that's ubisoft, not doublefineAmerican Fox said:FUCK.
YES.
NOW MAKE A SEQUEL FOR BEYOND GOOD AND EVIL.
Seriously, if you're that surprised you have probably not been on this planet that long in the first place. People have ALWAYS been like this. Not everyone keeps up with gaming news, even the "smarter" gamers. So there are plenty of people who enjoyed Psychonauts and have no clue who Schafer is beyond maybe a vague passing on the name and no clue how poorly his last few outings have gone. Nor do they know the underpinnings of why its probably a bad idea to keep funding him.bladestorm91 said:After the absolute disaster of his last game and the nosedive his career took in the last few years there are still enough sheep that believe in Mr. Shitface?
Broken Age was still a mess though, Schafer blew through all the Kickstarter money too quickly and had to sell the first half of the game in order to fund the second half, which wound up getting delayed by about a year. Spacebase DF9 was released in a completely unfinished state because Double Fine ran out of money and couldn't continue development.wulf3n said:I don't get all the negativity, and the "don't people learn?"
Every kickstarter they've done has been released. Quality is subjective, so whether or not they were good is up to the individual.
With the exception of Spacebase DF-9 which was handled piss poorly they have a pretty good track record.
I get the impression a lot of people desperately wanted Broken Age to fail, but when it didn't they didn't know what to do, so they thought "Fuck it, we'll just pretend it did", and then everyone else who didn't care to follow the campaign assumed it did because everyone else said so.
And so the game wasn't released? No, it was.Supernova1138 said:Broken Age was still a mess though, Schafer blew through all the Kickstarter money too quickly and had to sell the first half of the game in order to fund the second half, which wound up getting delayed by about a year. Spacebase DF9 was released in a completely unfinished state because Double Fine ran out of money and couldn't continue development.wulf3n said:I don't get all the negativity, and the "don't people learn?"
Every kickstarter they've done has been released. Quality is subjective, so whether or not they were good is up to the individual.
With the exception of Spacebase DF-9 which was handled piss poorly they have a pretty good track record.
I get the impression a lot of people desperately wanted Broken Age to fail, but when it didn't they didn't know what to do, so they thought "Fuck it, we'll just pretend it did", and then everyone else who didn't care to follow the campaign assumed it did because everyone else said so.
Tim Schafer cannot properly manage any sort of project, and even without the cost overruns due to his incompetence, he spends too much money on celebrity voice actors, office parties featuring DJ Phil Fish and runs his studio in the gentrified nexus of smugness known as San Francisco. He really needs a bean counter keeping him on a very tight leash for any of his projects to have much of a chance of seeing completion.
That happens with nearly every development project, not just Double Fine. It actually shows good management skills in that they foresaw what was happening with enough time to turn their game into a 2 part series and have it feel like it was designed that way from the beginning. All without asking their backers for any more money.Supernova1138 said:Broken Age was still a mess though, Schafer blew through all the Kickstarter money too quickly and had to sell the first half of the game in order to fund the second half, which wound up getting delayed by about a year.
True, but that's the game from Double Fine that could be called a failure. It's also worth noting though that DF-9 was lead by JP LeBreton not Schaefer (though Schaefer probably had a say in pulling the plug)Supernova1138 said:Spacebase DF9 was released in a completely unfinished state because Double Fine ran out of money and couldn't continue development.
That's subjective, for starters How much money is enough for celebrity voice actors? And a lot of people liked the celebrity voice actors.Supernova1138 said:Tim Schafer cannot properly manage any sort of project, and even without the cost overruns due to his incompetence, he spends too much money on celebrity voice actors,
Do you have any evidence that kickstarter money went into that party?Supernova1138 said:office parties featuring DJ Phil Fish
Given that 2 (out of 3) of the games DF have kickstarted/early accessed have seen completion, it would seem that he actually doesn't need a bean counter for his projects to have at least a 66% chance of seeing completion.Supernova1138 said:and runs his studio in the gentrified nexus of smugness known as San Francisco. He really needs a bean counter keeping him on a very tight leash for any of his projects to have much of a chance of seeing completion.
Yeah, nah. Whatever this is it isn't a pyramid scheme. Pyramid schemes involve selling some subscription to people, who then sell more subscriptions to other people and give the person they bought the subscription off a bit of their money etc etc.ShakerSilver said:It should also be noted that of the people backing Pychonauts 2, more than half of them are from "investors" buying into their pyramid scheme.
I should clarify. At least for me, it's not a case of I don't understand what positions people use, it's that I don't understand where they keep getting this misinformation from?ShakerSilver said:To people talking about "excessive negativity" with this Double Fine, take a look at
Broken Age wasn't really a disaster, but it was hardly a great success. Personally I was pretty disappointed in the game and I didn't even expect that much from it.wulf3n said:I don't get all the negativity, and the "don't people learn?"
Every kickstarter they've done has been released. Quality is subjective, so whether or not they were good is up to the individual.
With the exception of Spacebase DF-9 which was handled piss poorly they have a pretty good track record.
I get the impression a lot of people desperately wanted Broken Age to fail, but when it didn't they didn't know what to do, so they thought "Fuck it, we'll just pretend it did", and then everyone else who didn't care to follow the campaign assumed it did because everyone else said so.
You're right, that was a misuse of that term. It may be some sort of scheme, but it's not a pyramid scheme.wulf3n said:Yeah, nah. Whatever this is it isn't a pyramid scheme. Pyramid schemes involve selling some subscription to people, who then sell more subscriptions to other people and give the person they bought the subscription off a bit of their money etc etc.
Are you talking about the same game where Double Fine got more than 6 times the original proposed goal listed then said they only had enough money to make the first half of the game then put out another Kickstarter for the second part? If so, you may be the one misinformed. The game itself may or may not be a disaster (judging from some of the reactions it's not exactly the masterpiece everyone wanted either) but its development seems almost entirely mismanaged from both staying within budget and meeting deadlines.i.e. Broken Age was a disaster. It came out with no extra money asked of the backers how is that a disaster?
"Will"?Zhukov said:I don't care in the slightest about the game, but I'm happy it got funded just so I can bathe in the rivers of gamer salt that will follow.