It's not quite a fighting game where you hit a specific button for each strike... but it's a big step up from press button wait for creature to die... it's more like keep pressing the right buttons or you'll be the one that's dying. Mobs are pretty hardcore in this game >.> you can't take on more than 2 of your own level.at a time most of the time (maybe in the starter zone that's acceptable occasionally).. and if you're taking on 2 casters at your own level... get ready to die pretty right quick. The caster type mobs in this game are flat out ridiculous, especially as you get to lvl 20 and above, their nukes are horrific, if you don't trigger your defensive moves at the right time you're asking for a trip to the Obelisk.
There's a bit more excitement and a real PvE threat even when you're just grinding out quests... and the combat is really flashy, should take away from some of the boredom. Not going to lie and say it's boredom free though, some grind sessions get pretty repetitive after a while and once you get into a combo routine you are just hitting a series of keys in sequence every 8 seconds, for a Chanter at least, other classes might have more epic combat but the Chanter is the only one I have hands on experience with beyond lvl 10.
There's a bit more excitement and a real PvE threat even when you're just grinding out quests... and the combat is really flashy, should take away from some of the boredom. Not going to lie and say it's boredom free though, some grind sessions get pretty repetitive after a while and once you get into a combo routine you are just hitting a series of keys in sequence every 8 seconds, for a Chanter at least, other classes might have more epic combat but the Chanter is the only one I have hands on experience with beyond lvl 10.