Carmack said there's still not enough memory as he'd like, although I think they're pushing the texture resolutions to as high as they can. A decent PC from today though should be able to put out around 3 times as many pixels I believe he said.SergejH said:As far as i know, low resolution textures won`t be a problem in this case, thanks to their new engine (i think its TECH 5 or something), which can draw textures with HUGE resolution (is 128 000 x 128 000 pixels enough?) almost with no impact on memory requirements, which is problem in most console games. Also, this engine most probably like previous versions will be open-source and fully customizable even for regular guy like me And i doubt, that they release exact same versions on consoles and PC.JeanLuc761 said:I understand and respect that consoles heavily outweigh myself and other PC gamers when it comes to buying power, but (and this might be a little selfish), I can think of a good reason why porting from console to PC is a bad idea: It won't take advantage of what the PC has to offer.
While there have been a couple exceptions (Chronicles of Riddick being a good example), most of the console -> PC ports I've seen have a noticably different feel than a straight PC-developed title. For example, Mass Effect 2 has the spacebar do about five different functions, rather than allowing us to map all those functions to separate keys. Nothing gamebreaking, but frustrating nonetheless. What -is- aggravating is how low resolution the textures can be in the game, especially on characters. It looks fine on an HDTV, but it looks cringe-worthy on a PC.
If you develop a game for the console with plans to port it to PC later, what business incentive is there to optimize the port with better visuals and customizable controls to take advantage of modern PC's? I can't think of any, as most of your sales will be on console anyway. And that's my problem. If you're going to do multiplatform development, tailor the game to each platform and utilize each platform's strengths.
There's a nice 20-minute interview on PCG, its really interesting. No idea what he's talking about sometimes, but he's great to listen to.