Lawyer105 said:
Umm... no. Using the portals to move around is part of the game mechanic. Glitching yourself OUTSIDE THE MAP is not part of the game mechanic. You haven't found a wonderful technique... you've just found a mistake made by the development team. They're human. They make mistakes. In an ideal world, they'd come along afterwards and patch them all. But this is not an ideal world.
Developer intent is completely irrelevant here, and I'll explain why.
If video games are art, then part of the way we interpret them is through the way we play them and by exploring the entire game space that is offered to us, intentional or otherwise. Since when has the interpretation of any work of art ever been limited solely to the intentions of the artist? People see things in art that were not the intent of the artist all the time, and that has never made those observations any less valid interpretations of that art.
If the developers don't find a certain unintentional feature which opens up a huge new territory of game space, what exactly is wrong with people using it? The most memorable and enduring features of many games have been glitches. Practically all of the advanced movement techniques in any game ever have been glitches. Bunnyhopping and strafe jumping (which is still featured prominently in Quake Live, which people play against each other *for a living*). Skiing in Tribes, Many, many many other examples [http://tvtropes.org/pmwiki/pmwiki.php/Main/AscendedGlitch]. Time and time again, the consensus about glitches has always been that if the glitch increases the depth of the game by requiring skill and expanding the possibilities of the game space, it becomes acceptable.
In light of the many, many Ascended Glitches [http://tvtropes.org/pmwiki/pmwiki.php/Main/AscendedGlitch] which have been found perfectly acceptable, you're going to have to show why the glitches in Portal are actually harmful to the game or somehow require less skill than beating the game without using them. You're going to find that difficult, considering that the author of the video spent over 6,000 attempts on the companion cube level alone. Seriously, watch his commentary, it takes him several tries to reproduce many of the techniques he used. If you actually try to do it yourself I think you'll find that using the glitches is no less skillful than the "normal" way of beating the game. In fact, the creativity involved in finding these glitches in the first place is to be commended. Portal is a game about thinking outside the box and, well, this guy thought outside the box.
I'm afraid your point is completely invalid. You're comparing the proverbial apples and oranges there.
The only reason you see them as separate things like apples and oranges is because of your narrowminded view of what "should" be possible or impossible in a completely virtual world. It's a virtual world! All that matters is what *is* possible, what the game allows you to do.
1. There is no hobby in the WORLD that some people won't consider a waste of time... so your comment is pretty much self-fulfilling.
And the fact is still that you're still complaining about how someone else chooses to use their time in a way that many would consider a waste of time. Maybe you should realize that the way someone else chooses to spend their time doesn't affect you, so you should stop worrying about it.
Hahaha, really? When did disagreeing with someone become a reportable offense?