Qitz said:
random_bars said:
Qitz said:
Now lets just hope it's kept to the typical Psychonauts formula and not try to shoe-horn in too any different mechanics like what they did with Brutal Legends.
If they even decide to go with it.
The problem with Brutal Legend was nothing to do with its gameplay, and everything to do with its advertising.
The Melee / Music stuff? Maybe. The RTS? Hell no, that was as big a deterrent as the advertising. At least for me anyways, that wasn't nearly as fun and just felt bloated, boring and dragged on for far too long.
Last thing I want is a Psychonauts with FPS stuff thrown in for shits and giggles.
Except Brutal Legend's stage battles weren't 'thrown in for shits and giggles'. They were the central piece of the game, the part where all the mechanics come together. The rest of the single player was built up to explain the individual components of those battles - the combat, the double teams, the guitar solos, and so on - and how they fit into the battles.
Did they do a good job explaining this ingame? Probably not enormously so, but in my opinion the anti-advertising by EA was a much bigger factor. It not only meant that the game was largely marketed to entirely the wrong crowd, but also that of the people who bought it who DO like the sort of gameplay it offers, many of them ended up thinking of the stage battles as RTS mini-missions rather than the culmination of all the game's mechanics and consequently played them entirely wrong, trying to direct troops from the sky while ignoring all the other stuff, the combat moves and the double teams and so on, which they had available.
So yeah - as I said, the misadvertising was the problem. Not the game itself.