Poll: YuGiOh or Magic:The Gathering, which is better?

Beesejar

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May 17, 2011
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I went with Yu-gi-oh because I played it as a kid but I am sure MTG is good in its own right it's just my thought though
 

Sonic Doctor

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Jan 9, 2010
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OutrageousEmu said:
Sonic Doctor said:
YuGiOh has 290 different types of monsters. So, yeah, 65 more.

Well done, you proved you couldn't be bothered to spend 30 seconds checking.
Yeah, I provided links, where are yours. I searched for twenty minutes and all I found was this:

http://yugioh.wikia.com/wiki/Type

I counted and even if I counted monster card types and then the types of those monsters and even added attributes, I only come up with 43.

The only way you could come up with near to or over 290, is if you did some kind of combination calculation with all those variables I listed, which has to be the case.

The numbers from my links are single point type counts, not combination calculations.

So provide the link/site I couldn't find and I will see if your point is valid.
 

BanicRhys

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May 31, 2011
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I've always seen Yu-gi-oh! as an introduction to card games and you progress to MTG when you're ready for the added complexity.

I used to play Magic but then I ran out of people to play with so I stopped, it's a
really.

Good lord, I miss my elf and saproling decks. I guess it's for the best, the people I played with were mostly little bitches that refused to play me if I ever used a deck that was too strong for them to beat (which isn't that strong).
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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OutrageousEmu said:
Sonic Doctor said:
http://yugioh.wikia.com/wiki/Category:Archetypes

Showing 197 of 290.
Yeah, no. I looked through them, and they are just card names are half parts of card names, not actually types.

A good example from that list is "Blue Eyes".

If you are dragging card name parts into this, you will definitely lose. Yugioh is a young game, it still has a small amount of those that they still can be counted.

There isn't a list of name archetypes for MTG, because there are so many that people don't want to take the time to count.

I'll give a very small sampling that is taking the same principle of that Yugioh list does:

Seedborn Muse
Windborn Muse
Lavaborn Muse
Dreamborn Muse
Graveborn Muse

They all have Muse in their card names just like some cards in Yugioh share Blue Eyes or Red Eyes in the title.

We can also look at names of dragons in MTG, like the Shivans: Shivan Dragon or Shivan Hellkite.

But Muse and Shivan aren't in the lists for types because they are just name shares.

Such things like the set of Muses each being a different color is a common thing in magic. Each of the colors gets a similar card, like the muses in order of that list are: Green, white, red, blue, and black. Like the muses, in the Kamigawa block, there were:

Haru-Onna, Nikko-Onna, Yuki-Onna, Kiri-Onna, Kemuri-Onna

Same with the colors. In the same block there are the Baku, Petalmane Baku, Waxmane Baku, Blademane Baku, Quillmane Baku, and Skullmane Baku.

I can also look at the block series that involved the booster sets, Ravnica, Guildpact, and Dissension. In those sets dealt with guilds, and there were ten guilds: Selesnya, Boros, Dimir, Golgari, Orzhov, Izzet, Gruul, Rakdos, Azorius, and Simic.

Each of the guilds had a creature that was a Guildmage, these had the name of the guild and then guildmage after it. Each guild had their own mana producing artifact card called a Signet, same premise as the Guildmages.

I brought in the signets, which aren't creatures, so I will bring in non-creature types as well. We can even look at the name types in non-creature cards. Like the Circle of Protection cards:
COP:Green, COP:White, COP:Red, COP:Blue, COP:Black, COP:Artifacts. They protect against the card type on the card. I can even add one more from the joke set that Wizards of the Coast put out, Unhinged, which has the card COP: Art, where the person that plays the card has protection from the card artist of his/her choice.

All this stuff I mention is exactly what your list of Archetypes for Yugioh is made up of. I just don't have the time to make up a whole list. It would be incomplete anyway, because my MTG card collection only has around 2000 or more unique cards, and that barely scratches the surface on how many unique cards are in MTG.

So, Yugioh has nothing on Magic the Gathering when it comes to types.
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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James Nixon said:
Found there's a Magic meeting twice a week at a nearby pub so I'm going to get into that I think. Thanks for the advice guys.
Good to hear. Back when I was still playing, my local shop did most of the work of gathering people for play. Having someone to play with and get advice from is what kept me going for years.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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OutrageousEmu said:
Sonic Doctor said:
If you had taken even 30 seconds to actually look, you would've seen that its more than a naming convention. The archetypes are a set of cards that work together to form a natural cohesive strategy or overall direction, including but not limitted to the multiple strategies inherent and specific to said archetype. They offer more than just show or a small boosting effect. They have designed complimentary effects and support abilities - you know, exactly what you were describing with the subtypes, except to a far greater degree, and obviously with more of them.

So once again, try reading.
I already did before I made my comment. I know exactly what you are talking about, I have played Yugioh about as long as I have played Magic. I actually played Yugioh years before I got into Magic.

Magic has all that you mentioned. I don't have days to weeks to do the research to make a full list.

My point still stands.
 

waratempire95

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Jun 23, 2011
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i used to play yu-gi-oh, i know play magic although i occasional will play yu-gi-oh with some old friends i enjoy magic so much more
 

aba1

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Mar 18, 2010
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OutrageousEmu said:
HumpinHop said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).
Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.

As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
sacrifice, removal from play(exile), traps are all in magic. Traps are usually counters or instant speed spells. Remove from play are just destroy or exile spells. Sacrifice is huge its an intire theme around zombie tribal
 

pat34us

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Sep 18, 2010
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I have played both, Yugioh is a million times better, but it may also be a million times more expensive.

My unbiased opinion is to go to a local tourney (both) and see which looks more fun for you, talk to everyone (not just the winners) and see what they have to say. Then make an educated decision.
 

Buizel91

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Aug 25, 2008
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I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :p (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD
 

pat34us

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Sep 18, 2010
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arc1991 said:
I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :p (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD
Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.
 

Buizel91

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Aug 25, 2008
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pat34us said:
arc1991 said:
I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :p (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD
Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.
The last series i watched (of the anime) was the Battle City Tournament (and the one after that with the 3 dragons) and that's where i learned the rules, and that's the way i remember playing as a kid, Same with my friends who i play with. I could learn the new rules, but it would be pointless as i would never have to use them.

Plus the whole concept just seems pointless, they could easily just be regular Fusion Monsters, they just seem unnecessary.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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arc1991 said:
pat34us said:
arc1991 said:
I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :p (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD
Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.
The last series i watched (of the anime) was the Battle City Tournament (and the one after that with the 3 dragons) and that's where i learned the rules, and that's the way i remember playing as a kid, Same with my friends who i play with. I could learn the new rules, but it would be pointless as i would never have to use them.

Plus the whole concept just seems pointless, they could easily just be regular Fusion Monsters, they just seem unnecessary.
Adding a whole new way to play the game wasn't unnecessary. Seriously, the game is much more fast paced with their addition. And you don't have to use them. My Charmer deck can hold its own against a synchro based deck (mainly because I steal my opponent's monsters). Be creative!