Recommend me a space game

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Sep 13, 2009
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Despite being a big science fiction fan, I actually haven't played too many sci-fi games. I attribute this mostly to the fact that they were at their biggest on the PC when I was younger, and I didn't have access to a gaming computer to play them on. That being said, sci-fi games are coming back into fashion and I'm eager to correct this.

I've also being reading a lot of David Weber's Honorverse books, and that's really got me into the mood for some space battles.

What I'm looking for is a game with space combat which is handled at least somewhat realistically. I realize the Honorverse 10 minutes between volleys, lightyears apart combat doesn't typically carry the excitement you'd want in a game, so I am fine with something that's not quite as "realistic", but still captures the same kind of spirit. I'm not too interested in dog fighting, but if there's a game that's good enough that has that as an element I'd be okay with it.

As for specific gameplay styles, I don't care too much. RTS, turn based, or commanding a single ship in real time are all fine with me. I like the idea of building empires (Particularly if it extends to building on both planets and space), though that's not a necessity.

I've amassed a bit of wishlist after browsing the GOG sale, and the following games looked interesting, though I don't have too much knowledge about them:
- Homeworld 1&2 Remastered
- X: Rebirth
- Galactic Civilizations II & III
- Sins of a Solar Empire: Rebellion
- Endless Space

Any opinions on those would be great

Yes, Master of Orion isn't on there. I've heard incredibly glowing praise of it, but it looks like it might be a little bit too dated for what I want right now. I want something that captures the feeling of space battles, and the graphics just don't look like they'd do that for me. Feel free to take me through just how wrong I am, I am interested in just what it is that makes it so good.

To summarize, tell me about your favorite space games! If it doesn't meet my criteria, and you still want to plug it, go ahead. I haven't pinned down exactly what I want, so the more information I have the better
 

Cowabungaa

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I'm currently playing Stellaris and I'm having an absolute blast. A few bugs become obvious during the late game but Paradox updates its games regularly and well, so I'm not too worried. It's definitely their easiest grande strategy to get into though some of the advanced stuff is not in the tutorial. Then again I had little issue figuring things out once I got the ball rolling.

Apparently Galactic Civilizations 3 is really good too but I haven't played it yet, so I can't vouch for it.

Oh and eh, if you want a real challenge, look up Aurora. Now that's a game. But to illustrate, I'm a Dwarf Fortress player and Aurora is still too intense for me.
 

Lightspeaker

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The Almighty Aardvark said:
I've amassed a bit of wishlist after browsing the GOG sale, and the following games looked interesting, though I don't have too much knowledge about them:
- Homeworld 1&2 Remastered
- X: Rebirth
- Galactic Civilizations II & III
- Sins of a Solar Empire: Rebellion
- Endless Space

Any opinions on those would be great
Homeworld 1&2 Remastered I own but I've not played. However I also own (and have played) the original games. They're both fantastic and everything I've heard about the remastered ones is glowing praise. Both RTS games, both absolute classics of the genre.

X:Rebirth I've played on a free weekend a year or so ago and...well frankly I found it awful; it was a massive downgrade in every way from X3. Especially the fact that you couldn't switch ships. There was something special about actually sitting in your own Capital ship. I was a huge fan of X2 and a somewhat lesser fan of X3 but it was still a good game (I put that down to more personal preference than anything else). X:Rebirth is apparently much better than it used to be but even now I see the qualifiers of "X3 was better". My advice would be to save your money by buying X3:Albion Prelude instead honestly; but there seems to be a demo available for X:Rebirth on steam so...why not give it a try? I dunno whats in the demo but maybe you'll be able to see if its your 'thing'. Its hard to define the X games...they let you personally fight or trade or build up a fleet, build factories, all sorts of things.

Galactic Civilizations...I have the second one but could never really get my head around it to be honest. I'm not a huge fan. Its a turn-based thing. Its okay I guess though I've heard good things about the third one. I guess someone who liked the game would be better off giving more information.

Sins of a Solar Empire is great. Although it can be a bit too straightforward at times. Its a fun game but matches can take literally hours. I put a fair bit of time in it but never really got too invested, though I can imagine its way better in multiplayer.

Endless Space I've not played, at all.
 

Scarim Coral

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Have you heard of the game Dead Star?

It's pretty much a top down arena shooter sort of game. Yes I know it's not realistic being a top down shooter especially when space is 3d but still, it's on my wishlist on Steam! I do want to buy it soon hopefully on the Summer sales!
 
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The Almighty Aardvark said:
What I'm looking for is a game with space combat which is handled at least somewhat realistically. I realize the Honorverse 10 minutes between volleys, lightyears apart combat doesn't typically carry the excitement you'd want in a game, so I am fine with something that's not quite as "realistic", but still captures the same kind of spirit. I'm not too interested in dog fighting, but if there's a game that's good enough that has that as an element I'd be okay with it.
I'm going to recommend Evochron Legacy if you want a solo-piloting game with some building mechanics.

It's a freeform space sandbox game about being a lone pilot in a vast quadrant of space (although you can hire other ships or play with friends online). Oh, and don't let the tutorial put you off, you don't need to dogfight unless you deliberately go into hostile territory and there's a LOT of friendly territory to fly around in.

The universe is seamless. After a single long initial loading screen, everything is all set up and you can fly down to a planet and land on it with no loading screen, then fly back up and FTL over to another sector's station, coast in, pick up goods, hop through a gate to another distant star system, and sell your stuff, then go mining or looking for uncharted planets way off the beaten path, and for good measure you can go look for hidden loot containers or pirates to hunt down.

As for the flight, it's incredible. It uses newtonian physics in a way that's kind of genius. Basic newtonian force applies (with an insanely high "Speed limit" that's almost impossible to reach), but as long as your IDS (inertial dampening system) is on, your ship will try to return to the speed you've set, and will try to aim itself in the direction you're pointing. But, at any time, you can tap the spacebar and turn the IDS off, and suddenly, your ship is flying in the same direction you were going without using fuel and you can rotate freely to adjust course or look directly behind if you want to manually shoot down enemy missiles or whatever.

It's a great system that allows for a LOT of fun movement.

Gameplay is what you make of it. Trading is simple but lucrative, mining is super good money, exploring is about actually finding places on your own that aren't on the map or about scanning for hidden cargo, you can build your own planetside cities or your own space bases, combat is a dance of physics and missiles and maneuvering (or you can just flee like I do), and there's lots of different jobs you can take on. Or, you can try to find novel ways of making money like looking for crafting recipes, making high value equipment and selling it, or you can do what I do and "vulture". That is, fly into semi-hostile space, watch from afar, then fly in and steal the cargo dropped by destroyed ships and then GTFO and sell it before anyone starts attacking you.

I gave Elite and Evochron a try, and while Elite is prettier and has the fun "interdiction" mechanic, Evochron has the much better flight mechanics (full gyroball-boost-as-long-as-you-have-fuel freedom is better than "plane in space, roll and pitch faster to win, boost is a tiny fart forward about 2 feet") as well as less time-wasting (point-to-point warp drive instead of "supercruise" which is "wait 3 minutes, then carefully apply brakes").

The only thing Elite has over Evochron is the docking at stations is more fun (you have to hail the station, then fly in, and land on a small pad in elite, whereas in Evochron, you just fly into the docking part and BAM done. If you know the trick to it you can LITERALLY warp directly into the station with no risk).

That and there's online multiplayer for Evo where you CAN interact with everyone on the server.

Give the demo for Evochron Legacy a shot and if you like it, go grab it in the upcoming steam sale.

- Galactic Civilizations II & III
These are basically Civilization in space. 2 I can confirm is amazing (moreso if you get the tech tree fix mod which makes the NPCs not stupid, and even more fun if you make your own custom races. I literally have Bowser and myLittlePonies as civs/leaders in the game, Bowser being dumb and aggressive and hard to kill and the ponies being weak but smart and really good at getting alliances to fight their wars for them). 3 is...So far it's a mixed bag for me. I like it, but it lacks some of the charm the second game had. That and I keep getting utterly decimated by the CPUs out of nowhere in 3. In 2, I generally either win or at least understand WHY I lost.
 

Silentpony_v1legacy

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I've heard good things about the Elite series. Pew Pew Pew spaceship dog fighting is fun.

Also Startopia if you're in the mood for basically roller coaster tycoon, but on a space station.
 

beyondbrainmatter

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Star Control 2: The Ur Quan Masters. You can get it for free these days: http://sc2.sourceforge.net/
Hyper Duel. It's a shmup. The Saturn version is worth gold. It's also an excellent game imho.
Cybattler. Another shmup. Not as good as Hyper Duel but still kinda good. In space.
Rogue Galaxy for the PS2.
 

LetalisK

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Rebel Galaxy

This one surprised me by how much I enjoyed it. You pilot a single ship in space. I'm too tired to get into specifics, just that the only thing better than the gameplay is the atmosphere. One of the things I thought would rub me the wrong way, only being able to pilot your craft along an X and Y axis(no Z), didn't actually bother me in the slightest.
 

MercurySteam

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While maybe not the space game you're thinking of, FTL: Faster Than Light is a cracking game and I encourage everyone to give it a go.
 

Neurotic Void Melody

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Super Mario Galaxy?

Steamworld heist?

Amazing Discoveries in Outer Space?

Galak-Z-?

Those are perhaps something else.

LetalisK said:
Rebel Galaxy

This one surprised me by how much I enjoyed it. You pilot a single ship in space. I'm too tired to get into specifics, just that the only thing better than the gameplay is the atmosphere. One of the things I thought would rub me the wrong way, only being able to pilot your craft along an X and Y axis(no Z), didn't actually bother me in the slightest.
Yeah that game feels like AC Black Flag's ship combat which really helps the space pirate sensation. Also the juxtaposition of the soundtrack cements the grungy space atmosphere. I have to thank that game for helping me overcome some issues i had with what only really be described as cosmic vertigo. Really strange and unpleasant that is, it was the only thing getting in the way of enjoying 3D movement space games.
 

Fractral

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Don't bother with X:Rebirth. It was a buggy mess on release and while the bugs are fixed several questionable design choices haven't been. It also has basically nothing in common with the (far better) X3: Terran Conflict and X3: Albion Prelude.

Galactic Civiliations 2 is good; it's like Civilization in space with some other interesting features. I've not played GalCiv 3 but apparently it wasn't very good at launch; it may have been fixed by now but FWIW I'd just reccomend you play GalCiv 2.

Sins of A Solar Empire is also very good, albeit incredibly slow paced. I personally didn't like the changes to Rebellion (Titans are so powerful that the game basically revolves around them) but it's still a fun game.

As for my own preferences. Elite: Dangerous is good, albeit repetitive if you don't get into the multiplayer aspects- which carries it's own risks since the majority of players are assholes.
Stellaris is supposed to be decent but I've not played it since it won't run on my laptop.
Also one that's rarely mentioned is Nexus: The Jupiter Incident which is an RTT based around controlling a small fleet of large ships- imagine real time Fire Emblem but the ships are the characters. It does also have permadeath for ships so it's possible to screw yourself over if you lose too many of your ships in the early game.
 

Zacharious-khan

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I've seen some reccomendations for Freelancer and so I would like to pitch to you

Rebel Galaxy

It's been called the spiritual successor Freelancer and is my current obssession. It's one of those games where you control only one ship as opposed to an RTS. From what i've seen it's similar to Elite: Dangerous but from a third person perspective.

Do you like Trading?
There's a dynamic economy system that exists on every planet. Each is seperate but each system has its own sort built in economy. Some planets are better at making things based on the type of planet and you can facilitate that trade. There are even market events. Such as Famine wherein the price of food skyrockets (500% increase in some cases). There's even an entire Merchant guild that operates in multiple systems and has it's own ships and upgrades you can purchase. One thing I like/hate is that you arent aware of the exact price everything sells for from everywhere. you simply have the economic data from the last time you were there. At first it's a hassle but eventually you get a feel for the econ system and you learn to exploit it.

Do you like Space combat?
You control your own ship directly and exclusively although you are alowed atleast 1 mercenary ship who will fight with you. Which is nice since in every fight you will be outnumbered. The Combat system is awesome (imho). You have Turrets, Broadside cannons, Missiles, Lasers, Flak cannons each of which performs a specific function in combat. The game also has a lot of defensive options with many types of hull armor, sheilds and Deflectors. There is a Guild for this playstyle as well with their own ship upgrades and ships.

Do you like Mining?
It's in there but its really more of a boon to trading if anything. If you have mineing lazers on your way to trade posts you can stop off scan around and try to pick up some minerals. I don't do it often but if you find a place where they buy minerals you can be in the freaking money.

Missions, We got that too.
Each planet has its own mission board with fetch quests and Go to place and kill this guy. Thats about it, Kill bitches get money.

Did you like Sailing in Windwaker?
Unlike in EVE you directly controll your ship. From Thrusters to warping you are in control albiet in 2D rather than 3D. Warping around there's always stuff to discover. Distress beacons can be traders in need of assistance or traps. Sometimes its even miniquests. Warping alone is it's own skill you will have to develop. While you can just point yourself and go a lot of the time you will run into trouble like pirates who want to ruin your day or astroid fields you'll need to navigate or go around.

Do you like Randomly generated Universes?
Because that's in there. There's like some preset things but for the most part the systems will be diffrent with each new game.

Do you like Cheap games?
Presently this game is only $9.99 on GOG and I think it is worth it. I would reccomend looking up a LP to see if you like the combat and the idea behind it. But I really really like it.
 

nomotog_v1legacy

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Oh no one mentioned star control. It's pretty old, so you have to download one of the fan remakes. http://sc2.sourceforge.net/ It is the game that mass effect is based on and the reason the asari are blue.

Edit: Oh opps someone did mention it and I missed it. I feel shame now.
 

shrekfan246

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The Almighty Aardvark said:
- Homeworld 1&2 Remastered
Great games, really stood the test of time even before Gearbox got their hands on them. I haven't actually started playing the Remastered versions yet, but I will say from what I remember they can be a bit punishing if you're not too used to RTS games (as I'm not).

- X: Rebirth
As some others have said, Rebirth is... a questionable title, at best. You'd be much better off looking into X[sup]3[/sup]: Terran Conflict and Albion Prelude; they have an incredibly high learning curve straight from the moment you start up the game, but they're also far more rewarding than what I've heard of Rebirth.

- Galactic Civilizations II & III
If you like Civilization, GalCiv II is pretty good. I might not recommend it if you want a lot of combat, because the first game I played was on a very large map and with the way I play being relatively slow expansion I hadn't gotten into a single combat encounter in 500 turns, but, still, it's a great 4X title. I haven't started GalCiv III yet, but the most damning complaints I've really seen of it largely amount to it not being GalCiv II. Oh, and that it has a pretty scummy DLC scheme, which I won't necessarily disagree with.

- Sins of a Solar Empire: Rebellion
Fantastic title for a combination of 4X with RTS. It's also highly moddable, and there are complete conversions which allow you to do things like swap the base races for things like Star Trek or Battlestar Galactica or Halo or any number of other sci-fi properties. Games are pretty highly customizable, combat isn't micro-focused but can still be pretty cool to watch, the ship designs are bloody gorgeous, etc. etc. if you couldn't tell, this is probably the game out of this list that I've played the most. The biggest downside is that diplomacy is a bit trash, even after they did several updates/expansions that were specifically designed to try making it better. Also, since the game is a hybrid of RTS and 4X genres, it tends to be a bit more lenient in its difficulty than full-on RTS or 4X games. Pirates are right bastards, though.

- Endless Space
Also a great game, and a pretty good introduction to 4X titles in general. It's got one of the cleanest, sleekest UIs I've seen, though it does present a lot of information that can potentially be a bit overwhelming when you first load it up. It's not quite as in-depth in certain areas as GalCiv, and the combat is largely a glorified rock-paper-scissors system (which is still pretty fun to watch), but it's still hard to go wrong with it.

Yes, Master of Orion isn't on there. I've heard incredibly glowing praise of it, but it looks like it might be a little bit too dated for what I want right now. I want something that captures the feeling of space battles, and the graphics just don't look like they'd do that for me. Feel free to take me through just how wrong I am, I am interested in just what it is that makes it so good.
It's still in Early Access as far as I'm aware, but have you kept your eyes on the new Master of Orion? Some people seem to be upset because it's not Master of Orion II or Stellaris (speaking of which, there's another one you could check out if you'd like something a bit more grand-strategy-esque; it's made by Paradox, also known for things like Europa Universalis and Crusader Kings II), but overall it seems like it's not the huge miss that Master of Orion 3 was. I can understand why MOO2 might be a bit too dated for you, as it kind of is for me as well, and I still like loading up Star Trek: Birth of the Federation every now and then. (For context, Birth of the Federation was a 4X game made by Microprose, who published Master of Orion II, which came out in between MOO2 and MOO3. Personally I feel it has a far more user-friendly UI than MOO2 did, but that could also just be because I grew up with it.)

Okay, with that all out of the way!

Starpoint Gemini 2 [https://www.gog.com/game/starpoint_gemini_2]:

After a bit of a misfire with the first Starpoint Gemini due to excessive bugs and a perception that space games shouldn't be played in a 2D plane, Little Green Men came back with the fully-3D Starpoint Gemini 2 and actually managed to pretty much blow themselves out of the water. It is still a little bit buggy and doesn't have the most intuitive control scheme/UI, even after a relatively long development history in and out of Early Access, but if you're looking for a solid open-universe action-RPG-lite space sim, it does the job very well. It's also one of precious few space sims which allow you to pilot actual cruisers or battleships and similar spacecraft.

Another vote for Rebel Galaxy [https://www.gog.com/game/rebel_galaxy]:

This is basically what the first Starpoint Gemini wanted to be. It really hammers home the space western/pirate feel with an astoundingly amazing soundtrack and combat that isn't entirely unlike Assassin's Creed IV: Black Flag's ship combat, and is another game which allows you the potential of piloting many different types of large space craft.

This may not be your cup of tea, but Star Trek Online [http://store.steampowered.com/app/9900/]:

I'm actually not recommending this as an MMO, which might sound odd. The payment schemes for the game aren't particularly great, and the end-game content has never been particularly enthralling either. What makes me love the game so much, aside from the decent use of the Star Trek theme, is how reminiscent the space combat is of Star Trek: Starfleet Command 3 (for the record, the game the first Starpoint Gemini was trying to be). It does have three-dimensional moving, though you can't go straight up and down or flip your ship upside-down or anything like that, and it does help significantly to put your ship weapons on attack macros and just have them auto-fire whenever you're in range of a target, but you still need to dynamically ensure that your ship's hardpoints are aimed at an enemy and you get to manage your bridge officers, as they all have unique abilities which you can use to temporarily buff your ship in combat. To me, it just feels very satisfying to play. You get the choice of playing as the Federation, Klingons, or Romulans, and all three have pretty fleshed-out storylines that are surprisingly detailed for a free-to-play MMO. (It also has ground combat that's a party-based third-person shooter where you're accompanied by your bridge officers. Not fantastic, but serviceable.)

Also another vote for FTL [https://www.gog.com/game/faster_than_light]:

This is a game that has a high chance of making you hate it. It's a pretty pure roguelite in the technical sense; the games are relatively short, it's light on story, high on punishment, and you unlock more and more new neat stuff as you get better at the game. The meta-progression can be a bit slow if you're particularly not good or unlucky, though, and make no mistake, the game tends to sell itself on luck more than anything else. I've not played the game enough to know if it eventually gets predictable, but from most of my attempts it really seems that probability is in action for basically every choice you make in the game. But anyway, you control your crew directly more than anything else, managing the power of your ship and moving your crewmembers from station to station to man the guns/evasive maneuvers/shields/engines, repair rooms or damaged bulkheads, fend off intruders, etc., but you can also control the doors directly (assuming that station is working and powered) and do things like vent fires off into space or kill intruders by starving them of oxygen. There's a deceptive amount of depth in the mechanics of the game.

And another voice for Nexus: The Jupiter Incident [https://www.gog.com/game/nexus_the_jupiter_incident] (which recently had a big update on Steam [http://store.steampowered.com/app/6420/] that added a bunch of HD support and stuff I guess? I don't know if the same update hit the GOG version):

This is a bit of a rarity in the theme; as said above it's a real-time tactics game rather than a real-time strategy game, so if you want something that focuses more on combat than resources, this might be a good look. I've heard that it gets incredibly hard in some of the later sections of the game, though I've not gotten that far yet myself.

I can't vouch for them personally because I haven't really dug into a game in either yet, but you could also look into the Sword of the Stars [https://www.gog.com/game/sword_of_the_stars_complete_collection] games [http://store.steampowered.com/app/42990/]. They're 4X titles, too. The first one is pretty well-regarded, the second not so much mostly because people tend to have issues with bugs or stability.
 
Sep 13, 2009
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Wow, alright, so there's been some really great suggestions so far. One thing I'll get out the way first is I already own FTL, and it's absolutely fantastic.

So far the games that seem to be floating to the top of the list are:

Nexus: The Jupiter Incident - I like the look of it, and I like the scope of the battles. The sweet spot for me on combat scale is controlling a small fleet. That being said, it's not on sale on Steam or GOG, so it might be put on a waiting list until after the sale.

Sins of a Solar Empire: Rebellion - This guy's 75% off, so it's probably on the top of the list of games that I want to buy now right now. That being said, I'm not the biggest fan on the amount of focus on the macro

Rebel Galaxy - This game was actually on my wishlist, though I forgot to write it down. I'm not sure how I feel about the 2D plane, but it's not a dealbreaker for me. It's currently on a 50% off deal, so it's one I'm highly considering.

Homeworld - Used to be on a better sale, now it's only 30% off. I'm going to be waiting for something a little better, but I'm liking the praise I'm hearing for it.

As for the others, I've played Civilization before, and I don't think it's what I'm looking for here. As such, I think Gal Civ and Endless Space will be put on the backburner (While I did very much like Endless Legend, the combat was a little too simplistic, and Endless Space's looks even more so).

I took a look at Freelancer, and it actually looks pretty fun. That being said, it looks like it focuses a little too much on dogfights, though I do like how it lets you do what you should be able to do in space, ie: quick turns and direction changes. Evochron Legacy and Elite Dangerous fall into a bit of a similar boat for me. I did actually try to get the Evochron Legacy demo, but in the 3 times I downloaded it all I got was an invalid zip file.

I'm looking at Starpoint Gemini 2 right now, and while I like the concept, I'm still undecided on what I feel about the game itself.

X Rebirth is right out.