what do you thin of Nintendo and team ninja together on the new metroid?
EDIT; to give me own thoughts on the matter
I think that Ninja Gaiden was more about the combat than the expansionary platforming involved in Metroid. The demo looks to me like a ninja gaiden clone and If they can pull off the sense of interaction with the environment that prime and fusion managed to do, then i will take my hat off to them. what I don't want a video game is a bunch of finishing moves with samus just showing off her breast physics.
what I thought was so great about the retro version was the fact that since it was a first person, you could really get a sense of exploration was involved, that you had to explore the environment to get the most out of it. it worked on the 2D version because you had to mix up the terrain in oder to keep people interested. If the game becomes focused on the enemies only, I feel the overall will suffer because of it.
BTW, sorry if I made a repeat thread. I made this in a rush before i was leaving, so I couldn't use the search bar
EDIT; to give me own thoughts on the matter
I think that Ninja Gaiden was more about the combat than the expansionary platforming involved in Metroid. The demo looks to me like a ninja gaiden clone and If they can pull off the sense of interaction with the environment that prime and fusion managed to do, then i will take my hat off to them. what I don't want a video game is a bunch of finishing moves with samus just showing off her breast physics.
what I thought was so great about the retro version was the fact that since it was a first person, you could really get a sense of exploration was involved, that you had to explore the environment to get the most out of it. it worked on the 2D version because you had to mix up the terrain in oder to keep people interested. If the game becomes focused on the enemies only, I feel the overall will suffer because of it.
BTW, sorry if I made a repeat thread. I made this in a rush before i was leaving, so I couldn't use the search bar