so desu neUhhh...
Might be a good time to use Imgur like most people! LunaPic (What?) seems borked
It's funny, I feel like JRPG's have gotten better. I'd rather have a handful of well made, experimental JRPG's then a massive glut of games about a "young adventurer with strong sense of justice who fights an evil empire with his childhood best friend love interest and edgy rival." Taro's games have always been interesting, as have persona and fromsoft.Well, more than any catastrophic collapse, it was more that the preferences of the japanese public changed. JRPGs were always, largely, a budget genre of game. There were titans like Square-Enix who would crank out top-of-the-line graphics and cutscenes for maximum specatcle, but for every one of them there were a dozen or more games that used mid-tier graphics engines, and constructed their cutscenes using minimalist graphic novel style cut-outs. It was a genre that didn't really need to sell in the millions to be succeesful, so it happily occupied its niche in the gaming world, and only seemed to die out because the spectacle of the rest of the gaming industry exploded during the PS3/360 era. Contrary to popular opinion, those consoles saw plenty of JRPGs released pretty consistently throughout their life cycles.
While we are seeing fewer console JRPGs these days, I'd argue that has less to do with lack of desire for them, and more to do with how that desire is sated in Japan... namely, mobile games. While gachapon games are, rightly, somewhat stigmatized in the west, Japan has no such stigma on them, and has largely adopted mobile as the future of gaming without issue. For the low-to-mid-tier JRPG makers, making a modest profit off of a console game that sells a couple hundred thousand copies is nice... but it doesn't really compare to making a mobile title for a fraction of the cost, and making about the same amount of profit from a few addicted whales. The risk to reward for console projects has just lost its luster.
As someone who plays JRPGs more than all other genres combined, I'm not really worried, though. Persona 5 *did* sell millions, and more than proved there was a market for both the genre and the aesthetic. There'll always be a company willing to roll the dice on that market, so while the genre may shrink, I don't think it'll ever vanish.
Yeah but I figured I could bury my critique here and maybe the Nintendo Hardcore wouldn't see it.@CriticalGaming If you wanted to create a whole new thread, I wouldn't have mind.
I literally did not have any trouble with that, apart from trying to fight a Unique Bunnit as a 2 man party, which was resolved literally 20 seconds later.There was a basic crab that kicked my ass and it was TWO levels lower than me. Now at this portion of the game there aren't a lot of tools or tricks that you have as a player and this seems unreasonable.
However I went right back to give that monster another try, thinking something must have gone wrong for a level 4 monster to hand my level 6 character his ass, nope nothing wrong. I died even faster, so apparently that's the way the game works. You just get fucked up by shit when you are alone. These are the first fucking quests in the game, I understand giving you quests for later, but the first quests? That's not how games are supposed to work.
because i have no idea when i would get Reyn back. The game told me to quest after he left the party. So why wouldn't i do what the game told me to do?I literally did not have any trouble with that, apart from trying to fight a Unique Bunnit as a 2 man party, which was resolved literally 20 seconds later.
Why didn't you wait until you got Reyn back? Having a tank in the party makes it a lot easier than trying to facefuck everything with Shulk alone.
Try following the actual story (yellow dotted lines)because i have no idea when i would get Reyn back. The game told me to quest after he left the party. So why wouldn't i do what the game told me to do?