Question of the Day, March 5, 2010

Nazrel

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May 16, 2008
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Koganesaga said:
Get rid of guns, honestly there is only so much you can do witha gun, you can shoot a guy, you can shoot a guy in the head, you can shoot explosives at his head ect. Magic isn't even defined so it could do anything, thus having more FUN.

P.S. WHY THE FUCK IS MULTIPLAYER LEADING IN THE TO BE REMOMVED!?!?

Multiplayer is what gives a game longevity, to remove multiplayer is to remove a games lifespan, as no game would be played more than a year by even the most hardcore fans as something new would have been added to replace the old. Seriously I would like a god honest valid reason why multiplayer of all things should be removed.
I believe, as Yahtzee puts it "People are shit."
I've played multiplayer, and I've found it most unsatisfying.

Case and point, "Battle for Wesnoth". This is a game I love.
I thought "Hey, playing this with real human beings would be great!"
I was wrong. There are no "real human beings" on the web, just labels that any meaningful communication with is impossible, and that no one ever seems to identify that they are actual people attached to them that your actions have an impact on.

Beyond just the torrent of insults that is norm, there's the leaving midgame. I don't know how much impact someone leaving midgame has on an FPS, but in a multiplayer strategy, it destroys the game dynamic. If the game dragged on longer than expected and life should intrude, fair enough, but most leave becuase they're defeatists bastards, who quit the moment they're not in the lead. For 2 player game it's unsatisfying, but when you have more it destroys the game(Especially for the empires variant.).

If you were playing a board game this the equivalent of them flipping the board over and giving everyone the finger.

What's that you say? Why don't you just put "please do not leave mid game." on any games you make? I do! They still f@#$ing do it!

Don't even get me going on, my experiences with chaotic. The only satisfaction I ever got from that game was when one of the pretentious brats went on about how they were invincible becuase they had Chaor and how I sucked. Then I instakilled him with a mipidan.

I may not play them non-stop, but I will always go back to the single player games I love eventually.

So to reiterate, people are shit.
 

nick n stuff

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Nov 19, 2009
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i said multiplayer just because it may cause the re-emergence of the beloved BOT. don't agree? play any timesplitters game and then decide.
 

turbo4400

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Dec 13, 2009
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definitely magic, just convert it into a hero's (the TV show) type situation and problem solved but if multiplayer was taken out then it would probably cut my playing time by 2/3rds so that would suck.
 

Koganesaga

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Feb 11, 2010
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Nazrel said:
Koganesaga said:
Get rid of guns, honestly there is only so much you can do witha gun, you can shoot a guy, you can shoot a guy in the head, you can shoot explosives at his head ect. Magic isn't even defined so it could do anything, thus having more FUN.

P.S. WHY THE FUCK IS MULTIPLAYER LEADING IN THE TO BE REMOMVED!?!?

Multiplayer is what gives a game longevity, to remove multiplayer is to remove a games lifespan, as no game would be played more than a year by even the most hardcore fans as something new would have been added to replace the old. Seriously I would like a god honest valid reason why multiplayer of all things should be removed.
I believe, as Yahtzee puts it "People are shit."
I've played multiplayer, and I've found it most unsatisfying.

Case and point, "Battle for Wesnoth". This is a game I love.
I thought "Hey, playing this with real human beings would be great!"
I was wrong. There are no "real human beings" on the web, just labels that any meaningful communication with is impossible, and that no one ever seems to identify that they are actual people attached to them that your actions have an impact on.

Beyond just the torrent of insults that is norm, there's the leaving midgame. I don't know how much impact someone leaving midgame has on an FPS, but in a multiplayer strategy, it destroys the game dynamic. If the game dragged on longer than expected and life should intrude, fair enough, but most leave becuase they're defeatists bastards, who quit the moment they're not in the lead. For 2 player game it's unsatisfying, but when you have more it destroys the game(Especially for the empires variant.).

If you were playing a board game this the equivalent of them flipping the board over and giving everyone the finger.

What's that you say? Why don't you just put "please do not leave mid game." on any games you make? I do! They still f@#$ing do it!

Don't even get me going on, my experiences with chaotic. The only satisfaction I ever got from that game was when one of the pretentious brats went on about how they were invincible becuase they had Chaor and how I sucked. Then I instakilled him with a mipidan.

I may not play them non-stop, but I will always go back to the single player games I love eventually.

So to reiterate, people are shit.
Now I'm confused. You're a fellow strategist (anyone who enjoys strategy style games aka TBS RTS etc.). You of all people who know how disappointing a A.I. can be once you've finally figured out how it plays and works, therefore utterly destroying it at every turn. I agree that people are shit, of course I prefer the scrubs, being "People are bastard coated bastards with bastard filling". Hell I used to host on Warcraft III (as I am mostly an RTS person, of course I do play in the other areas), and one day stopped when I realized I just remade the same game for a hour due to leavers (no it was not during the infamous DotA ragers of 2009, I figured out how to beat them). Despite this we must brave the world of douche-fags in order to satisfy the need for a challenge, to truly have someone who can pose a threat to you, where as the A.I. is none.

Currently my game is Dawn of War II. I know it borrowed heavily from Company of Heroes, but bite me I like Dawn of War II better. At any rate, I have a group of friends (people I know IRL) and we play team matches if we're all on so 3v3 2v2 or 1v1. Where I'm going with this is that once someone leaves they get replaced by an A.I.. It usually sucks and the winner is the other team, however that doesn't discourage people from trying again. Also defeatists are re-leaved a degree with a concede option that admits defeat if the whole team agrees. Even with all the raging and what-not, when you finally get that good match, it's all worth while. You feel so satisfied and content, win or defeat, knowing that person played fair, avoided abusing bugs, and gave you a run for your money, and in the end you can type gg and actually mean it.
 

Nazrel

New member
May 16, 2008
284
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0
Koganesaga said:
Nazrel said:
Koganesaga said:
Get rid of guns, honestly there is only so much you can do witha gun, you can shoot a guy, you can shoot a guy in the head, you can shoot explosives at his head ect. Magic isn't even defined so it could do anything, thus having more FUN.

P.S. WHY THE FUCK IS MULTIPLAYER LEADING IN THE TO BE REMOMVED!?!?

Multiplayer is what gives a game longevity, to remove multiplayer is to remove a games lifespan, as no game would be played more than a year by even the most hardcore fans as something new would have been added to replace the old. Seriously I would like a god honest valid reason why multiplayer of all things should be removed.
I believe, as Yahtzee puts it "People are shit."
I've played multiplayer, and I've found it most unsatisfying.

Case and point, "Battle for Wesnoth". This is a game I love.
I thought "Hey, playing this with real human beings would be great!"
I was wrong. There are no "real human beings" on the web, just labels that any meaningful communication with is impossible, and that no one ever seems to identify that they are actual people attached to them that your actions have an impact on.

Beyond just the torrent of insults that is norm, there's the leaving midgame. I don't know how much impact someone leaving midgame has on an FPS, but in a multiplayer strategy, it destroys the game dynamic. If the game dragged on longer than expected and life should intrude, fair enough, but most leave becuase they're defeatists bastards, who quit the moment they're not in the lead. For 2 player game it's unsatisfying, but when you have more it destroys the game(Especially for the empires variant.).

If you were playing a board game this the equivalent of them flipping the board over and giving everyone the finger.

What's that you say? Why don't you just put "please do not leave mid game." on any games you make? I do! They still f@#$ing do it!

Don't even get me going on, my experiences with chaotic. The only satisfaction I ever got from that game was when one of the pretentious brats went on about how they were invincible becuase they had Chaor and how I sucked. Then I instakilled him with a mipidan.

I may not play them non-stop, but I will always go back to the single player games I love eventually.

So to reiterate, people are shit.
Now I'm confused. You're a fellow strategist (anyone who enjoys strategy style games aka TBS RTS etc.). You of all people who know how disappointing a A.I. can be once you've finally figured out how it plays and works, therefore utterly destroying it at every turn. I agree that people are shit, of course I prefer the scrubs, being "People are bastard coated bastards with bastard filling". Hell I used to host on Warcraft III (as I am mostly an RTS person, of course I do play in the other areas), and one day stopped when I realized I just remade the same game for a hour due to leavers (no it was not during the infamous DotA ragers of 2009, I figured out how to beat them). Despite this we must brave the world of douche-fags in order to satisfy the need for a challenge, to truly have someone who can pose a threat to you, where as the A.I. is none.

Currently my game is Dawn of War II. I know it borrowed heavily from Company of Heroes, but bite me I like Dawn of War II better. At any rate, I have a group of friends (people I know IRL) and we play team matches if we're all on so 3v3 2v2 or 1v1. Where I'm going with this is that once someone leaves they get replaced by an A.I.. It usually sucks and the winner is the other team, however that doesn't discourage people from trying again. Also defeatists are re-leaved a degree with a concede option that admits defeat if the whole team agrees. Even with all the raging and what-not, when you finally get that good match, it's all worth while. You feel so satisfied and content, win or defeat, knowing that person played fair, avoided abusing bugs, and gave you a run for your money, and in the end you can type gg and actually mean it.
I just play board games with people I know. You don't have any problems like that. I recommend A Game of Thrones, Here I Stand, and Small World.