cookyy2k said:
Does anyone remember when buying a game meant ownership of that game? Where publishers couldn't take away your ability to play the game, where they couldn't dictate how many times you could install your game, where they didn't force you to be connected to their (short lived) server to play single player and where they didn't moan that you sold your property on to someone else? I hope this trend of games becoming a service by the publisher isn't here to stay but of course it is. Publishers wont give up this level of control, especially when consumers seem happy to accept it.
Ah yes, I remember those days.
For those who don't know, it was like this.
I went to the store. I bought the game. I installed the game. I played the game.
It was that simple. What's so different now?
I go to the store. I buy the game. I start up Steam. I input the CD code. Game connects to the internet to make sure I'm not a pirate even though I proved that when I bought the game. Game installs whatever service it needs to install(Steam, Origin, GFWL, ect.). Game updates. Start game (provided the servers are working). Get told to register the game. Finally get to the game menu. Play game.
Oh, and god help you if one of those things ends up not working.