Karnesdorff said:
Yes and no, to take a real world example, Operation Downfall would have had the eventual same result as dropping nukes on Hiroshima and Nagasaki did (Japan loses WWII), but the world would have looked quite different if that'd happened, the 'story' of WWII would have had the same ending (Japan and Germany defeated), but the world that continued after that story would be far different. Between ME1 and ME2 you can see this, if you let the council die and install a human council, announcements on the Citadel make it clear that the Citadel's authority in intergalactic politics is falling apart, if you save them, the races are working together more than ever. Both situations carry on from Sovereign being defeated, but change the universe the story is happening in quite a bit.
And yet, it has no significant effect on the events of Mass Effect 2.
I install a human-dominated Council, I let the old obstructionist one die, I preserve human power at the expense of the other Citadel races and yet...
I still get sent out in a single ship hunting Geth because the new Council apparently still doesn't believe in Reapers. I'm still forced to team up with Cerberus, still forced to take on the Collectors all by my lonesome, and so on, and so on.
The
illusion of choice. Announcements on the Citadel are the epitome of window dressing.
Karnesdorff said:
The main problem of the ending is that it rips away the illusion of choice, and with it immersion, by forcing you into a making one of three very similar choices and all the choices are something that most players would consider a 'bad end' (even synthesis destroys the relays and also forces body horror onto every single sentient in the galaxy) and the choices are based on a thesis that the game itself has been disproving up until 2nd last mission - EDI being revealed as the Luna AI you blew up and her shrugging it off, the character of Legion, Javik stating the diversity of this galaxy as being why he thinks victory may be possible (not likely, but possible), the oft mentioned possibility of a Geth/Quarian peace and after being presented with reasoning that is equally circular and violating the game's message up until then, you have no ability to question it, probably the only time in three games that happens.
Part of the issue here is (no offense) apparently the inability of people to see past the cutscene.
The ramifications of each of those options are immense; they are, obviously, vastly different outcomes than either of the previous game endings, which had relatively little impact on the universe as a whole. In one case, Shepard essentially becomes the space-god of the Galaxy, controlling the Reapers and presumably, someday, possibly going insane and restarting the cycle. In another case, all synthetic life in the galaxy is destroyed, presumably quite possibly including races that no-one has yet encountered, and certainly destroying the Geth. In the last case, all life in the galaxy is fused into a single technorganic whole, and the potential ramifications of that are... difficult to imagine, frankly.
But it does imply the possibility of Joker/EDI babies. So it's not all bad.
Sure, the cutscenes look the same, which was honestly a bit lazy on Bioware's part, but when you're looking to use the same magical macguffin in one of three ways, it doesn't exactly lend itself to wildly divergent cutscenes.
And again, sure, in all cases the Relays are destroyed. It's not the end of the universe.
Another part of the issue is in terms of scale.
The Reapers are clearly taking the long view. Sure, you can have the occasional success with an AI, but even in the ME universe, up until Space Jesus Shepard shows up, it does seem that the majority of AIs go rogue and turn on their creators eventually.
It's like calculating the odds that the planet will be hit by a substantial asteroid causing mass extinctions; barring outside intervention, it
will happen someday, it just might take several million years. The people living on the planet might want to write off the chances because they're so remote, but the Reapers have a different take on the matter.
They're looking at every advanced race in the galaxy at once, and saying "Well, eventually one of you is going to screw up and make something that'll wipe out all organic life, so it's best to convert you all into more Reapers now so we don't have to lose the biological diversity of the galaxy".
Karnesdorff said:
Nope, because of the way FTL works in the ME universe, it can't be used to go beyond star clusters, the ME codex specifically states you need to discharge the drive core into a planets magnetosphere every so often, or it'll fry every living thing and electronic device on board (so no get out for the Geth either) a character in ME1 out an out tells you that without the relays that Intergalactic travel beyond your local area is impossible with the technology they have (fuel may also be an issue, but we don't know enough about fuel requirements and eezo resources to make a good estimation on that). So going between star clusters just on a FTL drive is a no-go by ME's own stated physics. People are at best stuck in their own star cluster for a long, long time. Which means if there is a densely populated colony without a sufficiently large farm world nearby, Sorry! Hope you like starving!
Where is that stated, because I've no recollection of it. The only time I can recall anyone making a specific reference to FTL travel in terms that are relevant to this discussion would be when Ash dismisses a dozen light years as being "only a day's cruise", in a universe where ships can go days between dumping excess charge.
For that matter, the concept of a "star cluster" being some sort of island in a sea of emptiness just isn't the way that the galaxy is structured. It may be less convenient to travel between stars outside of the denser clusters, and hence they would tend to be exploited particularly if there are Relays nearby, but I doubt you could find a spot in the galaxy where there wasn't another star system within, say, 25 light years.
As for a galactic Dark Age... well, of course that's going to happen. In the same sense that we had a Dark Age in Europe; life goes on, but there are no large empires during that period, and in some places, some of the science of the past is lost to the depredations of local warfare and barbarians.
It was clearly
not the end of all life in Europe.
Karnesdorff said:
While it's somewhat novel to use poor writing to defend poorer writing, I'm not sure it's the stablest of foundations.
I'm not the one trying to use the "doing the impossible" bit as a justification for a different ending in ME3.
Karnesdorff said:
I assumed the lack of ability for a conventional win is why ME3 had the Crucible. But there were ways to make the game winnable without burning down the setting, Personally I would have preferred a Babylon 5 style 'Get the hell out of our Galaxy!' finale, even if it still required Shep's death.
And now we're back to telling a story other than the one that Bioware wanted to tell, and the illusion of choice.