2012 Wont Happen said:
I'm not talking about the majority of gamers. However, for truly violent individuals, games are a much better outlet for that violence than killing real people in real life, which it seems to serve as in some degree.
Those people would have gone on killing regardless of what they let their aggression out.
And in your quote you state "
for many people...they would be shooting bullets at real co-workers and bosses." This assumes that "many people" are truly violent individuals, mentally disturbed and cannot function without being able to shoot some aliens in a game. You probably didn't mean to state that, but that statement alone probably speaks to how much faith in humanity you have (it's not much, is it? I don't blame you...)
As for whether games cause some aggression, probably to a certain degree. I've never gotten in a physical confrontation just because I was playing or had just played a game though whereas one time at a Flogging Molly concert I was about to attack (as in assault attack, not just mosh pit attack) four guys for very little reason until somebody else with me noticed what was about to happen and stopped it. Also, after the show, a guy bumped into me when I was at a pizza place and I jerked back and stopped myself just before I grabbed the guy to throw him over.
Personal anecdote =/= scientific validity
These effects are prevailant throughout
all violent media, not just video games. It's just that because some studies specify video games, we all of a sudden get defensive and think they're attacking our precious hobby.
And besides, these studies (at least this particular one) are not about someone becoming a more violent person for playing a game. It's about observing the short-term, and potential long-term effects of playing a video game, whether that be increased aggression or comprehension skills. Whether they be positive or negative effects is entirely up to the results of the tests, and these tests may very well be faulty to an extent.
It is great that people are being skeptical of these kinds of studies, they are often agenda driven. However, I don't think people are scrutinizing these studies for the right reasons, instead defending this medium by completely ignoring any sort of point that the opposing side is made. If we were to put the same amount of effort into dissecting a "pro-game" study, it would be much less hypocritical of us when we scrutinize these particular studies.
This might not seem very comparable, but once we start talking about banning things it is.
Nobody is calling for a ban. The only people that do are ignorant politicians and agenda-driven research, which this study is, at least from what I have read, neither.
People point at these studies about video games and say "we should ban games because they cause violence". However, I have never heard a case made that we should ban punk concerts even though they are a much more violent affair. So, yes, there is a level of legitimacy to the claim that video games cause aggression. However, to say it is a level of aggression that means it should be banned or restricted even though it causes much less aggression than many other things that nobody wants to ban, then we get to the reason why gamers tend to get defensive.
Again,
these are ignorant politicians. This study mentioned nothing about banning anything, nor did it single out video games in particular (watch the video, it's practically the opposite of what the article tries to paint him). Politicians don't even know what they talk about half the time. People read about these studies and automatically assume that they are trying to push an agenda, and to an extent that is forgivable because sometimes they are. But don't criticize something because you don't like its position on your hobby. Call out the short-comings of "pro-game" studies as they can be equally agenda-driven.
People need to stop being so defensive about any shortcoming that video games, or indeed any form of media, may have to the public. They have an effect, either positive or negative, and understanding those effects contribute to our understanding of a lot of things.