No they aren't. I can say that quite categorically. IHL [http://en.wikipedia.org/wiki/International_humanitarian_law#Basic_rules_of_IHL] apply to real people."...there is also an audience of approximately 600 million gamers who may be violating IHL in the virtual world,"
You know, Oceania in 1984 acted quite poorly regarding the Geneva Convention. Perhaps we should dig up George Orwell and lecture his dust about that! I remember that a Hunger Games movie is coming out, too, and the government certainly violated human rights in the books, so the movie shouldn't be allowed to play to begin with. Think of all of the juicy examples of entertainment violating the law - what the hell is wrong with people?!? Cripes granny/pappy, get a grip on your realities before condemning everyone else to being virtual Hitlers. What is the point in arguing over human rights in fiction that is obviously not real? You don't actually bring up a discussion on fair economics when playing Monopoly and you don't get a lecture on maritime laws for playing Battleship. Unless the invasion of the United States by goddamned Korea didn't wake anyone up, video games are not training for life-or-death combat in real life situations, nor do they ever claim to be. It would be a different story if that were the case, as would it be if Candyland ever claimed that there was really a gumdrop forest (or whatever).Use_Imagination_here said:Are you people fucking serious? Are you gonna ban fucking books from descripting violence?
In the progress of this did anyone actually sit down and think, "are the games actually hurting anybody?".
And with a couple of San Andreas and Oblivion plays under my belt, as well as the conquering of several nomadic peoples in Age of Empires, I am also a mass serial killer and medieval, genocidal tyrant! Is my sentence subject to negotiation? I did save humanity a couple of times as well...soulfire130 said:Then everyone that played that airport level in MW2: you're likely now a war criminal. Congratulations!
brazuca said:We see too much violence,
Careful. Those are two very different points you have there. Having one does not necessarily follow that you have the other. Games can be both incredibly violent whilst being anti-war.brazuca said:video game soldiers take war like a fun adventure.
Indeedie. This did make me think of the recent Rooster Teeth video (the Red vs Blue guys)...Xiado said:Wonderful. Perhaps they should hang me for all the war crimes I committed playing Risk or Battleship.
Like wich one? I played all CoD's (not all except CoD 3) and some BF3, Rainbow Six, Splinter Cell and many others. War games and most of them a pretty shallow on killing consequences to the character.BreakfastMan said:brazuca said:We see too much violence,Careful. Those are two very different points you have there. Having one does not necessarily follow that you have the other. Games can be both incredibly violent whilst being anti-war.brazuca said:video game soldiers take war like a fun adventure.
I'm not saying Michael Bayish VG is going to teach geography and world politics, but tell me how much character development there is in any of the MW trilogy. In fact I knew more of Makarov and Sheppard then I knew of the characters I was controlling. *Spoiler the end of MW3 where Sandman dies to protect the Russian president was pretty much a shot to my intelligence. WTF! Why should I care or find it heroic after killing all those people and not even knowing his name?! Even the McTavish was not impacting becausing instead of talking of what was going on russian evil soldeirs were killing an entire village*.rob_simple said:You are speaking entirely in buzzwords. And your insinuation that gamers need to be educated about the subject matter of their games is frankly insulting.brazuca said:Yet how many serious games you see?!"For video games, the real world is the final frontier." in: http://www.nytimes.com/2011/05/17/arts/video-games/la-noire-by-rockstar-games-review.html?_r=1&scp=1&sq=LA%20Noire&st=cserob_simple said:Like everything else, you can't tar an entire medium with the same brush. But even if every game was a ridiculous chainsaw-on-the-end-of-a-machinegun slaughterfest I don't care because I possess the ability to separate reality from video games.brazuca said:As moviebob said here: http://www.screwattack.com/shows/partners/game-overthinker/game-overthinker-episode-59-bat-slap and here: http://www.screwattack.com/shows/partners/game-overthinker/game-overthinker-episode-57-supreme-responsibilityrob_simple said:Sorry, have you ever seen Commando? Die Hard? Literally any action film from the 80's?brazuca said:I found this quite compelling to debate in games (speceally warfare games). We see too much violence, video game soldiers take war like a fun adventure. They murder 200 people and not only stay ok with it, most of the time using ilegal tatics or sooo extreme that not even the military would use. Example, shooting directly with a .50 cal to infantry.
It's exaggeration for the sake of entertainment; people play these games for the same reasons they watch the films: escapism.
Anyone who see's this stuff and then goes mental with a gun had serious problems well before they started playing games.
Oh, and if you think the military is overzealous in CoD, wait til you see what the guy from Dead Space does with the tools that were only sanctioned for engineering purposes.
You could watch it. It's an incovinient truth about how games are becoming more and more imature, not bad, but when a stereotype becomes reality it is kind sad.
Games don't need to be mature as long as they are fun. Likewise just because a game is mature doesn't mean it isn't enjoyable.
Games like CoD and GoW are the Rambos of the video game industry: they shouldn't be taken seriously; they should just be enjoyed for the adrenaline fueled ride that they were intended to be.
If you want a somber, thought-provoking affair play a game like Silent Hill 2 or Shadow of the Colossus.
I love all types of games, so I'll be damned if anyone is going to tell me I shouldn't be enjoying one type of shooter just because it doesn't take itself as seriously as people think it should.
That is the main issue with games. Too many Rambos and Too few Metal Jacket. Movie bob, but not by the letter. Red Cross won't change your liberty rights, nor the developers. Bitching about how war in video games are displayed will make at least a few gamers more acknowledged of this particular subject.
When I play Modern Warfare I don't think, 'yeah, WWIII would be fucking awesome I can't wait' I usually think, '************ you just shot Ghost I am going to fuck your day up.'
Leave these people alone.
How many times am I going to have to say this, Modern Warfare's writing is not reflective of all games. Modern Warfare games are designed purely for action junkies who don't give a shit about story but want to see things blow up. They are, as you put it, the Michael Bay of video games.brazuca said:I'm not saying Michael Bayish VG is going to teach geography and world politics, but tell me how much character development there is in any of the MW trilogy. In fact I knew more of Makarov and Sheppard then I knew of the characters I was controlling. *Spoiler the end of MW3 where Sandman dies to protect the Russian president was pretty much a shot to my intelligence. WTF! Why should I care or find it heroic after killing all those people and not even knowing his name?! Even the McTavish was not impacting becausing instead of talking of what was going on russian evil soldeirs were killing an entire village*.rob_simple said:You are speaking entirely in buzzwords. And your insinuation that gamers need to be educated about the subject matter of their games is frankly insulting.brazuca said:Yet how many serious games you see?!"For video games, the real world is the final frontier." in: http://www.nytimes.com/2011/05/17/arts/video-games/la-noire-by-rockstar-games-review.html?_r=1&scp=1&sq=LA%20Noire&st=cserob_simple said:Like everything else, you can't tar an entire medium with the same brush. But even if every game was a ridiculous chainsaw-on-the-end-of-a-machinegun slaughterfest I don't care because I possess the ability to separate reality from video games.brazuca said:As moviebob said here: http://www.screwattack.com/shows/partners/game-overthinker/game-overthinker-episode-59-bat-slap and here: http://www.screwattack.com/shows/partners/game-overthinker/game-overthinker-episode-57-supreme-responsibilityrob_simple said:Sorry, have you ever seen Commando? Die Hard? Literally any action film from the 80's?brazuca said:I found this quite compelling to debate in games (speceally warfare games). We see too much violence, video game soldiers take war like a fun adventure. They murder 200 people and not only stay ok with it, most of the time using ilegal tatics or sooo extreme that not even the military would use. Example, shooting directly with a .50 cal to infantry.
It's exaggeration for the sake of entertainment; people play these games for the same reasons they watch the films: escapism.
Anyone who see's this stuff and then goes mental with a gun had serious problems well before they started playing games.
Oh, and if you think the military is overzealous in CoD, wait til you see what the guy from Dead Space does with the tools that were only sanctioned for engineering purposes.
You could watch it. It's an incovinient truth about how games are becoming more and more imature, not bad, but when a stereotype becomes reality it is kind sad.
Games don't need to be mature as long as they are fun. Likewise just because a game is mature doesn't mean it isn't enjoyable.
Games like CoD and GoW are the Rambos of the video game industry: they shouldn't be taken seriously; they should just be enjoyed for the adrenaline fueled ride that they were intended to be.
If you want a somber, thought-provoking affair play a game like Silent Hill 2 or Shadow of the Colossus.
I love all types of games, so I'll be damned if anyone is going to tell me I shouldn't be enjoying one type of shooter just because it doesn't take itself as seriously as people think it should.
That is the main issue with games. Too many Rambos and Too few Metal Jacket. Movie bob, but not by the letter. Red Cross won't change your liberty rights, nor the developers. Bitching about how war in video games are displayed will make at least a few gamers more acknowledged of this particular subject.
When I play Modern Warfare I don't think, 'yeah, WWIII would be fucking awesome I can't wait' I usually think, '************ you just shot Ghost I am going to fuck your day up.'
Leave these people alone.
You wanna know what?! The more realistic the game tries to be the less it's writing is realistic.Trick question how many games where war is actually explained with some complex context?! It's milirary porn fetish, most of the time. It's becoming sadder ever year. Games refuse to improve their writing quality in order to pretend that non reflexive art is fun.
A Page or two back i said the same thing. If a company will agree to it why doesnt the red cross make their own game and they can play it all they want. While the rest of us slip into lala land and play our games how we wish without the intrusion of others into what would otherwise be our own lives. Furthermore i would like to address the fact that many commentators are saying that "all" war games are unrealistic. Whiles its true that there is a drop off in realistic war gaming i would content that there is no such thing as a realistic war game because war is ever evolving and the lines of what can and cant be crossed are debated everyday. However, close renditions of these games used to exist I'm too lazy to look up an example but i do remember Syphon Filter followed a James Bond style gameplay in which you couldn't do certain things cause other countries would come kick your ass, hence the story would continue. If you have omnipotent god mode all the time most stories would end in 5 seconds now wouldn't they? In other words, its already built into the games and the dipwads at the red cross are too stupid to see that imaginative liberties are taken from both sides in order to weave stories together. (not that i would admit war games have story anymore, they exist for multiplayer)Thomas Hardy said:Can we knock off the BS hyperbole already?
All the red cross is asking for is for developers to consider the Geneva convention when making a "realistic" or "modern" FPS or other "Military-themed" video game set in the real world AFTER 1864.
Most of these games have limitations on what a character can do in-game (i.e. Kill civilians = lose) and most servers have limits on what a PLAYER can do before getting kicked/banned (i.e. griefing, using cheats/bots).
Using the Geneva Convention as a BASIS for a game's Code of Conduct rather than making one up out of thin air just seems like good sense to me...
...seeing as how its the "ideal" that all signatory nations have agreed to abide by should they ever war with one another. Rebels, terrorists, mercenaries and aliens aren't covered by the Conventions so we can still torture, rape, murder and teabag them all we want.
Seriously?! Okay out of my mind. Halo... Starship Troopers. CoD, any James Bond movie. Duke Nukem: http://www.youtube.com/watch?v=XEs7xMFcp-w&list=UUo_IB5145EVNcf8hw1Kku7w&feature=plcp Game Theory made it before. Donkey Kong? King Kong? Even tough it expanded and made the character more interesting later on. That just a few that came out of my mind like a simple click.CapitalistPig said:A Page or two back i said the same thing. If a company will agree to it why doesnt the red cross make their own game and they can play it all they want. While the rest of us slip into lala land and play our games how we wish without the intrusion of others into what would otherwise be our own lives. Furthermore i would like to address the fact that many commentators are saying that "all" war games are unrealistic. Whiles its true that there is a drop off in realistic war gaming i would content that there is no such thing as a realistic war game because war is ever evolving and the lines of what can and cant be crossed are debated everyday. However, close renditions of these games used to exist I'm too lazy to look up an example but i do remember Syphon Filter followed a James Bond style gameplay in which you couldn't do certain things cause other countries would come kick your ass, hence the story would continue. If you have omnipotent god mode all the time most stories would end in 5 seconds now wouldn't they? In other words, its already built into the games and the dipwads at the red cross are too stupid to see that imaginative liberties are taken from both sides in order to weave stories together. (not that i would admit war games have story anymore, they exist for multiplayer)Thomas Hardy said:Can we knock off the BS hyperbole already?
All the red cross is asking for is for developers to consider the Geneva convention when making a "realistic" or "modern" FPS or other "Military-themed" video game set in the real world AFTER 1864.
Most of these games have limitations on what a character can do in-game (i.e. Kill civilians = lose) and most servers have limits on what a PLAYER can do before getting kicked/banned (i.e. griefing, using cheats/bots).
Using the Geneva Convention as a BASIS for a game's Code of Conduct rather than making one up out of thin air just seems like good sense to me...
...seeing as how its the "ideal" that all signatory nations have agreed to abide by should they ever war with one another. Rebels, terrorists, mercenaries and aliens aren't covered by the Conventions so we can still torture, rape, murder and teabag them all we want.
Granted, ill give you some of those, but starship troopers? Duke nukem? Donkey Kong?? and now your using movies? I don't understand the point or correlation you are trying to make. I was talking about how plot structure and story of a game lives happily between the world of reality and fantasy by borrowing aspects of both. Thus an argument to say that "rules of engagement" aren't followed is an inherently flawed argument because most rules are followed and the ones that aren't are creative liberties taken in order to "pump up" the story. Furthermore, rules of engagement themselves are flawed because they are altered all the time. While some some liberties are not 100% necessary or relevant to my case (yea some games go too far) i dare say it isn't a case for total war gaming censorship. If people want to mow down Nazi Zombies then they can. truly this isn't a case for human rights but just a shallow attempt at censorship. Now if you want to talk about having A video game genre in which all rules of engagement are followed i will say again, they have all the right to make the game (not that it would sell) but you can't tell game developers what they can and cant make. All parties involved are using each other for the ultimate goal of ending violent video games which once again is stupid because violence is the most pervasive form of entertainment throughout human history. That's like trying not to breathe, but that's another list of arguments all together.brazuca said:Seriously?! Okay out of my mind. Halo... Starship Troopers. CoD, any James Bond movie. Duke Nukem: http://www.youtube.com/watch?v=XEs7xMFcp-w&list=UUo_IB5145EVNcf8hw1Kku7w&feature=plcp Game Theory made it before. Donkey Kong? King Kong? Even tough it expanded and made the character more interesting later on. That just a few that came out of my mind like a simple click.CapitalistPig said:A Page or two back i said the same thing. If a company will agree to it why doesnt the red cross make their own game and they can play it all they want. While the rest of us slip into lala land and play our games how we wish without the intrusion of others into what would otherwise be our own lives. Furthermore i would like to address the fact that many commentators are saying that "all" war games are unrealistic. Whiles its true that there is a drop off in realistic war gaming i would content that there is no such thing as a realistic war game because war is ever evolving and the lines of what can and cant be crossed are debated everyday. However, close renditions of these games used to exist I'm too lazy to look up an example but i do remember Syphon Filter followed a James Bond style gameplay in which you couldn't do certain things cause other countries would come kick your ass, hence the story would continue. If you have omnipotent god mode all the time most stories would end in 5 seconds now wouldn't they? In other words, its already built into the games and the dipwads at the red cross are too stupid to see that imaginative liberties are taken from both sides in order to weave stories together. (not that i would admit war games have story anymore, they exist for multiplayer)