The Rockerfly said:
Sales mean nothing towards a games quality
Final Fantasy XIII- most final fantasy fans disliked it 5.5 million units
Homefront received on average negative reviews (71 metacritic)- over a million units
Most zynga games barely qualify as games and people play them all the time
and yet you didnt reply to the other points I made, more people play l4d2 than l4d. It's metacritic score is directly the same as the original, despite it being a sequel. None of anything you've said seems to justify it being a disappointment.
It is incompetence though. I have nothing against long development times but when a company keeps giving out release dates and not actually delivers it disappoints fans.
Time doesn't equal quality, it's relative but it doesn't equal it, for example Gran Turismo took 5 years to develop and was considered pretty but nothing revolutionary. In the same time, forza 2 and 3 were released on the xbox and were considered about as good, if not better in some respects (GT - 84 metacritic, forza 3 - 92). Also it means that Duke Nukem should be the best game ever and Too Human should have been incredible
And I said it was a key, but not the only issue, nothing you've said disagrees with my logic.
The time valve takes certainly impacts the quality of the game.
Duke Nukem's absence is not due to a development cycle, it's down to it being dropped, picked up, dropped, picked up again, changed devs, etc etc. This wasnt a sustained effort by one developer.
All you did there was reiterate that it is incompetence, then prattle on about something not even related. Nothing you noted demonstrates incompetence on valve's part. Those games had crippling flaws in their design, development, etc etc. that meant no amount of time could fix.
If valve did the same, they would drop the project, as they have done in the past. If they can improve their product, and not drop it, they take the damn time to do it. If anything you've demonstrated once again that valve are anything but incompetent on releases. They release when they are happy with it, and not before.
Most developers that release games on time like: Epic games, Dice, Bungie, 2K, Rockstar, Capcom, Infinity Ward, Ubisoft, Harmonix, Blizzard, Rocksteady and Visceral. All released some of the best games this generation and all on time. They all might have taken a long time on their games but they didn't delay and cause disappointment.
Except the majority on that list -have- delayed and caused disappointment. And the disappointment you mention is, what I consider, stupidity. Many of those that haven't delayed have been crippled with bugs on release, which the entire community has criticised.
Okay so if you are promised something and you don't get it back on time you don't care? Cool let me take a loan out from you and see how much you care then
Well way to throw away any shreds of logic you may of had. We both know that analogy does not come close to what a release date implies. But hell, I'll humour you.
The only way this analogy stands up (at all, and even then I still disagree) is a pre-order.
Valve doesn't give pre-orders until a concrete release date. If you pre-ordered a game from a retail seller, then that's stupidity, because they have nothing to do with the actual release of a game. Portal 2 was not available for preorder until the actual release date was concrete. You might as well have pre-ordered duke nukem forever 10 years ago.
Besides this, even if they delayed release on a game you pre-ordered, it doesn't change that you bought an investment, not the actual product. And that any time extra they take to make the game,
you benefit from a better product.