I usually have a few rares in my decks, just for the chance to pull off certain combos I plan for them. Actually the Elf deck I am creating is actually a deck that has the most rares I have ever had in a deck, I believe it has ten(I'm too lazy to walk up stairs find it and count).Generic Gamer said:Yeah, Magic is quite a proactive game in that a card may not have a designated weakness and it's up to you to make one. The view seems to be that if a massive creature ruins your day it was your fault for not doing something about it.Sonic Doctor said:You proved my point though, thank you. Don't worry, proving my point shows that Magic is better..
It's why I don't mind trading off all my rares and mythic rares; no one card is a game winner on it's own and I'd rather have sixty well matched commons than sixty disparate rares.
Except my Phyrexian Obliterator...that stays.
Now to respond to what you said here:
One of my friends has an Elf deck that had a combo that both gives him unlimited creatures and unlimited life gain. I think the earliest I saw it go off is within three turns.Generic Gamer said:(protip: War Report in a Myr tribal deck. What's that? Add one hp for each creature AND each artefact? What? Myr are both? Well if you insist...)