That type of game already exists, and it's called ArmA 2.The perfect game, in Hammersmith's opinion, would emulate a combat environment to teach gamers how to really act in such a situation. "I think games can wield people's attention, and maybe even teach them how to wield their own attention," he said. "Let's have a way to shut off auto-aim and extra lives, and having infinite ammo, and let's find a way to turn off the radar so you don't know where your opponent is. Let's have a game that allows you to use more of a field, to do things that make tactical sense."
I'm not sure that a game like that would be fun for everybody, but I'm pretty sure the purists would eat it up.
It's not perfect, but the ACE modders are slowly but surely making it so.
It's perfectly true that it's not for everyone though.
For one thing, you need a lot of pre-session work to script the map to work to your desires.
It's possible to do it on the fly, with a player acting as a sort of "dungeon master", but it's definetely not optimal, and opens up the possibility of "cheating" in order to survive an encounter you might otherwise not.
You also need quite a lot of players to really get things going. You can make a scenario featuring eight mechanized guys patrolling a road if you want to, or a Special Ops mission under cover of night, but the real fun lies in 50+ scenarios with CAS and Armor backing you up.
Despite that, I know I have fun playing it. "There's a soldier in all of us."