I'm a PC advocate and I'm glad you're defending them, but the man is right here. He's not suggesting not having them at all, or having wholly inappropriate components. What he's pointing out is the direct impact on games performance. Assuming a game runs "fine" on a particular hardware platform, using a slightly faster hard drive, juicier PSU or shiner mobo will have no impact on gaming performance. Whereas increasing GPU or CPU horsepower will, with RAM a distant 3rd.Mycroft Holmes said:That's not even true at all. Older motherboards don't have the proper slots for newer GPUs and memory sticks. So having an old motherboard is an automatic blow to your ability to have a high performance computer. If your power supply doesn't have enough wattage for your setup, your computer wont perform much at all. And overclocking your PC requires a higher wattage PSU. Also SSDs are quite noticeably way faster at data access than HDD which allows it to pull up information faster, and thus load anything installed on it faster. If you have to grab new data it can find it more quickly which can effect the performance of games that don't save everything in working memory. In fact Treyarch whined about the fact that they couldn't add too many more weapons to black ops 2 without slowing it down for exactly that reason.Yuuki said:You seem a bit unfamiliar with current gen gaming PC's. Firstly motherboard/PSU/SSD/HDD are irrelevant to performance.
You seem a bit unfamiliar with how computers work in general. Just because the GPU and the processor are the main workhorse parts doesn't make the other pieces "irrelevant."
I'll tell you what. You build a high end performance PC with a 145 watt PSU, and a Shuttle AK32 VIA KT266 mobo. And then I will admit that those pieces are irrelevant.
And HDD performance has negligible impact on performance and frame rates. The best that can be expected from a hard drive upgrade is faster load times. Frame rates will be largely unaffected. This is because maps, objects and textures are loaded into the RAM of GFX cards and painted from there (sometimes "without loading screens" as some games proudly exclaim, but usually with). This is why maps are so small in games now and loading screens so numerous...the pathetic RAM of current consoles and the fact games are designed for the lowest-common denominator, means even with 2GB GFX cards on the PC, we still have maps and textures that take up no more than 256MB (because of the PS3) before a loading screen gives us that next lot.