The burnout games have superb AI, that follows the same rules as you. They don't seem to follow a perfect path, either. They make mistakes and, on the whole, seem fairly human.
That's funny because I felt the opposite from Burnout Paradise. I would watch as AI cars ahead of me took each other down or sometimes even smack into traffic on their own, just like me.Snotnarok said:Oh my god the worst computer player cheater is in Burnout, any of them. There's no map for you to see where they are, but you can have the fastest car, and wreck ALL of them badly and one wrong turn and they suddenly dart ahead of you instantly. Meaning I'm 90% sure they just teleport behind you.
true.Dexiro said:That is a problem with some games, Mario Kart is really bad for fucking you over at the last second.gmaverick019 said:the problem with that is they ALWAYS SAVE IT FOR LAST!
*fuck you mario kart, you just HAPPENED To have let me get the lead then use a blue shell to knock me out of first in the last 100 ft of the last lap, yeah fuck that*
and if im beating them by the rules, then i dont give a shit if the action isn't centered on me, they should have a "hardcore" mode then where the AI is like this, but as many people have pointed out, if we have to follow those rules, then so should the AI
I don't mind it with most games. I've only played Wipeout and Motorstorm recently, both of those only use elastic to an extent where it's still based on skill. You can easily fall miles behind or speed miles ahead, but they'll make minor adjustments to the AI depending on the situation.
In a lot of games it's barely noticeable, and that's the way it should be, but the option to turn it off would still be nice.
I don't consider Burnout Paradise a real Burnout game, I didn't like the direction they went with it.Raykuza said:That's funny because I felt the opposite from Burnout Paradise. I would watch as AI cars ahead of me took each other down or sometimes even smack into traffic on their own, just like me.Snotnarok said:Oh my god the worst computer player cheater is in Burnout, any of them. There's no map for you to see where they are, but you can have the fastest car, and wreck ALL of them badly and one wrong turn and they suddenly dart ahead of you instantly. Meaning I'm 90% sure they just teleport behind you.
I dunno. I've had a lot of races where I've been going flat out on the final straight and had AI cars shoot past me as if I was in second gear, with no explanation for their speed. I suspect it has rubberbanding code but has trouble using its extra speed to navigate that crazy terrain or maybe it just doesn't rubberband hard enough to compensate for the massive shortcuts you can take.Sebenko said:I don't think the AI cheats in FUEL. Maybe they're a bit unbalanced the other way, too. It's not uncommon that I finish minutes ahead of the pack in the longer races.
It's okay in arcade type racing games but in sims and stuff it's just horribleKailat777 said:Yeah, in general racing games use an elastic (or 'rubber band', depending on the terminology you've heard) AI so that you can't get a commanding lead on the computer. Supposedly it works in reverse as well, but the loss in speed the computer takes may well be offset by the fact that it makes no mistakes.
Luckily, racing games don't tend to blatantly cheat anymore like, say, Mario Kart on the SNES, wherein Mario and Luigi can turn invincible whenever they want.
That's not entirely true - though it is true for most of the "classic" titles in the franchise (Underground, the original Most Wanted). Pro Street and the Shift titles didn't rubber-band, but the reboot of Hot Pursuit contained one of the worst examples of it in living memory so... yeah.phenity said:Every single Need For Speed Game has this. Artificial challenge due to cheating AI. The only series of racing games where I haven't felt this way is Burnout, I think.
So you've not noticed that every time you are in 1st you are constantly bombarded with squids, red and blue shells and other weapons designed to wreak your game? Mario Kart Wii is not a racing game, its an exercise in patience.tomtom94 said:And while Mario Kart Wii may have a couple of flaws, cheating AI isn't really one I've noticed.
Really? I played maybe an hour or so of Mario Kart Wii when it first came out and one of the very first things I noticed was that the rubber banding was the worst it had ever been in that series. Which was impressive since the rubber banding in Double Dash had already pushed it way too far as it was.Flour said:Perfect racing, every item has less effect on AI racers, possibly less(if any) stun time when off-screen.tomtom94 said:And while Mario Kart Wii may have a couple of flaws, cheating AI isn't really one I've noticed.
It's not as obvious as the other Mario Kart games but the AI still cheats.
I tried that in Carbon. The difference in lap times between a race you win and a race where you just sit on the starting grid is about 10%.masticina said:Try it, go race in a need for speed and instead of actually trying to race keep driving 35MPH everywhere.. the AI will be pathetically slow to.
Yeah, the AI cars in Forza weight the same as the moon. If you try to blindside them, you crash, if the ram you, you crash. It's retardedmigo said:Honestly, I actually don't have a huge issue with it in SIMs, particularly GT2, but what came up with Forza 2 in the review is that the AI drivers don't follow the same physics - the stuff they do is realistically possible, but the way the car does it isn't. It's not a blatant CHEAT, but it still is a little bit of one.Thunderhorse31 said:If you're a good enough driver in Forza 3 you can actually force the AI to make mistakes, though most of the time they keep a decent line and consistently high speed. It can be annoyingly difficult, but I wouldn't call it cheating.
I mean c'mon, it's a racing sim, in most races drivers generally keep to the same line and drive within the same few mph/kph consistently, it's up to you to do it slightly better. In a real race, there are no blowouts.
Carbon is that not one of their slightly more serious games in that line up. Different types of NFS different types of strength of rubber banding.Bad Jim said:I tried that in Carbon. The difference in lap times between a race you win and a race where you just sit on the starting grid is about 10%.masticina said:Try it, go race in a need for speed and instead of actually trying to race keep driving 35MPH everywhere.. the AI will be pathetically slow to.
Holy shit Burnout 3 is absolutely horrendous for cheating I remember the last time I played I got smashed into the wall first lap on an elimination race I managed to stay in by the skin of my teeth with near flawless driving and constant boosting eventually catching up with the A hole who had smashed me into the wall first lap and got a 30 second lead on me instantly. So the last stretch of the last lap I have full boost I use it smash the git into a wall and continue holding boost on a flat piece of road with no obstacles to the finish line which couldnt have been more than 5 seconds away and wouldnt you know that guy I literally just totaled catches up to me in 2 seconds smashes me into the kerb and waltzes to his cheating impossible victory.SilkySkyKitten said:Ha! You obviously haven't played any of the later races in Burnout 3 or Burnout Legends. Seriously, if you crash even once in some of those later races, the AI cars will rocket past you, somehow will be 10-20 seconds ahead of you, and will be impossible to catch up to for the remainder of the race even if you boost constantly and don't crash once. If that isn't a case of cheating AI than I don't know what is.phenity said:The only series of racing games where I haven't felt this way is Burnout, I think.