I did notice a lot fewer particle effects in the PS4 footage, meh. As long as the graphics are good enough to get the art design across without screwing the processors, then I couldn't care less about texture details and lighting
People often need to feel justified in their purchases.hazabaza1 said:So why is this news?
It also may be a thing of the past. Already there are day one patches and routine updates. With the rumour of the 360's always on DRM came the rumour that the disc drive was for installation only and PS3 already had mandatory installs on some games.DarkhoIlow said:Consoles are made for convenience for "lazy" people that don't want to bother with installing games and what not and just shove the disc in and play, which is understandable but not my style.
This is because the PS4 version did not have depth of field enabled.Zachary Amaranth said:On a side note, I actually found several scenes in there I liked better on the PS4 side. Almost anything with lava or the Horned King guy until he stepped out into the light seemed to pop better.
It's somewhat counter-intuitive that blurry means it's harder to render but Mr Tea speaks the truthMr.Tea said:The PC version has Depth of Field [http://en.wikipedia.org/wiki/Depth_of_field] effects enabled.Hero in a half shell said:the larger PC particles that didn't load on the PS4 were just large out of focus blobs
That's what people like to point out, but the console manufacturers have spent the last half a decade moving back in a PC direction, while the PC becomes more plug and play than it used to.DarkhoIlow said:Consoles are made for convenience for "lazy" people that don't want to bother with installing games and what not and just shove the disc in and play, which is understandable but not my style.
In that case, why would I want depth of field enabled?Oltsu said:This is because the PS4 version did not have depth of field enabled.
The thing is that with Moore's law it doesn't really matter how extremely powerful the preview PC is.EightGaugeHippo said:I always find these side by side comparisons sickeningly biased.
Can we at least get the spec of the PC in question, as the platform "PC" can mean any computer.
For example, my laptop is a personal computer, yet I highly doubt it has the capability to run anything half this decent.
The PC in this comparison, could have been tailor made to run this particular piece of none gameplay footage to be as crisp as real life.
We won't know because we're specifically not told, we are only told "PC"
Don't fall into the trap of "oh look this particular piece of prerendered cinematic is slightly better on a custom built PC with enough power to render a 1:1 scale model of the universe, than it is on PS4. THE PS4 IS INFERIOR BECAUSE THIS VIDEO SAID SO"
Or in short, 3rd party tech demos employing obvious marketing strategies to make your mind up for you.
I could go on about the how biased and unfair this comparison is, but, I really don't care, I'd much rather waste your time by getting you to read my rants.
Going to go play some xbox now.
Hold your index finger up in front of your eyes, about 5-10cm away. Notice how the background gets blurred? That is depth of field. Depth of field is there in games to simulate the human eyes, which adds immersion. You can legitimately not like it, which is fine, but it's a very good technique when well implemented for those that do.Zachary Amaranth said:In that case, why would I want depth of field enabled?Oltsu said:This is because the PS4 version did not have depth of field enabled.
On the PC you don't have to have it if you don't want.Zachary Amaranth said:In that case, why would I want depth of field enabled?Oltsu said:This is because the PS4 version did not have depth of field enabled.