I'm pretty sure that they will develop most things as OS-agnostic as possible. However, most graphic options will, at least to my knowledge (I don't own a console), only be available to PC gamers. So even though they might not use super anti-aliasing, high resolutions, HDR, etc. in the console version, they should still develop the game with those things in mind if they want them. Like I said, it's much easier to then say that the XBOX version will be fixed at a certain setting, than it is to later make the game run at higher graphical levels for the PC.The_root_of_all_evil said:I think a more sensible idea would be to develop a OS-free version first and then have separate teams to stretch the game to each machine's strengths. If you're doing a run and gun game, then you've already got most of the main keys detailed from the history of those games. (Right Trigger / Left Mouse for fire etc.)Jordi said:I don't have any problem with focusing on consoles as the primary platform. But unfortunately what this usually means is not "we will focus only one third of the energy on PCs", but "fuck PCs, you guys are getting a crappy port".
Actually, if you have any intention of doing both versions right, I think it is a lot better to develop primarily for PC (but with a controller). Basically the PC needs extra features/complexity and it is far easier to make a console version from a PC game than the other way around, because you can just fix most of the settings at whatever will work for that console.The_root_of_all_evil said:If you want to reduce the input, graphics and options - I guess it makes sense to work on the easy version first.
Having played with both sets of controllers recently: it's more to do with making the controls comfortable, whatever the handset, and then adding in the option to change.
Seriously, missing out V-Sync in options is just plain laziness.
As for the controllers, I don't really think that the control schemes themselves are the biggest problems (although some PC ports are absolutely horrible even in this regard). The thing is that both controllers are better at different things and sometimes you need to adjust the gameplay for that. For instance, focusing on an enemy with a controller is much slower than with the mouse, so difficulty, number of enemies and possibly even the level design need to be "adjusted" to take that into account.
Also, navigating menu's on a high res screen that is right in front of you with a keyboard and mouse is much more convenient than with a controller, so a lot of console games simplify the interface (or let you carry less weapons) because of this. This can in turn have far reaching implications for the difficulty, etc. of the rest of the game (i.e. it's easier if you can optimize your character better or carry more guns).
Ideally, a game could be developed that is optimized for both, but I understand that sometimes that isn't really feasible. However, it would be nice to see developers at least make an effort to make the PC port decent.