Except, to the end user, they are free. Yeah, we pay a subscription price, but the service comes with benefits other than games (PS4 online connectivity, online game saves, access to extra discounts/sales). Obviously, Sony and the devs work out a financial agreement, but if you divided up that subscription price by the number of games they release over a year, you'd be talking about less than a $1 per game for the end user. Buying a soda costs more than that. To be fair, I get to choose the flavor of soda.NuclearKangaroo said:can we stop calling those games Free? or atleast put question marks around the word, "Free"Overquoted said:Two words: Playstation Plus.
but yeah i agree with your argument, not everyone who buys your game on sale was going to buy it for full price, and hell those people who bought the game on sale might end up buying your sequel at full price or at a higher price point, just look ad paradox and their europa universalis series, or runic games and torchlight II which reached a 2 million units sold milestone last year!
But it's semantics. And at the end of the day, if devs weren't getting a decent benefit from it, PS+ would have withered on the vine rather than actually improved. It used to be a theme, avatar, and maybe 2-4 games, usually a couple of downloadables, some classic PS1/PS2 games and a mini or two. Now we get a AAA release pretty much every month, and then some. Kind of shocking how much it's improved, actually.