IceStar100 said:
JeanLuc761 said:
IceStar100 said:
I also agree just seems like an action game with rpg sprinkled on top.
Which, as Mass Effect has proven, can be extremely successful and an excellent game.
I still consider Mass Effect an RPG, but it definitely has a lot of action-game influence and I'm hard pressed to find that a bad thing.
But how much of it is it's own success and how much is riding off Mass Effect 1. All I know is I played ME1 many times and have not touched LOTSB or overlord. How many got Mass Effect 2 just to see where the story went. Come feed me that line after Mass Effct 3.
I can tell you from personal experience that the first few missions in Mass Effect 2 I was like...
"HOLY SHIT! Finally! No more pounding at the enemy with the same 'BAMF BAMF BAMF' sound effect only to have them spam their immunity or whatever and make it take even longer than it'd normally take. Finally, an RPG that actually feels like a shooter too!"
I liked ME1 for its story and setting a lot. But its combat system was something that seriously needed a rework, especially considering how ridiculously easy it was to spam all your biotics towards the end and instapwn anything you wanted on insanity. Or to provide an example, in no other shooter/RPG before it could you do something as utterly awesome as this:
http://www.youtube.com/watch?v=K2aac5okUJU
So yeah...it really *was* a good move on their part.
As for Dragon Age 2...I liked DA:O and the reason for that is probably since I wasn't expecting a vast departure from traditional fantasy tropes. If I've learned anything about Bioware's style of storytelling it is that they don't depart from the mainstream too far (like for example other, less known developers do in RPGs), but they always put their own spin on it - that was something that I wanted to see and to be frank I liked their take. I also liked it because, while it wasn't the oldschool 90s RPG, it still required you to do a lot of min-maxing, theorycrafting, getting the right gear together, ect. And I liked the fact that the dialogue was different from Mass Effect's - since I like them taking a different approach.
But now with DA2...hrm...on the one hand I am very uncertain how the conversation wheel will hold up in this series...on the other hand I can't wait for things like characters having to move into the right spot before they can start their attack animations to be gone for good and for it to move at a somewhat faster pace...and yet again on the other hand the way they describe the story evolving almost reminds me of how Alpha Protocol's story evolved - a future discussion, talking about things happening in the past and going through it episodically...which wasn't such a bad thing, but it might seriously take away from the game's sense of 'bigness' as Yahtzee put it.
I genuinely don't know. I guess I'll see though, I'm willing to give it a go and buy it at least. But preorder it? Well...we'll see. Got some time to make that decision still...