brazuca said:
Exceptions that prove the rule.
Sorry to break it to you, but if the rule has exceptions, it just might not be 100% true. Just something to think about...
MGS okay, but CoD 4?! Perhaps you died to much and kept only reading the quotes.
Okay, lets put on our smarty game-analysis caps, shall we?
The game portrays the American protagonists as treating war as a game and acting gung-ho. They do stupidly heroic stuff and act like they are the star of their own action movie. What do they get for it? A nuclear explosion that kills most of the American cast in an extremely horrific way. Now, let us take a look at the British SAS characters. These characters are portrayed as decidedly less noble than their American counterparts. They sneak around in the underbrush and kill innocents for the sake of the mission. Yet, they are the ones who survive in the end. This makes it seem to me that the game is saying that, in order to be successful in war (or indeed, survive war), you essentially have to let go of your morals. Considering how letting go of traditional morals is viewed in our culture, it essentially seems to be saying that you need to be (or become) a sort of inhuman sociopath.
Also, consider the imagery of the game. Never are the war zones colorful. They are always portrayed as bleak and gray. They are filled with ruined houses and streets. The few nice-looking places that are not torn apart are soon torn apart by gun-fire and explosions. The entire game conveys bleak and depressing theme through the visuals. Does that say or give the impression of "gung-ho war funtimes" to you? Because it sure didn't come of that way to me.
While it might not immediately give the impression of being anti-war, if you look beneath the surface, it certainly seems to be giving off those messages.