It's an obvious suggestion, but Elite. As the following reply reveals, it depends wildly on taste, but I adore it. I think it's particularly awe inspiring and engaging for anyone with an interest in astronomy/the cosmos.
It simulates our entire galaxy, for feck's sake... See a nebula out of your cockpit? Dive into the galaxy map, find it, and you can see what the rest of space looks like from over there looking 'back'. Ever been curious as to what a neutron star might do to a ship's systems systems if you get too close? Pack some heat sinks and repair modules, and find out...
I've not journeyed out anywhere near that far yet, but I gather the view on the way to Sagittarius A* is incredible (seeing black space or the arms gradually give way to seas of stars), particularly if you choose to ascend over the top of the galactic core, to finally descend
into towards the supermassive black hole at the centre.
KingsGambit said:
I have one recommendation to play and one to avoid. Avoid first...steer clear of Elite Dangerous. It is so utterly boring and is devoid of any actual game. There is a Bulletin Board for random generated missions, but you need reputation/restrictions to accept them, so you end up having ZERO missions you can accept. Yes that's correct, the mission generator generates missions you cannot even accept. Within a few hours of faffing about you will have literally experienced EVERYTHING the game has to offer, namely: docking at a station, undocking from a station, travelling between systems and "Super cruise". There's no autopilot and it's horrible controlling your ship in super cruise. I gave it two dozen hours, they were boring, tedious and I would actually pay money to avoid having to "play" it again.
Elite is like Marmite; you seem to hate it, I love it. For me Elite's one of the greatest gaming experiences I've ever had, and it just keeps on getting better.
...I mean, sometimes it goes sideways and sometimes it does stuff like the Engineers, but the perks for me utterly and completely trounce any negatives.
As for the underlined in order: what is and is not "actual" gameplay? Elite has its own pace and structure just like every other game ever made, so it's simply down to whether you subjectively value it or not. You don't, I do.
Missions: erm, not really? I'm not sure I've seen a station with "ZERO missions". I've seen stations (orbital or surface) that aren't offering jobs that tie in to my preferred faction or superpower, sure, but for those not RP'ing or working for Federation or Empire navy ranks, there are always some jobs up for grabs, be it from a faction aligned to a major power or an independent. I'm loyal to the FNA so I stick to Fed faction jobs - given I don't fly around Empire or Alliance space too often, I have all the jobs I could ever want or need.
Auto-pilot: why on earth would you complain about no auto-pilot in a flight/space sim? How would you wish SC to handle given it models the warp bubble drive's efficiency relative to bodies of mass? There is an auto-docking module, however, which is fun and handy for giving an extra little breather when busy trading or busy working for community goals.
And as for claiming docking, departing, jumping and supercruise is all there is to Elite, methinks you neglected combat (including the odd spot of ground assaults), exploration (be it in deep space hundreds - or tens of thousands - of light years out from the bubble, as well on surfaces in the SRV), mining, Arena (not tried it, 'cause I'm not overly interested in combat/PvP), Engineers (that seems kinda shite at the moment, unless you grind for the best modifications, but I'm hoping Frontier listen to feedback and tweak or even overhaul it), and, frankly, the sheer awe at having an entire galaxy to explore.
No other game's given me as remarkably authentic a Solar system to explore in such a way, from slowly noticing Saturn rising over the horizon of one of its moons, to exploring colossal night-dark craters with the only illumination being the SRV's headlights. Diving into ice rings gives truly spectacular sights (arguably some of the best in the game), and the entire vista will shift when you're deep within a far flung nebula, replacing the black of space with oppressive purplish, reddish hues in some parts of the Pleiades, for example.
You say you got bored of it after just two dozen hours? I must've put over a hundred hours on it, and it just keeps getting better.