Poll: YuGiOh or Magic:The Gathering, which is better?

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freakonaleash

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Jan 3, 2009
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Xzi said:
freakonaleash said:
I bet Magic would be funner, but I really wish they had some sort of guide that explained how to play, because I can't find any sort of instruction for it.
As usual, the official source is the best for this:

http://wizards.com/magic/tcg/newtomagic.aspx?x=mtg/tcg/newtomagic/learntoplay

Learning the initial rules isn't especially difficult. It's really just a matter of remembering what creature/spell labels all mean for the most part. Doesn't get complex until you get into deck structure and deck building.
Hey thanks buddy :)
 

Grey_Focks

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OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release, and has way more tactics to it than Magic could ever have.
Well, I don't play yugioh, but don't say Magic lacks strategy. There are decks capable of winning on turn zero, and every set released in Magic literally brings new gameplay elements with it. Every set, without exception. top level players

As for this "the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game", those are literally all in Magic, some more so than others. Does yugioh have cards that essentially count as an extra player on your side? How about spells that let you counter those of your opponents? How about things like resource management, and the like? From what I've seen of some old friends playing it, the types of decks you can use or really just limited to what kind of creature type do you want. In magic there are aggro decks, control decks, mana/land ramp decks, combo-based decks, "weenie" decks and burn/direct damage decks. I can literally go on for ages about all the different strategies of magic (I'm a judge :p), and if you want to know more, I gladly will.
In order, Arcana Force XXI - The World, the entire concept of counter trap cards, any single deck that works based on counters (A Counters, Bushido Counters, Spell Counters, Etcetera). Archetypes related to burn, related to swarming, related to straight beatdown, control, deckout, lockdown, mind control, insta-win conditions, luck, draw power, endless loops, counter, counter-counter, stat reduction - damn near everything.

Obviously you didn't watch someone who was very good.

Oh, and unless you mean the guy literally wins before either player have even looked at their cards, YuGiOh has a turn zero win condition too, and it had it before Magic.
Okay, listen, for starters there are those types of decks in Magic as well, but at this point I don't care. The point is you keep insisting yugioh is a more complex game than Magic, and then you say things that are just blatantly untrue, that show you possibly know nothing about magic, but you're talking like you do. Again, I admit I know very little about yugioh, but at this point I'm pretty sure you're just a troll. My guess is you just are sick of people bashing yugioh and saying magic is 100x times better, and I admit that isn't fair, and I won't do that. Still, what you're doing is no better, so just stop.
 

drisky

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Yugioh is a little more dated than than magic, I think a lot of that has to due with the art and the marketing.
Both are pretty big money sinks, those who by cards by the box are going to beat you because they have 4 of every rare they like. Its the reason I stopped playing my second run with it.
 

crimson sickle2

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To make another comparison, Magic is similar to RTS's while YGO is similar to a RPG. In Magic, most decks are either geared towards building an army or are specifically designed to meet one win condition (like burning or milling). In YGO, a single card can completely win the game if it's well guarded (of course there are some examples of this in Magic too).
 

blueshark217

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I really want to try this, duel a Magic deck (of which I have no experience with) against my Tuningware OTK deck using yu-gi-oh rules. Would someone tell me how possible this would be?
 

Lunar Templar

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OutrageousEmu said:
HumpinHop said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).
Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.

As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
lmao how cute :D magic has lots of 'discard' cards, and unlike yugiho, once a cards in your grave yard, its a LOT harder to get back, also, magic has some of the most broken combos ever, ask some one about stasis decks, lotta good that monster with super high ATT is gonna do when its a lawn ordainment :D, also two words on your ATT issue (cause thats really ALL fusion was good for, more ATT)

Dark Steel :p these monsters can not be destroyed, and can not be removed from the game, AND :D you can make other monster into Dark Steel monsters. other monsters attack first, and i have a lovely cobra that would slaughter anything you throw at it (First strike, when cobra deals damage to play creature, destroy that creature, that's right, it hits first and you don't getta hit back :p) other monster blocking is pointless (thorn elemental OR Teeka's Dragon if its a pinger deck) monsters that can be blocked cept be certain types (flying is most common, but there was shadows a long time ago to)

also, Blue, almost every blue card is one way or another of screwing up some one else's game ( Force of Will being the biggest 'NO' card i know of, your game have a spell card that can not be countered, by anything :p)

magic has way more layers of complexity the yugiho, and can be won, sure, second turn :p I've done that to, called having 2 Blue Eye's ultimate's out on turn 2 and attacking with both, sure, its fun, but i'd rather have the angle from the mirrordon block :D the one that prevents you from losing the game as long as its in play :p
 

Fappy

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Magic by a long shot. Have you actually seen people play Yugi-Oh? Its so cookie cutter and repetitive.
 

HumpinHop

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blueshark217 said:
I really want to try this, duel a Magic deck (of which I have no experience with) against my Tuningware OTK deck using yu-gi-oh rules. Would someone tell me how possible this would be?
The Three Headed Blue Eyes White Dragon has a power of 4500.

Emrakul, the Aeons Torn has a power of 15. >.>

Not entirely sure how it would work considering creatures power (most cases) is related to their mana cost as opposed to however yugioh gets them out. I think the two games have too different of styles to play against each other, but by George if you could pull off a match I would be impressed.

There's probably a middleground between the two that you could find, or some mathematical ratio to bring Yugioh cards down to MTG creatures, or vice versa.
 

Grey_Focks

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OutrageousEmu said:
Fine, at this point comparrisons between the two would require examining so many distinct elelements that it would be near impossible to say one is more complex than the other.

But you still do have to back up what the hell zeroth turn kill even means, because at this point all I'm picturing is you punching a guy and then claiming you win.
Well ,that is always an option, but not the one I had in mind :p. Keep in mind, there are multiple formats in magic that limit which sets you are allowed to use cards from when building your deck. Standard is basically the past 2 years of sets, Extended is 4, Legacy is every set with a banned/restricted list, and Vintage is everything with a restricted list. There are others, but those are the most basic ones.

This deck in question is only legal in Vintage, maybe legacy, I'd need to check banned lists. To make it simple, I'll just post a video :D

<youtube=iMUTQO-mnIg>

And, fittingly enough for magic, there are even counters to THIS strategy, such as a mana-less counter spell like Force of will, or cards that you can start with on the field such as leyline of sanctity.
 

Mr Thin

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I find it difficult to take YuGiOh seriously.

I mean, I enjoyed the show, and I don't think there's anything wrong with it, it just seems... immature, compared to MTG.

The artwork, for one thing, on MTG cards is amazing. Each image on each card is a work of art worthy of hanging on a wall in the living room.

I never bothered learning how to play YuGiOh (I had MTG), but it didn't seem to be as satisfying an experience.
 

DaJoW

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Aug 17, 2010
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Meeelvin said:
To be honest i have never played mtg but from waht i hear in this thread having decks that can win in 0 turn or insanely fast is simply stupid.
Those are top-of-the-line decks, built purely to win tournaments. The Turn 0 win deck cannot be played in a tournament (except Vintage, where it wouldn't win anyway). Since YGO is apparently faster, well...

Yugioh metagame changes with every new pack. Overpowered cards are getting banned because they would cause horrible balance problems. Yugioh has quite a few dominant strategies(10-20 decks) and far more interesting yet not so powerful strategies. Generally tournaments are played with those 10-20 decks that are very consistent and can defend against most decks. Some or control some or burning life points, some focus on otk(one turn win not first turn), many on swarming through special summoning or focusing on a single powerful monster)
The same with Magic. Virtually all tournaments are played in Standard, where only the last 7 expansions are allowed, thus there is no one deck which reigns supreme year after year. Focusing on one powerful creature hardly ever happens due to the usually large amount of creature-removal though. One of the top decks atm is based on putting lands into play, bet there are no YGO decks like that :p

On the other hand, quite few Magic cards get banned nowadays because there are hardly any game-breaking cards released.

Games take quite a few turns to end. Even in Otk(one turn win) decks it takes a lot of luck to get the monster very early 3/4 turn
Same in Magic, though there you usually need to build up a combo, and you usually cannot attack until the opponent has had a chance to stop you.
 

Grey_Focks

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OutrageousEmu said:
.....where the hell did you people learn to count? That is not turn zero, that is turn one. If you are acting, that is your turn. Like I said, 13 combos that do that. You can't just point out a technicality in the Magic rulebook that the first turn doesn't count as a turn and say that means its a zero turn kill.
...you know, you are making it very hard for me to keep this civil. It is not turn one, it IS turn zero, because neither player has actually even started their turn yet. Literally both players have only drawn and kept their hands, that is it. It's not a technicality that the first turn isn't a turn, that literally makes no sense, a recurring theme in your posts. Again, that combo takes place literally after each players have decided who plays first and that they are keeping their hands. The opposing player literally dies before anyone's turn has even started, since you are doing ALL of that before their turn starts.
 

Asuka Soryu

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Sales wise? Yu-Gi-Oh! wins hands down.

But if we're going by wich is better to play, then no one can truely awnser that. That's something you need to decide.

Pick all the pros and cons of each game then see wich one stands above the other at the end of it.


I love YGO, but it can be annoying at times.

I've played MtG but it didn't really appeal to me and I only know one person who plays it.

If you want to play YGO and want to play the game without spending money, go to www.duelingnetwork.com

There you just register, then build a deck and play against other people in your web broswer.

One downside, is it's mostly manual. Shuffling and drawing are automatic.
 

linkvegeta

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Dec 18, 2010
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James Nixon said:
Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
Honestly, yu-gi-oh used to be better but now they added ridiculous cards that threw off the balance of the game, so I would have to say magic.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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There are a lot of yugioh fanboys on this thread that seem to think magic is slower paced or not as strategic for some strange reason.

Yu Gi Oh is a simpler game that has rules that limit deck building. In magic the rules are very open ended and complicated, but allow for far more freedom in deck building.

I've played both, and yu gi oh wears off it's novelty fairly quickly. Magic continually drags me back in however. I like knowing I have so many different decks with different ways to win (winning via lifegain, or decking your opponent, or poison counters). It keeps the game fresh and interesting knowing I have so many options of flavour when making decks. In yu gi oh I always felt every deck was a variation of just playing a bunch of creatures. It got boring for me after a while, but to each their own.

Magic just offers more in my opinion. It's far from perfect though, but it's the best out there at the moment imo.
 

Asuka Soryu

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cursedseishi said:
Yu-Gi-Oh is better if you want something simple to learn and hop into.
Magic The Gathering is better if you want something a little more smarter, and have the patience for you.

Both games work in terms of assaulting the player indirectly or directly via "lifepoints", but that's about it when it comes to compatibility.
Buahahaha! Yu-Gi-Oh!'s only simple if you play against casual people.

Are rulings will drive you bat s**t insane.

xD So many people have trouble understanding priority, or getting used to missing the timing or what cards can and cannot be used durring the phases of the damage step.


My friend prefferes MtG because the rulings of YGO have screwed him over and bugged the hell out of him.
 

Sacha Koohgoli

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Jun 13, 2011
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I play Yugioh myself, but you have to watch out with that game. The cards get crazy expensive fast if you want to play competitively, and since all cards are legal (I mean there is no time limit to when they are banned, although some cards are banned for being too powerful), you'll have to stay on top of the game and remember the combos.
On the plus side, it's fun to create a themed deck in Yugioh, since there are so many cards out there that you can use. It's a fun game, but people look at you odd if you say you play, due to the god-awful anime that is associated with the series.

PS: I play a Horus Lockdown deck and an XYZ deck. Niether of them are good in competitive tournaments, but they're a helluva fun to play against friends
 

Isaiah-Raven Craig

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Mar 26, 2011
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Magic imo, because there is more strategy involved with the management of mana. Also, Magic has a more straightforward theme, wheras Yu-Gi-Oh seems to be all over the place in this aspect.