Truth be told it's been done long before anything Blizzard did that got recognized for it. It wasn't until Warcraft II that editor tools became popularized as part of the package. Epic, Apogee, 3D Realms, and Id all carry that flag of encouraging custom content. Your statement might not have been meant as cynical, but was a bit short-minded. Please be cautious with what you say and how you say it.nukethetuna said:Definitely not a bad thing, I've always thought Blizzard had the right idea by doing this. We wouldn't have DotA (and tons of other games) without it, and WoW's default UI doesn't even do the job anymore.bombadilillo said:You make it sound like a bad thing! How is this not awesome. Everyone benefits from a strong modding community. And forgive me but yeah Valve copied someone else by releasing mod tools...yeah valve never supported modders...wtf?nukethetuna said:Ah, the Blizzard method of letting fans add longevity/fix perceived issues with your game.
Blizzard's just the first company who's games I played did this, or at least gave players a well developed method for players to construct their own maps and mods, so I call it the Blizzard method! Wasn't trying to be cynical, sir/mam!Serenegoose said:I'm fairly sure mods and user made levels are a hallmark of 'being on the PC' rather than 'made by Blizzard' or a cheap way to fix issues and add longevity. But that is an amazingly cynical way to look at something that's been happening since games first came out on personal computers, so nicely done.
Yeesh, people get so offended!
Of course that will require PSN to be available. This coming out as it is, even in Beta, is one more slap to the face of Playstationers. I await the pitchforks and torches to be coming out, screaming for the hackers to be lynched or burned at the stake.lacktheknack said:Yes.internetzealot1 said:I've asked before and I'll ask again: Does Valve still plan to allow console gamers to play the maps made on the PC version?
At least, on PS3. Xbox will get batches of the better levels every now and then, probably for pay (growl).
At Xzi: At least do a Google search before speculating.
You have not played little big planet have you?Xzi said:I stand corrected. I guess now that the the PS3 has been jailbroken, they're not as wary about customized software. One step closer to bridging the divide between consoles and PCs. Now only if console hardware didn't blow...lacktheknack said:Yes.internetzealot1 said:I've asked before and I'll ask again: Does Valve still plan to allow console gamers to play the maps made on the PC version?
Haha, nooooo. This isn't Forge mode we're talking about here, this is Hammer. It's the exact same tool the developers used to create the maps for the actual game, far more capable than in-game editors like Forge or FarCry's editor. Ever wonder how people build custom maps for Half-Life 2 or Team Fortress 2? Same tool.Hypertion said:Anyways the Halo: Reach style editor if managed to be ported to, Portal 2, would be impressive. We have people who create statues of things in reach.
If you mean "you can download the maps from portalmaps.net (or wherever), copy them to your 360 or PS3 and have them run", then no. If, on the other hand, you mean "Valve including community maps in their forthcoming DLCs of Portal 2", then the correct answer is "highly likely".internetzealot1 said:I've asked before and I'll ask again: Does Valve still plan to allow console gamers to play the maps made on the PC version?
Then... don't read them? There exist other news stories, you know. Portal 2 has JUST been released and has a heck of a lot of fans who want news like this.Sgt. Sykes said:Am I the only one who's tired of all the Valve and Portal 2 news?
There exist other games you know.
Or notDelusibeta said:If you mean "you can download the maps from portalmaps.net (or wherever), copy them to your 360 or PS3 and have them run", then no. If, on the other hand, you mean "Valve including community maps in their forthcoming DLCs of Portal 2", then the correct answer is "highly likely".internetzealot1 said:I've asked before and I'll ask again: Does Valve still plan to allow console gamers to play the maps made on the PC version?
@Hypertion: The reason why Valve didn't make a level editor for consoles is because, quite frankly, it would suck. Portal is not the sort of game where you can just use fistfuls of prefabricated items to make levels.