Preview: DC Universe Online

Lucifer dern

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Jun 11, 2010
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I am very intrested,but my track record says mmo's dont match with my attention span. This is the first preview to get me interested though.
I played champions online for a while, till around level 25, then got bored
didnt manage to get into wow at all, got 2 level 20 that litraly hated it...
I have clocked more playtime on mgs2 then any mmo :/
and it was cheaper...
 

A1

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llagrok said:
Hey, it's Champions Online with less content and Vindictus' combat.

Pass.

Kiraxa said:
Name ONE DC hero that does nothing but spam powers. Every DC hero goes brawl-mode constantly.
Zatara
Doctor Fate
Firestorm
Doctor Light
Jade

Neither Vindictus nor CO lets you interact with the Iconic and beloved characters of DC Comics. And while that might not mean much to you the same is not going to be true for a lot of other people.
 

Greg Tito

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In answer to the many questions regarding when DCUO will be released, the answer is that we don't know. SOE is determined to release a finished product, and will not come out with an MMO that doesn't feel incredibly polished. The release has been held back until they are 100% happy with it so while I expect it to be int he first half of 2011, I can't tell you when that will be.
 

Arawn.Chernobog

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Here's hoping it won't fill up with a bunch of "heroes" in terrible outfits named "Coqandballs" or "SuPeSXXX" in the first few weeks...
 

A1

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llagrok said:
A1 said:
Neither Vindictus nor CO lets you interact with the Iconic and beloved characters of DC Comics. And while that might not mean much to you the same is not going to be true for a lot of other people.
Feels like something a skin could've accomplished.

It's not as though we'll actually interact with anything resembling the characters from DC. It's an MMO. I have a feeling we won't see even a glimpse of the characters as they are from the quality comics that have been written about them. If anything, I reckon they'll be somewhat identical to their cartoon-counterparts.

Time will tell, but the promise of being able to "interact" with personalities in an MMO, rarely bodes well.

Skins don't account for voice acting and writing. And on the contrary, Geoff Johns and Marv Wolfman are working on the game. And Chris Cao and Jens Andersen by all accounts appear to hold the source material in very high regard. And there is also the upcoming DC Legends comic book series to take into account. So I think there is plenty of reason to expect an experience that is very true to the comics. Or in other words plenty of reason to be optimistic, at least in this particular regard.
 

AfroTree

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Feb 21, 2010
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Arawn.Chernobog said:
Here's hoping it won't fill up with a bunch of "heroes" in terrible outfits named "Coqandballs" or "SuPeSXXX" in the first few weeks...
I called my Beta character

BatWaffle

:p

you love it really.

Never got a chance to test the beta for fun yet.

tomorrow will be good! :'D
 

F-I-D-O

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Feb 18, 2010
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Jbird said:
Karacan said:
Jbird said:
If I don't have to tweak my appearance, then the game shouldn't do it, as well. When I make a character in this game, I don't want it's appearance to change against my will. Now, if there were an option to save my costume as, say, a card, then I can swap out for another saved costume on the fly. Sorta like that other super-hero MMO. Anyway, I do take the time to dress my virtual action figure because I'm OCD that way.
Um, I just joined the beta yesterday. When I found new equipment pieces, I was asked if I wanted to change the appearance of my costume or not.

This is the PC version though, maybe the PS3 works differently? :)
I saw that, too. But when I picked "no", the piece wouldn't equip at all.
The pause tab with the visor controls appearance. You can pick what you want shown there from what you've collected.
Anyway, I've been playing the beta, and have REALLY been enjoying it. My superfast ice and staff using villain is AWESOME.
 

Jaebird

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F-I-D-O said:
Jbird said:
Karacan said:
Jbird said:
If I don't have to tweak my appearance, then the game shouldn't do it, as well. When I make a character in this game, I don't want it's appearance to change against my will. Now, if there were an option to save my costume as, say, a card, then I can swap out for another saved costume on the fly. Sorta like that other super-hero MMO. Anyway, I do take the time to dress my virtual action figure because I'm OCD that way.
Um, I just joined the beta yesterday. When I found new equipment pieces, I was asked if I wanted to change the appearance of my costume or not.

This is the PC version though, maybe the PS3 works differently? :)
I saw that, too. But when I picked "no", the piece wouldn't equip at all.
The pause tab with the visor controls appearance. You can pick what you want shown there from what you've collected.
...I'll just presume you didn't see my other posts.
 

A1

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llagrok said:
A1 said:
Skins don't account for voice acting and writing. And on the contrary, Geoff Johns and Marv Wolfman are working on the game. And Chris Cao and Jens Andersen by all accounts appear to hold the source material in very high regard. And there is also the upcoming DC Legends comic book series to take into account. So I think there is plenty of reason to expect an experience that is very true to the comics. Or in other words plenty of reason to be optimistic, at least in this particular regard.
I'm afraid Geoff Johns doesn't account for the quality writing of any, save the Flash (occasionally) and a few of his villains.

Ah.

That old and long-running Anti-Johns vs. Pro-Johns debate. I've never really understood why some people dislike him so much. Personally I like his work on numerous titles and IPs and so do a lot of other people. He didn't become the Chief Creative Officer at DC Comics for nothing.
 

SmileyBat

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Jun 14, 2010
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llagrok said:
A1 said:
Neither Vindictus nor CO lets you interact with the Iconic and beloved characters of DC Comics. And while that might not mean much to you the same is not going to be true for a lot of other people.
Feels like something a skin could've accomplished.

It's not as though we'll actually interact with anything resembling the characters from DC. It's an MMO. I have a feeling we won't see even a glimpse of the characters as they are from the quality comics that have been written about them. If anything, I reckon they'll be somewhat identical to their cartoon-counterparts.

Time will tell, but the promise of being able to "interact" with personalities in an MMO, rarely bodes well.
http://www.youtube.com/watch?v=JLPzuAa1N_E

This vid shows a villain playing beside the Sinestro Corps against the GL Corps with the key objective of defeating John Stewart. Dialog is crisp and character-relevant without putting you straight "cutscene mode" and the power rings are functioning like comic pages come to life. Isn't as high-speed flying as a normal lantern conflict, but remember this mission is open to acrobats and runners too.

That example is one of many gems that are available on the web. If you're really worried that icon-character interaction is little more than a skin covering then you're obviously not looking very hard.
 

SmileyBat

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You don't take Joker-themed instances into account. There will be beyond doubt missions to oppose Joker that most players will die in before ever succeeding. If they do succeed then it's for the merit of their skill, teamwork and strategy. Joker will be pulling all manner of crazy novelties to kill you with while firing off some dark quips, and since this is primarily an action title when it comes to it's battle mechanic, it will likely be too difficult for the soloing newcomer at the very least. Similarly, villains will get to try taking on Bats and promptly get a new respect for the kind of abuse his villains endure. This isn't simple yes/no interaction, it's the very best creative license interaction you can expect to find, short of hiring a costumed Christian Bale to break your legs and give you phobias. It's not hard to consider these things and come up with the explanations. I'm having a hard time taking you seriously when your complaints are this paper-thin.

It's Hamill, btw
 

SmileyBat

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Jun 14, 2010
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Oh also there is a character rostered 2v2 arena alluded to; my preorder enables me to enter as Batman, and many others are available to fight with.
 

A1

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llagrok said:
A1 said:
Ah.

That old and long-running Anti-Johns vs. Pro-Johns debate. I've never really understood why some people dislike him so much. Personally I like his work on numerous titles and IPs and so do a lot of other people. He didn't become the Chief Creative Officer at DC Comics for nothing.
It doesn't have anything to do with "anti or pro johns" as much as "johns can't write/hasn't written every character well". He became CCO because his comics sold well, that's not an argument for or against quality. Dan Brown's been selling more than Ishiguro Kazuo. Doesn't make his books better, it makes them more popular. It's like Loeb. His Hulk comics outsells Sweet-tooth and The Unwritten by 10 to 1. They are still terrible comics.


SmileyBat said:
http://www.youtube.com/watch?v=JLPzuAa1N_E

This vid shows a villain playing beside the Sinestro Corps against the GL Corps with the key objective of defeating John Stewart. Dialog is crisp and character-relevant without putting you straight "cutscene mode" and the power rings are functioning like comic pages come to life. Isn't as high-speed flying as a normal lantern conflict, but remember this mission is open to acrobats and runners too.

That example is one of many gems that are available on the web. If you're really worried that icon-character interaction is little more than a skin covering then you're obviously not looking very hard.
I don't know how similar those power rings are to their comic book counterparts. The "hammer creation" gets recycled about a hundred times in there, but that's a different matter. Participation in the involved creative director's more recent best-selling arc, is a gem? Or is it highly obvious and to be expected?

Anyways. My point was never that we would not see things from the DC comics in the DC unviverse online game, which we obviously would.... It was the there would be no true interaction, solely due to the fact that it is an mmo. You will be offered a virtually identical line of storytelling after making a few faction choices. This isn't something new, it's exactly the same that every other MMO set in a pre-existing universe is already doing. It's not the presence of source material -as they will undoubtedly have more than enough of that- rather it's the quality of writing and storytelling that we will be met with. It's also about how it won't really feel like interacting when after being dumped a few lines from Superman, I'll respond with "accept" or "decline". They will be steadfast NPCs and every hero/villain will naturally trudge along down a preset storyline.

Sure it will be Mark Hamilton playing the Joker's quest-description. It won't feel like interacting with the joker however, as it's not as though the NPC will really have many of the Joker's traits. What do you think the odds are of the Joker flipping out and massacring a hundred players? Why, zero of course. Everybody gets equal treatment. Who would want that in the DC universe? Who would realistically get that in the DC verse? No one. 'tis the limitations of the genre.

Enough.

It would certainly seem that all of this in some way, shape, or form ultimately comes down to personal opinion and preferences. You may not feel something or think highly of something (and I am sorry you feel that way), but that certainly doesn't mean others don't or won't. And from the positive feedback coming out of the beta it would seem that a lot of people are feeling the desired effect of being part of the DC Universe. The negative feedback seems to largely stem from other issues.

And yes, Geoff Johns is indeed popular. And there is a reason for that. It's because in general he connects with people, connects with fans. And when all has been said and done it would seem that that is indeed the most important thing in this industry.
 

SmileyBat

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Sure. Disregard my message detailing how the game interacts through mechanic, not text. Once you have that, what more can you really ask for?