Then the indie devs will know what it's like to be a musician.Andy Chalk said:It's a bad thing (and I argue this point primarily as devil's advocate) because it hollows out the industry: You have major triple-A launches like Titanfall on one end, and low-budget indie stuff on the other, with no sustainable middle ground. Indie devs are effectively forced to sell their games at sub-$10 prices almost from the day they launch, and while some of them have done quite well for themselves that way, it's not entirely clear what the long-term effect will be. But it's not unreasonable to suggest that at some point, when these prices become the de facto norm, they'll no longer have the impact they do now. And then what? Free-to-play everything? That's where we're headed already, and it's not a future many people care for. So what's the alternative? What happens to indie devs when gamers finally decide that nobody is worth more than 99 cents?