, meaning it is much easier to go to a card shop and find a Magic game group going than a Yugioh one. Also, Magic has a much larger library of cards to choose from with so many combinations of decks that could be made that it seriously makes Yugioh look like child's play.
Just because it's been longer doesn't mean you'll find more people into Magic. In the card shop that I used to go to before it closed down, it has Magic and Yu-Gi-Oh players (some were playing both) and that was years ago, even before Yu-Gi-Oh GX.

But overall I'll say this: These two card games are way better than much other card games, like the Pokemon Trading Card Game
 

Sonic Doctor

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Generic Gamer said:
Sonic Doctor said:
You proved my point though, thank you. Don't worry, proving my point shows that Magic is better..
Yeah, Magic is quite a proactive game in that a card may not have a designated weakness and it's up to you to make one. The view seems to be that if a massive creature ruins your day it was your fault for not doing something about it.

It's why I don't mind trading off all my rares and mythic rares; no one card is a game winner on it's own and I'd rather have sixty well matched commons than sixty disparate rares.

Except my Phyrexian Obliterator...that stays.
I usually have a few rares in my decks, just for the chance to pull off certain combos I plan for them. Actually the Elf deck I am creating is actually a deck that has the most rares I have ever had in a deck, I believe it has ten(I'm too lazy to walk up stairs find it and count).

Now to respond to what you said here:

Generic Gamer said:
(protip: War Report in a Myr tribal deck. What's that? Add one hp for each creature AND each artefact? What? Myr are both? Well if you insist...)
One of my friends has an Elf deck that had a combo that both gives him unlimited creatures and unlimited life gain. I think the earliest I saw it go off is within three turns.