Charcharo said:
Consoles objectively have no pros at all.
Here, let me help you:
-Cheaper: Yes, you could make the argument that PC's are cheaper if you have the know-how to cobble one together, but for average joe, PC's are usually purchased in more or less complete form. Right now, your average, pre-made PC, is going to cost much more than even the most expensive console. Even your PC-part picker shows that if I wanted to build an up to date PC from scratch, I'd be spending more than a current gen console (I actually did the calculations, and if they're in USD, that's especially true).
-More Reliable: PCs are finnicky beasts. I know this from personal experience, and in work experience, where system errors aren't exactly common, but they're not unheard of either, and have none a number on library services. The amount of times I've lost data on PC is more times than I care for, and less than a month ago, I had to fix my PC (again) due to the accumulation of dust. Some of the consoles I've had have failed over time, but we're talking timespans of decades here, not years. By extension, there's the 'plug in and play' factor.
-More Compatible: Get a game for a console and it's guaranteed to work. Maybe there's some exceptions, but consoles have the benefit of fixed hardware. I can still buy a game for my Sega Genesis, and be content in the knowledge it'll operate just fine. PC specs vary, so compatability is more iffy. This also helps for backwards compatability, because if I want to play an old game, all I need is the console for it. PC compatability becomes more finnicky after a certain point, and arguably at the time of release. The first PC game I played widely was StarCraft, and even back then, I eventually got it working on my family's then sole computer, but key word on "sole," and "eventually."
-Segregated: What I mean by this is that the PC I'm typing on now is used for a variety of things - in addition to games, I use it for various work and leisure activities. If the PC crashes (and experience has shown that it inevitably will at some point), I'm pretty much boned in these areas, to varying extents. Consoles are an example of not putting all your eggs in one basket. Part of the reason why I still collect physical books for instance - if something happened to my PC or iPad, that isn't going to affect my access to them.
-More Social: This isn't so much a pro for me now, but consoles have always had the advantage over PC with collective play. Yes, you can make the LAN argument, but sitting on the same couch, playing the same game on the same screen, LAN play doesn't generate quite the same feeling.
-Sharing Games: Technically you can do this for PC as well, if you're into piracy, but, well, let's just say there's a reason that video rental stores have console game sections, and not PC ones.
-Exclusives: This is a "technically," since any list of PC pros would have this one as well, but, yes, it's probably worth mentioning.
-Mobility: It's far easier to take round a console to another location and use it than bundling up your PC. Your laptop can get around this though, but that's about it.
I say this as someone who uses the PC and console for different things. PC is more reserved for games that truly benefit from its control scheme (e.g. RTS, MOBA, FPS to an extent), and download-based games (easy to access, easy to use microtransactions when I want, etc.) Consoles tend to be the AAA releases, where the hardware is guaranteed to meet the system requirements, and actually work.
I'm really not looking into starting an argument, since I don't have any particular hardware (or system) loyalty, but it's disingenuous to say that consoles have no advantages. It really depends what kind of advantages you're after.