All the sex makes it perfect for fourteen year old adults.Treblaine said:Really?Hammeroj said:The Witcher 2 was developed with a console in mind through and through. I do not see how it helps you make your point.mrhateful said:If you want to make games for children then console is the way to go, if you want to make games for intelligent mature gamers then PC is the way to go. As we can clearly see with such games as the Witcher 2.
No it was made largely with gamepad in mind but gamepad=/=console
Witcher 2 is full of stuff that would be utterly alien and hated by console gamers, for one it aims for graphics that would have to be hideously toned down for consoles. And the content, particularly the sex, is a liability very unlike console title where everyone is rightly terrified of their boxed copy being banned from Wal-mart.
Also, it's not even out on Xbox 360 yet. Likely won't be for a while and if they want to keep those graphics and a decent framerate, then the resolution is going to have to go way, WAY down. Right down to 1024x576 probably.
Witcher 2 deserves 1080p and 60fps.
Heh, and then people will realize they can just run their pirated 360 and ps3 software with an emulator on their PC once they stop making PC games. It's all spiraling down the shitter. Free to play and micro-transactions will take over everything. I'm just waiting for the government to allow Microsoft and Mac to start treating computers like consoles where they control all content and disallow all unapproved 3rd party programs. *sigh* Alas poor Linux I knew him well.bombadilillo said:In all seriousness I think its deliciously ironic that PC gamers get ports because the market is smaller, in effect less sales. How to pc gamers respond? By pirating the game because in "protest" which srinker the pc market leading to more ports.
Its hilarious to watch the downward spiral. Crysis: the bastion of PC glory and dominance. Crysis 2: console love on a bun.
Carmack is pretty smart. I mean... he builds freakin' rocket ships.ph0b0s123 said:The PC is 10x more powerful but you and Carmack are mystified as to why that difference in power is not being demonstrated...
I thought Carmack was smart. Bitching about the PC not showing it's potential while also stating that your next game will focus mainly on what consoles are capable of. These two things are related you know.
The future - in my opinion - is going to be in the migration of games from locally held content to residing on service platforms. It will take a while of course, but OnLive and Gaikai are demonstrating what's to come.liquidangry said:Heh, and then people will realize they can just run their pirated 360 and ps3 software with an emulator on their PC once they stop making PC games. It's all spiraling down the shitter. Free to play and micro-transactions will take over everything. I'm just waiting for the government to allow Microsoft and Mac to start treating computers like consoles where they control all content and disallow all unapproved 3rd party programs. *sigh* Alas poor Linux I knew him well.
I don't know why you're taking this so personally. If a bakery decided to build a shop in the next town over because they felt it would be more profitable than building in your town... would you shake your fist and vow that you won't forget their "affront"?Frotality said:nice for them to finally just come out and say "fuck you PC gamers, consoles give us more money."
well 10 years from now when consoles are obsolete and gaming has moved on to digital distribution, we'll see if i dont remember this.
ok i went back and reread the article and heres what ive got from it and what i think he was trying to say. they are making it on the pc but not syincing the controls to anything but controllers now. now when you think about it this is a great idea, see one of the reasons ports from pc games fail is that they dont take the time to optimize the controls for consoles, which is in fact a hell of a lot harder to do then PC, so the game flops and the publisher losses money. now if you do what they are doing making the controls (not the graphics as some have incorrectly assumed) for consoles the main focus they wont screw over their majority and still have a great game for the minority as they can do the pc right in less time(a keyboard and mouse are not that hard to work out controls for expessialy if its a pc developer) so relax my PC brothers its not the devil.Jordi said:I don't have any problem with focusing on consoles as the primary platform. But unfortunately what this usually means is not "we will focus only one third of the energy on PCs", but "fuck PCs, you guys are getting a crappy port".
Actually, if you have any intention of doing both versions right, I think it is a lot better to develop primarily for PC (but with a controller). Basically the PC needs extra features/complexity and it is far easier to make a console version from a PC game than the other way around, because you can just fix most of the settings at whatever will work for that console.The_root_of_all_evil said:If you want to reduce the input, graphics and options - I guess it makes sense to work on the easy version first.
The control scheme is a little different of course, so I understand they want to get that right on consoles first. However, I don't think there is any reason why they can't also keep the PC (and keyboard + mouse) into account when developing the game.
The Witcher 2 was NEVER developed with the Console in mind. It was PC first all the way. It was later decided that it would be ported to the consoles.Hammeroj said:The Witcher 2 was developed with a console in mind through and through. I do not see how it helps you make your point.mrhateful said:If you want to make games for children then console is the way to go, if you want to make games for intelligent mature gamers then PC is the way to go. As we can clearly see with such games as the Witcher 2.