Poll: YuGiOh or Magic:The Gathering, which is better?

Johnnyallstar

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Marik2 said:
Marter said:
From what I've seen, more people still play Magic. I don't know anyone who still plays Yu-Gi-Oh!, which is a shame because I find it more enjoyable. (Probably because I actually learned how to play it...)
Yeah same here, tried magic and I just found the whole thing confusing.

Call me an idiot but I like things to be simple.
Nah, you aren't an idiot. Magic actually holds a strange world record: It is the most complex game ever created without the aid of a computer, so if you don't get it there's no shame in it. There are so many rules and quirks that it's almost mandatory that every place that has Magic has a guru. It takes a while to really understand it, and it helps immensely if you have somebody who can explain it easily. Hell, I had to play for about a 2 years, while having some other stuff handy (like an old CD-ROM game, and a slight obsession with rule books) before I was considered a rules guru. I've taught several people how to play, and I'd say it'd take about 4 hours on average for them to get the major rules down, and a couple others.

I've never played Yu-Gi-Oh!, but I was a Magic guru, so you can kinda guess which side of the fence I am on.
 

JoeThree

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Magic was my first CCG, but I later learned a bunch of them, one of which was YuGiOh. While I understand some people find Magic difficult to learn, once you do it's an amazing game with tons of strategy, and while modern tournaments are almost like YGO (Rare = Win), drafts, specific format tourneys, and other "just for fun" versions of the game are as enjoyable as all get-out.

YGO I never really enjoyed - it felt like a watered down version of Pokemon to me (Yes, I know there are differences, but that's how it felt to me), and as a bit of an elitist at the time that Pokemon's CCG came out, I always viewed that game as "Magic for kids" (at the local tourney scene, that's pretty much what it was, although I realize now it at least had a few unique mechanics of its own).

Anyway, that's really what it boils down to - if you want something complex that'll invoke strategy go with Magic, if you want... YuGiOh, well, get YuGiOh.

Gurus represent!
 

RaikuFA

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yugioh became too much of a rich mans game. plus. its fans are more nasty towards people they beat. i have 6 decks i use for magic, golem(darksteel colossus FTW), demon(faster than youd expect and spirit of the night curbstomps everyone), discard burn(cards like mind rot + megrim), dragon(pretty yawn but can be a ***** to beat if i draw the right cards), elf(ambush commander+wellwisher=turn upon turn of building the perfect army) and beast(elvish piper is so useful). all have their strenghs and weaknesses
 

Korten12

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Aug 26, 2009
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Well I play Yu-Gi-Oh and I might get the new Magic game to play at home. But with friends: Yu-gi-oh.
 

blueshark217

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Grey_Focks said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release, and has way more tactics to it than Magic could ever have.
Well, I don't play yugioh, but don't say Magic lacks strategy. There are decks capable of winning on turn zero, and every set released in Magic literally brings new gameplay elements with it. Every set, without exception. top level players

As for this "the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game", those are literally all in Magic, some more so than others. Does yugioh have cards that essentially count as an extra player on your side? How about spells that let you counter those of your opponents? How about things like resource management, and the like? From what I've seen of some old friends playing it, the types of decks you can use or really just limited to what kind of creature type do you want. In magic there are aggro decks, control decks, mana/land ramp decks, combo-based decks, "weenie" decks and burn/direct damage decks. I can literally go on for ages about all the different strategies of magic (I'm a judge :p), and if you want to know more, I gladly will.

from what I read in your posts, it seems like you either have never played magic, or you have to a very limited degree.

EDIT- I see there are a couple people who might want to learn a bit about magic. If you guys have any questions, feel free to throw me a PM. Also, if you want to get into it, I suggest finding a local card shop (NOT a k-mart/target type store) that has sanctioned tournaments and what not, and ask to see the free half-decks they have. You can literally go to any of these stores, choose a color you want to try out, and they will give you a free 30-card deck. Find some friends and try it out, once you get into it, you'll literally have endless hours of fun finding out new strategies and combos.
You dont know much about yugioh do you. Wait, you straight up said so. So yeah. Anyway, no yugioh doesn't have cards that essentially count as an opponent. No y-g-o does not have resource management, and I like it that way. Its a card game, I play RTS games if I want resource management. And what kind of question is do they have spells to counter spells? Of course y-g-o does. Thats called chaining.

As for deck types, well the ones you mentioned (besides mana/lamp decks) are all yu-gi-oh deck types. Aggro, beatdown, burn, OTK, FTK, Field Suppression. Basically the same game really.

Dont talk about what you dont know.
 

MetallicaRulez0

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As someone who has played both, Magic is 100 quatrillion times deeper and more strategic. It's also more fun, overall, since there are many different strategies instead of just "fill your deck with the best Limit 1 per Deck cards and hope for the best".
 
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Well, I never actually played either card game, but I DID collect Yugioh cards for quite some time in my youth.

So I'll go with that.
 

freakonaleash

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Jan 3, 2009
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Xzi said:
freakonaleash said:
I bet Magic would be funner, but I really wish they had some sort of guide that explained how to play, because I can't find any sort of instruction for it.
As usual, the official source is the best for this:

http://wizards.com/magic/tcg/newtomagic.aspx?x=mtg/tcg/newtomagic/learntoplay

Learning the initial rules isn't especially difficult. It's really just a matter of remembering what creature/spell labels all mean for the most part. Doesn't get complex until you get into deck structure and deck building.
Hey thanks buddy :)
 

Grey_Focks

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OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release, and has way more tactics to it than Magic could ever have.
Well, I don't play yugioh, but don't say Magic lacks strategy. There are decks capable of winning on turn zero, and every set released in Magic literally brings new gameplay elements with it. Every set, without exception. top level players

As for this "the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game", those are literally all in Magic, some more so than others. Does yugioh have cards that essentially count as an extra player on your side? How about spells that let you counter those of your opponents? How about things like resource management, and the like? From what I've seen of some old friends playing it, the types of decks you can use or really just limited to what kind of creature type do you want. In magic there are aggro decks, control decks, mana/land ramp decks, combo-based decks, "weenie" decks and burn/direct damage decks. I can literally go on for ages about all the different strategies of magic (I'm a judge :p), and if you want to know more, I gladly will.
In order, Arcana Force XXI - The World, the entire concept of counter trap cards, any single deck that works based on counters (A Counters, Bushido Counters, Spell Counters, Etcetera). Archetypes related to burn, related to swarming, related to straight beatdown, control, deckout, lockdown, mind control, insta-win conditions, luck, draw power, endless loops, counter, counter-counter, stat reduction - damn near everything.

Obviously you didn't watch someone who was very good.

Oh, and unless you mean the guy literally wins before either player have even looked at their cards, YuGiOh has a turn zero win condition too, and it had it before Magic.
Okay, listen, for starters there are those types of decks in Magic as well, but at this point I don't care. The point is you keep insisting yugioh is a more complex game than Magic, and then you say things that are just blatantly untrue, that show you possibly know nothing about magic, but you're talking like you do. Again, I admit I know very little about yugioh, but at this point I'm pretty sure you're just a troll. My guess is you just are sick of people bashing yugioh and saying magic is 100x times better, and I admit that isn't fair, and I won't do that. Still, what you're doing is no better, so just stop.
 

drisky

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Yugioh is a little more dated than than magic, I think a lot of that has to due with the art and the marketing.
Both are pretty big money sinks, those who by cards by the box are going to beat you because they have 4 of every rare they like. Its the reason I stopped playing my second run with it.
 

crimson sickle2

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To make another comparison, Magic is similar to RTS's while YGO is similar to a RPG. In Magic, most decks are either geared towards building an army or are specifically designed to meet one win condition (like burning or milling). In YGO, a single card can completely win the game if it's well guarded (of course there are some examples of this in Magic too).
 

blueshark217

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I really want to try this, duel a Magic deck (of which I have no experience with) against my Tuningware OTK deck using yu-gi-oh rules. Would someone tell me how possible this would be?
 

Lunar Templar

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OutrageousEmu said:
HumpinHop said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).
Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.

As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
lmao how cute :D magic has lots of 'discard' cards, and unlike yugiho, once a cards in your grave yard, its a LOT harder to get back, also, magic has some of the most broken combos ever, ask some one about stasis decks, lotta good that monster with super high ATT is gonna do when its a lawn ordainment :D, also two words on your ATT issue (cause thats really ALL fusion was good for, more ATT)

Dark Steel :p these monsters can not be destroyed, and can not be removed from the game, AND :D you can make other monster into Dark Steel monsters. other monsters attack first, and i have a lovely cobra that would slaughter anything you throw at it (First strike, when cobra deals damage to play creature, destroy that creature, that's right, it hits first and you don't getta hit back :p) other monster blocking is pointless (thorn elemental OR Teeka's Dragon if its a pinger deck) monsters that can be blocked cept be certain types (flying is most common, but there was shadows a long time ago to)

also, Blue, almost every blue card is one way or another of screwing up some one else's game ( Force of Will being the biggest 'NO' card i know of, your game have a spell card that can not be countered, by anything :p)

magic has way more layers of complexity the yugiho, and can be won, sure, second turn :p I've done that to, called having 2 Blue Eye's ultimate's out on turn 2 and attacking with both, sure, its fun, but i'd rather have the angle from the mirrordon block :D the one that prevents you from losing the game as long as its in play :p
 

Fappy

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Magic by a long shot. Have you actually seen people play Yugi-Oh? Its so cookie cutter and repetitive.
 

HumpinHop

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blueshark217 said:
I really want to try this, duel a Magic deck (of which I have no experience with) against my Tuningware OTK deck using yu-gi-oh rules. Would someone tell me how possible this would be?
The Three Headed Blue Eyes White Dragon has a power of 4500.

Emrakul, the Aeons Torn has a power of 15. >.>

Not entirely sure how it would work considering creatures power (most cases) is related to their mana cost as opposed to however yugioh gets them out. I think the two games have too different of styles to play against each other, but by George if you could pull off a match I would be impressed.

There's probably a middleground between the two that you could find, or some mathematical ratio to bring Yugioh cards down to MTG creatures, or vice versa.