Reading this article, I had the feeling that there will be outcry from the snobbish PC elites... and while it would be awesome for them to tailor each version of the game to its platform, this is a more realist view, and I agree with it.
On a somewhat related note: people who think piracy is a way of "teaching developers a lesson" are absolute morons who have absolutely no clue how the industry works.Selvec said:I can tell you right now I won't be purchasing it, yet have plans to play it.Baneat said:Just don't blame pirates when no PC player buys a console port
id wants to play the backstabber game, well they can live by that path. Battlefield 3 is proof enough of just how much shit they are full of.
Woah, can you elaborate? The Witcher 2 is pretty hardcore PC stuffHammeroj said:The Witcher 2 was developed with a console in mind through and through. I do not see how it helps you make your point.mrhateful said:If you want to make games for children then console is the way to go, if you want to make games for intelligent mature gamers then PC is the way to go. As we can clearly see with such games as the Witcher 2.
on the EA forums, i though DICE said they were developing BF3 with PCs on mind.Selvec said:I can tell you right now I won't be purchasing it, yet have plans to play it.Baneat said:Just don't blame pirates when no PC player buys a console port
id wants to play the backstabber game, well they can live by that path. Battlefield 3 is proof enough of just how much shit they are full of.
Me TOO! Gamefly baby.Selvec said:I can tell you right now I won't be purchasing it, yet have plans to play it.Baneat said:Just don't blame pirates when no PC player buys a console port
id wants to play the backstabber game, well they can live by that path. Battlefield 3 is proof enough of just how much shit they are full of.
I think the point he was trying to make is that it's perfectly possible to make a game port to consoles from pc rather than the other way around.SNIPERFOX ft. Harry P.Ness said:on the EA forums, i though DICE said they were developing BF3 with PCs on mind.Selvec said:I can tell you right now I won't be purchasing it, yet have plans to play it.Baneat said:Just don't blame pirates when no PC player buys a console port
id wants to play the backstabber game, well they can live by that path. Battlefield 3 is proof enough of just how much shit they are full of.
eh, atleast carmack is being honest. i'm not bothering getting the game anyway, not an iD fan.
If you watch the whole interview he is very clear that PC's are 10x more powerful and its shocking how mediocre the difference is given that difference in hardware. Of course it will look better on PC, everything does. The difference is NOT EVEN CLOSE to what you would expect from 10x superior hardware.Astalano said:I thought he said the opposite?
http://www.pcgamer.com/2011/06/08/e3-2011-carmack-pcs-an-order-of-magnitude-more-powerful-than-consoles/
http://www.pcgamer.com/2011/06/08/e3-2011-why-rage-will-run-better-on-pc/
http://www.pcgamer.com/2011/06/08/e3-2011-our-john-carmack-interview-covers-rage-the-pc-and-gamma-corrected-anti-aliasing/
"?Now that we?re looking on PCs that have ten times the horsepower of the consoles I?m making a large change in my direction? he says. ?we should be focusing on building things efficiently on the PC and deploying on the consoles.?"
Actually, if you have any intention of doing both versions right, I think it is a lot better to develop primarily for PC (but with a controller). Basically the PC needs extra features/complexity and it is far easier to make a console version from a PC game than the other way around, because you can just fix most of the settings at whatever will work for that console.The_root_of_all_evil said:If you want to reduce the input, graphics and options - I guess it makes sense to work on the easy version first.
I agree. I feel that from a graphics standpoint it would be advantageous to start by developing for the most powerful piece of hardware first, then tone down the effects for the less powerful pieces of hardware. In this case everybody wins as they're respective hardware is getting pushed to its limit. What we have now is the xbox being used as the lowest common denominator, and with all due respect after seeing dx11 textures and tessellations, the textures of a lazy console port just look ugly.JeanLuc761 said:I understand and respect that consoles heavily outweigh myself and other PC gamers when it comes to buying power, but (and this might be a little selfish), I can think of a good reason why porting from console to PC is a bad idea: It won't take advantage of what the PC has to offer.
Your hatred tastes like the purest nectar.Milky_Fresh said:You're a **** and I can't stand you.The_root_of_all_evil said:If you want to reduce the input, graphics and options - I guess it makes sense to work on the easy version first.
Then you can just do a half-hearted job on your port, still get some sales and keep your profits.
Funny, didn't Quake 4 bomb almost as badly as Dai-Katana?
Every one of your posts makes me want to hit you.
If I knew you in real life I would have hit you by now. You need somebody to hit you, really badly.
... wait, what? Also: bye bye.Milky_Fresh said:You're a **** and I can't stand you.The_root_of_all_evil said:If you want to reduce the input, graphics and options - I guess it makes sense to work on the easy version first.
Then you can just do a half-hearted job on your port, still get some sales and keep your profits.
Funny, didn't Quake 4 bomb almost as badly as Dai-Katana?
Every one of your posts makes me want to hit you.
If I knew you in real life I would have hit you by now. You need somebody to hit you, really badly.
Its not Carmack saying it - in fact he said virtually the opposite in an interview recently.SNIPERFOX ft. Harry P.Ness said:on the EA forums, i though DICE said they were developing BF3 with PCs on mind.Selvec said:I can tell you right now I won't be purchasing it, yet have plans to play it.Baneat said:Just don't blame pirates when no PC player buys a console port
id wants to play the backstabber game, well they can live by that path. Battlefield 3 is proof enough of just how much shit they are full of.
eh, atleast carmack is being honest. i'm not bothering getting the game anyway, not an iD fan.
As far as i know, low resolution textures won`t be a problem in this case, thanks to their new engine (i think its TECH 5 or something), which can draw textures with HUGE resolution (is 128 000 x 128 000 pixels enough?) almost with no impact on memory requirements, which is problem in most console games. Also, this engine most probably like previous versions will be open-source and fully customizable even for regular guy like me And i doubt, that they release exact same versions on consoles and PC.JeanLuc761 said:I understand and respect that consoles heavily outweigh myself and other PC gamers when it comes to buying power, but (and this might be a little selfish), I can think of a good reason why porting from console to PC is a bad idea: It won't take advantage of what the PC has to offer.
While there have been a couple exceptions (Chronicles of Riddick being a good example), most of the console -> PC ports I've seen have a noticably different feel than a straight PC-developed title. For example, Mass Effect 2 has the spacebar do about five different functions, rather than allowing us to map all those functions to separate keys. Nothing gamebreaking, but frustrating nonetheless. What -is- aggravating is how low resolution the textures can be in the game, especially on characters. It looks fine on an HDTV, but it looks cringe-worthy on a PC.
If you develop a game for the console with plans to port it to PC later, what business incentive is there to optimize the port with better visuals and customizable controls to take advantage of modern PC's? I can't think of any, as most of your sales will be on console anyway. And that's my problem. If you're going to do multiplatform development, tailor the game to each platform and utilize each platform's strengths.