That's a criticism I can get behind. It also highlights one of the inherent risks of kickstarter, in that you're funding a concept, but whether or not that turns out to be what you wanted or expected is a gamble. Doubly so for the DFA as there wasn't even a game pitched just the vague notion of a point and click adventure.Amaror said:...snip...
True, but if you look back at the original kickstarter there wasn't actually a "game" in the Wasteland 2 or FTL sense. It was just give Schaefer money and he'll try and make a game with what you give him. So whether he got 1x the original goal, or 100x the original goal isn't really an indication of mismanagement as the project planning came afterwards. eg. it's not like they planned out a game, thought it would cost 400K and then spent 3 Million before realising even that wasn't enough. If that makes any sense?ShakerSilver said:Are you talking about the same game where Double Fine got more than 6 times the original proposed goal listed
Another thing to note is that the original kickstarter wasn't even actually for a game... technically. It was dually an experiment to prove that there was still an audience for point and click adventures, and to see what Schaefer could/would do without Publisher intervention, with a promise of a behind the scenes documentary and maybe a game.
Maybe a glass half full/empty kind of thing, but from watching the backer documentary it was less a case of "we only have enough money to make the first half of the game" and more "we can limit what we do with the game and release something I'm not happy with, or break up the game into 2 parts and use the money we make from sales on the first part to fund the second part and do everything I want with the game"ShakerSilver said:then said they only had enough money to make the first half of the game
I'm not aware of a second broken age kickstarter, so I'm assuming you're referring to the Massive Chalice kickstarer? (correct me if I'm wrong) If so is there any evidence any money from that went to Broken Age?ShakerSilver said:then put out another Kickstarter for the second part?
That said starting a new kickstarter and waiting until it finished before releasing the update that they were releasing broken age in to parts was a poor way to handle the situation. Whether or not they had malicious intent it gave off the impression they were worried that if people knew broken age was being broken up they wouldn't kickstart Massive Chalice.
Glass half full/empty but to me a better management decision is to take more time and spend a bit more money to release a better game rather than end abruptly, I'm looking at you Rage!ShakerSilver said:but its development seems almost entirely mismanaged from both staying within budget and meeting deadlines.
Projects go over time all the time, it's part and parcel project estimation. How you handle going over time is what shows good management. That they were able to go over time and budget and still release a full game without asking for any more money form their backers seems to be good management to me.