Don Incognito said:
Hmmmm. Maybe I'll give it a go the next time it is on sale. I've been wanting to scratch the Freelancer itch with a new game.
From what I know of Freelancer, Elite and it are worlds apart. There is no defined story or direction in Elite, and I'll admit the way into the game kinda sucks ass; no intro, no fanfare, no context, just the game starting with you sitting in a crappy Sidewinder in a station. Maybe 1.6 and Horizons have overhauled that, but I've not heard anything so I assume it's as abrupt and unfriendly as ever.
There are some tutorial vids launched from the game's menus, but frankly they're not exactly that well presented. If you ever do get Elite, head to the forums for some great beginners guides, or fire me a PM and I'll give you some pointers.
Elite's community is, for the most part, remarkably helpful - even in game; run out of fuel in the big black? Shut down your systems to conserve power, and head to the Fuel Rats website; they're a group dedicated to rescue/refuel for players, and have saved many a player from the otherwise certain fate of self-destruction.
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aegix drakan said:
Those are the reasons I tried to get into the game. :s Sadly, it didn't quite "click" for me.
I can understand that, though sometimes people do have really dumbass beefs with it, that usually arise from some specific expectation that ED never claimed to service.
I didn't like the controls (I feel like I'm piloting a plane in space, not an actual ship. Everything felt like Pitch-and-Roll to steer, which felt really wrong to me), probably because I got used to how much freedom the other space sim series I'd played gave me with flying.
I've only seen bits of Evochron Legacy, and I'd say if the tutorial is any indication of that game's flight modelling, it handles like an arcade game compared to Elite (particularly with regards to just how swiftly the thrusters re-oriented the ship).
Not entirely sure what you mean by it feeling like piloting a plane, though. Since when did a plane flip on its axis to scan/fire in one direction whilst maintaining forward momentum? Sometimes if I drop at a station not facing the slot, I boost 'down' from above it, request docking, disable FA and tilt my ship horizontal, only toggling it back on to end up more or less perfectly level to enter. It takes practise, but it's satisfying when you get it right (ditto FA off boost turns in combat).
And I just...REALLY didn't like Supercruise. It's a neat concept, but I hated how it ultimately boils down to "Aim at your destination, Activate cruise, then wait 1-3 minutes, then carefully try to brake and if you overshoot the goal, that's another 1-3 minutes of supercruise". :s I mean, I like the concept, ESPECIALLY interdiction, but overall the mechanic just didn't click for me.
1-3mins isn't accurate on an overshoot at all, though. At a guess I'd say maybe 20 to 30secs? Depending on if it's a station, what the size of the moon/planet is, etc, as the mass of that body will affect the drive. Also sounds like you never knew about the 7sec trick; regardless of approach speed, at 7secs to target, throttle down to the centre of the blue and you'll have
a perfect drop every single time. ;-)
...though that's changed, now. Not confirmed this with anyone else, but I feel it's likely now dependent on ship mass, so your own build will have its own sweet spot drop. Nail that, and you'll never overshoot again as with the 7secs rule.
Oh, if you had issues with having to wait
maybe half a minute on a lazy/bad drop, you should try the hike to Hutton Orbital in Alpha Centauri; from star to station it generally takes about 1hr 30mins. ;-)
Elite models the galaxy, so I feel supercruise is a fine compromise; you have the sci-fantasy of breaking relativity, yet exploring a new system
feels like exploration because it can sometimes take a fair while (15mins between stars sometimes). Outfit with the best discovery scanner and you can reveal all bodies in a system in one ping - then you can decide whether or not to approach to surface scan, land on, or maybe just give 'em a miss.
Space is big - and it should damn well feel it, and so I love Elite's scale (took me about 20mins to approach my first black hole - partially because I was scanning worlds on the way, and partially 'cause I was kinda nervous... ).
Like I mentioned in a previous post, I REALLY like Evochron Mercenary (vast seamless universe with seamless planetary landing, and fantastic flight controls), but I feel it lacks in interaction and while the point-to-point drive is great for saving time, it feels like it prevents the sort of accidental adventures that should happen as you travel from place to place (pirates, distress signals, etc). It's the best I've played, but it's missing a certain jenesaisquois.
Did you know in Elite you can find one of the Voyager probes? I've not tried to track it/one down yet, but it's there in supercruise.
Have you played it since 1.6's mission (and graphical, and UI) overhaul, or Horizons? Missions boards are no longer just soulless lists - jobs are chosen per faction leader, and there's an avatar plus a little flavour text. Ship outfitting is so much better as well, as opposed to the bland, convoluted list of pre-1.6.