Raesvelg said:
1337mokro said:
How many times have you heard a reviewer, including Bob here, say "The movie/book/comic/game was great but the ending was a let down." and allot of people feel the same way, including me, about ME3. Great game, but the ending let me down. It just felt weird, nonsensical and simply created to allow Mass Effect 4 to be released.
Leaving the rest aside, I'm going to address this point since I'd really like to get back to the original point of the thread lol.
If Bioware wanted to pick an ending that would allow Mass Effect 4 to be released,
this is not the ending they would have chosen. Think about it; you've got three radically different outcomes, one of which completely redefines the galaxy as a whole. There's no possible way to make that into a sequel; you'd have to make three games, one for each outcome, and pick one to play.
A cop-out sequel-fodder ending, ironically, would have been the one that the Re-Take crowd, for the most part, have been clamoring for. The one where Space Jesus Shepard lays waste to the Reapers with his particle beam penis and rides off into the sunset with his Space Waifu. An ending where the universe as a whole sees no major changes, except for the elimination of the Reaper threat.
There's no need for Bioware to justify the choice that they made, but given how incredibly simple it would be for them to whip up a quick, 10-minute epilogue, I can't imagine that it was, in fact, anything other than an artistic choice. One that has not been popular with a vocal portion of the fanbase, mind, but an artistic choice regardless. It would have been vastly easier to simply give the audience what they wanted, but Bioware chose to complete the story in a way that left a lot of people feeling unsatisfied, and frankly left a significant portion who weren't inclined to think things through wondering what happened.
1337mokro said:
Now we have a crowd of people demanding what was advertised. They WANT their illusionary choices. They WANT Bioware to go back into their office and actually write a cohesive ending (the last 10 minute cut scene) for this game. Yet media personalities and reporters alike suddenly turn on them calling them out for the crazy idea of demanding a better ending to something.
But the audience
got their illusory choices, they just didn't get to see the resolution of those choices. The ending is cohesive, not inconsistent with the universe lore,
directly foreshadowed in Mass Effect 2, and while it doesn't necessarily reflect the choices people made during the game, neither does the outcome of the previous two games. Again, to take Mass Effect 2 as an example: Give the Collector Base to Cerberus, or destroy the Collector Base. Neither of those choices have
anything to do with the choices you made during the game; the difference lies in knowing which of your crew members survived the mission.
It's not about "better", it's about "more in line with our expectations", and it's best not to confuse the two.
As for the "the whole game is the ending", that's part of my point, actually. The end of the series is Mass Effect 3. The whole game. It resolves all the loose threads from the first two games. Where it falls flat, arguably, is in resolving its own plot threads.
The choice at the end, however, is what the Re-Take crowd complain about, and aside from that lack of resolution, I cannot view their complaints as anything more than what Bob talked about in this piece; that they're angry not because it's not a good ending, but because it wasn't the ending they expected. It did not fit the formula.
And to be honest I haven't seen anything so far to convince me otherwise.
Actually you have the one "True ending" with Shepard gasping for breath, the indoctrination theory etc. Bioware might not have intentionally done so but they basically were handed a sequel theory by their fans. In each of the three endings the Normandy escapes. A ME4 doesn't have to be ABOUT Shepard.
Tell me honestly tell me that an ending where the last scene of the game focusses on a body in a N7 suit taking a gasp of breath is not the thickest, biggest most huge herring you ever saw? It's a sequel baiter. Pure and simple someone walked into a business meeting overheard the words "end of the series" and decided to change that to "end of this game".
The Re-take crowd has several people asking different things. So far as I've read is that the Official statement is an ending that "clarifies the events in the current ending and takes into account the choices made in the past two games". The vocal minority of the vocal majority are the ones clamouring for a Space Jesus happy ending.
The death of Shepard isn't really what the fans latch onto. What I heard most about and have the most problems with myself is the explosions of the Mass Relays, the stranding of the fleet, the weird logic of the AI, the fact some squad mates that were on the ground with you get teleported into the crashed Normandy, Joker deserting his post and making a run for it with the entire Normandy crew, the entire ending basically being a shot for shot remake of Toppen Tengen Gurren Lagan and so on. Right up until a certain point the ending makes sense. But then there is a huge gear change into nonsense. Right until you meet TIM the ending is basically going as it normally would, final climactic battle, huge space ship fight overhead, etc, but after that it feels like someone came into the studio. Slapped an ending together an shipped it.
It's not a matter of artistic choice were talking about here. It's a matter of lots and lots of unexplained plot holes that culminate into a broken ending. An artistic choice would have been to have Shepard Agree with the Reapers and let them assimilate the entire universe because that way Life itself will continue rather than fight and risk killing all life in the galaxy in a devastating war. Hoping that the AI will realize that life will always struggle to better itself and that one day the AI will meet a challenge beyond it's grasp.
That is an artistic choice, going against the grain. Choosing to kill Shepard? Please if anyone didn't expect a heroic sacrifice you have your head stuck in the sand. This isn't what it's all about though Bioware said here is a list of statements and quotes from interviews and their own sites.
"It?s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them."
?Experience the beginning, middle, and end of an emotional story unlike any other,
where the decisions you make completely shape your experience and outcome.? Notice the OUTCOME in that sentence.
?[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.? The Rachni have no effect on the ending whatsoever.
?I?m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people ? Bioware is basically going against your defence of their own ending.
?Um? You know, at this point, I think we?re co-creators with the fans. We use a lot of feedback.? Hudson basically saying the fans are part of crafting the ME story.
The link to a post with sources and other quotes.
http://social.bioware.com/forums/forum/1/topic/355/index/10409105/1
How did the game end? With Destruction, Control or Synthesis. So yes it wasn't technically ABC. It was DCS. Completely different from what was promised. O and as for not seeing the endings you quite literally have 3 rooms that represent the 3 endings. The re-takes movement is in the lack of choice in the ending because they were promised something different then what they got.
You keep coming back to the fact that the final choices have nothing to do with the other choices in the game. Of course they don't. What are you trying to prove here? That two separate events with different choices are separated? Well yes. What do you want to prove with that that the event the game has been building up to will happen despite your choice in armour to wear. Well all right you proved that. Now what does that mean? That it was pointless to put any story deviations in the game that it would have been better as a linear rail road?
How does this invalidate people complaining about an ending, besides the plotholes, not delivering on the promises made by the people who made it. They aren't demanding a personally tailored ending where Shepard lives. All they demand is the diversity promised in press statements or at least an explanation of the events in the current ending is delivered to them.
Of course there are people in the movement and outside the movement that won't take anything less than a happy ending but guess what, those people of course exist. But I wouldn't take Bob's statements to close to heart. He is after all himself a Massive Nintendo fan boy. Jumping to the gun to defend the misogyny in Other M for example, guilty of the same things he accuses others of. In this article I basically see Joss Whedon being Joss Whedon, trying to be clever to a fault. Using an incredibly blunt metaphor to hammer home a point about having to please your fans being a constant burden.
Guess what you're in the entertainment business, that's your fucking JOB. You are here to make something that entertains me. People like familiarity. I don't want my comedy to suddenly feature a monologue about a miscarriage, I would raise hell about that because One it's not funny and Two it doesn't belong in my comedy. I go to a comedy to laugh and I go to a horror movie to be scared. You can mix those two, but if you mix them poorly I'm going to complain. If you advertise your documentary as an action drama I'm going to be pissed if it's a documentary about egg painting.
Joss and Bob can clamour all they want about that stifling the creative process but remember this though. The Jimquisition wouldn't be here if he hadn't listened to the fans giving him feedback. Because someone Makes something using a camera, a pen, brush, chisel, photoshop or whatever, doesn't make that thing beyond criticism and people can demand change.
Had Jim continued to act like a smug prick simply repeating ideas and established tropes rather than becoming a smug prick that states unconventional ideas and obscure tropes we would not have a monday show on the escapist.
People asking for change to conform to their perceptions of quality does not make them entitled whiners. You (Joss and Bob not you guy that replied to me) whining about people complaining about your shortcomings being pointed out by people or your projects failing to meet expectations does make you entitled whiners.
After all that serious talk I just have to post this. http://www.youtube.com/watch?v=JAmVVAjZZeM
It just amuses me to no end how many similarities can be drawn.