Fearzone said:
If Sony invites a reviewer over for a preview and just lets him play it on the PC, albeit occasionally using the dual shock for some things (the entire video looked like it was mouse and keyboard), that may be cause to worry about the PS3 version.
That's the thing with the PC version, it's not really suitable to play with a mouse. I tried it and its just not a fun experience. Switching to a gamepad controller makes things much more fun. I'm disappointed such an option was not pointed out in this review because the mouse and keyboard controls are what people seem to complain about and is definitely not what you should be highlighting. That 9 click combo is nothing if you're using a gamepad because usually by the time you hit 9 basic attacks on a target its dead and you can use that ability to move smoothly into the next target.
I'm in the beta and I love it. Initial customization could be better, but it makes up for it by allowing you to upgrade and customize your hero/villain's costume through world drops and mission rewards. It's a very refreshing change from games like WoW where your character's look is dictated by whatever armor you're wearing.
Leveling is great because each level you're rewarded with some kind of character skill improvement that opens up new combos and abilities to play with. The combat is fun, there's no other way to put it. (there's a sadistic glee in steamrolling henchmen and cops with kick ass combos)
coldshadow said:
hey look, city of heroes!
Hey look, someone to shortsighted to see when someone builds and betters an existing concept and must make a sad attempt at discrediting it by pointing out it's similar to something else! Seriously grow up dude, city of heroes was a nice game but it lacked alot. It gets credit for breaking ground on the super hero mmo genre but games like champions online and now DC online have taken that idea and improved on it.
I've played both CoH and Champions; and after the initial customization of characters both games lose their flare after a few hours. Not to mention since both games are not built upon existing IP (well Champions was supposed to be Marvel Online I hear) they throw wall upon wall of lore and background at the player every mission. Aside from just the base stories you're given for each area their deeper stories just seem neigh impenetrable without sitting down for a few hours and combing through everything the developers have thrown at you.
All three have the same flaw that irks me to no end;
the soundtrack. Cripes people is it to hard to ask for a "loop music" button on our audio menu? It sucks so much life out of the game. The soundtrack for an MMO is one of the most crucial pieces. It sets the mood for areas, gives the player a frame of mind for their emotions. Don't give me music that plays for the first minute or two in an area and then vanishes, I want it to continue so I can be fooled into believing the world is alive and get further immersed into the world presented to me. DC online is still in beta so the area soundtracks stopping may just be a glitch or something not yet fully implemented so they've got time to fix such an egregious flaw in their game.
In final summation; DC Universe Online kicks 9 kinds of ass in my book and I look forward to continuing my reign of terror as the villainous Professor Metric Chaos when the game goes live.