I've been waiting a while for the mainstream gaming media to finally take notice of Aion, glad to see it finally getting a little attention. After playing the beta for the last 5 events and getting a Chanter to lvl 30 I have to say there's a lot of potential in this game. It plays like World of Warcraft, but... smoother, without need for all the addons that you have to update every patch. Want a quest helper? It's got that, the dictionary locates mobs, NPCs, quest objectives, whatever you need. Want a map overlay that doesn't interrupt your game play? It's got that too, with all quest markers intact.
The combat is also relatively the same but flashier, more reactive than routine. While the attack combos you can pull off are mainly on rotation it still keeps you actively in the fight, if you slack and just auto attack, the mobs at your level will do more damage to you than you do to them, almost a guarantee on that unless you're a Templar. The defensive maneuvers are almost all reactive so you have to stay sharp to survive with high damage classes like Assassins and Sorcerers. And... it's just really, really pretty, the attacks, the combos, they just flow together so well.
Questing is... well, questing takes a lot of exploration. There are quest nodes everywhere, you just have to find them. Some times you have quests leading from one quest node to another, which is helpful, but you'll have to walk back and forth between multiple quest nodes over the course of your leveling in order to get all the quests, as each quest node has quests for a wide range of levels and the quests all have level requirements that must be met before you can take them. Also, the quest reward experience is... relatively low, you will have a few grind sessions in order to level up, most of the time you will not be able to just subsist on questing alone. However, there are plenty of quests that are repeatable (blue exclamation marks, if you will) that gives you decent rewards, gold, and coins which can be traded in for random gear from special quartermasters stationed all over the place. This at least gives you some grinding incentive.
As for the world PvP, I finally got a taste of that questing in the Abyss at lvl 25-30 on the most recent beta that just ended a few days ago. In the Abyss... it's harsh, totally open PvP, no where is really safe from a gank team of the opposing faction, but if you stay in groups, questing is still more than doable. Also, the mobs in the Abyss grants much more experience and loot than their counterparts at the same level outside the Abyss, which further promotes the teamwork that is essential for your survival. Outside the Abyss, in the world, your faction has to find portals in order to travel from one half of the world to the other. The portals are not hard to locate, but once you're on the other side there's no way back until you find another portal, and you're most definitely in enemy territory. They will far out number you so you have to stay in groups, big groups, in order for your infiltration to be successful enough to complete specific infiltration objectives from quest givers, and the rewards are really worth it. The thing is though, if you die during an infiltration, you're kicked back to the grave yard you're bound to, which is on your half of the world. Return time is long so infiltration groups do not really have staying power unless you have a portable obelisk (grave yard) that you bound to... of course, the portable obelisk is destructible by the opponent faction so it's still balanced.
As for flight, while it is mainly used to get around (and get away from mobs) in the outer worlds, still very useful, mind you, it is truly essential in the Abyss. Flight is enabled everywhere in that zone of floating islands, getting around the zone without it would be impossible. Moreover, it's a great tool for PvP combat, yes, you can fight on the fly, rain death on your enemies from above (and if you're a Templar there's an ability that allows you to pull an enemy to you with a chain if lightening... which looks fantastic when you're yanking them into the air with you), and if you're questing, you better be paying attention around you AND above you because a gank can happen at any time. To be honest... aerial combat is really pretty, but you have to watch your flight timer, because fall damage is high in this game and if you miss the land and fall into the empty void of the abyss, it's instant death.
The one thing I haven't seen yet is a siege where you capture nodes in the Abyss, first taking it from the NPC mobs and bosses (your classic WoW raid) and then defending it against opponent teams of the opposite faction (your AV) both of which is suppose to grant you loot (boss loot and PvP loot from PvP points). I'm really hoping that the boss fights are innovative and fun to figure out... hopefully reminiscent of WoW boss fights, one of the few things I still enjoy from the blizzard production team.
Anyway, to sum up... this is basically WoW on next generation graphics, tuned up, smoothed out, and polished with absolutely gorgeous graphics, backdrops and music, can't wait for the release
Sil