Excuse my ignorance but, Why did it make you wince?Vault101 said:I noticed that too.....kind of made me winceteebeeohh said:did he just call fallout a shooter? because of he did he really should turn in his hardcore member card.
Excuse my ignorance but, Why did it make you wince?Vault101 said:I noticed that too.....kind of made me winceteebeeohh said:did he just call fallout a shooter? because of he did he really should turn in his hardcore member card.
calling Fallout 3 or NV a shooter...or implying it to be just another FPS just seems wrongMopBox said:Excuse my ignorance but, Why did it make you wince?
If millions of people are hooked on slot machines... that doesn't mean that's an ideal of gaming.ImmortalDrifter said:I'm not going to take the time to respond to each element of your response in turn, that would be far to time consuming.Treblaine said:Snipped
Suffice to say, elements of it are so pretentious I quite literally burst out laughing. Part of it is on me though because after rereading my post, I realize that my post didn't really bring my overall point across. This guy tried to make a game mode that would directly appeal to CoD's demographic, when he failed to make it appealing enough to them, he blamed CoD. The reason I criticize him is because he was obviously trying to appeal to casual gamers with a game built for hardcore gamers. Naturally there are people who like his game (I actually quite enjoy killing floor) but if you want to broaden your audience you have to make concessions for people who won't make concessions for you. It's worth remembering that CoD has a large amount of players who only play CoD, much like Madden or FIFA. Trying to appeal to them will be difficult, because CoD is their only frame of reference. The funniest thing is that when people do try, CoD players don't even look at it. Everyone who doesn't like CoD anyway are the only one's who care, and they only get pissed. It's quite amusing.
Well as has been said, Counterstrike isn't the only PC game and COD has no-respawn modes like Search & Destroy.Concerning camping and other specific things you mentioned, camping was more of a problem in CS than in CoD from my expirience. When you can't respawn camping becomes order of the day. I hear this is also a problem in RO but I haven't played it so I'm not in a place to pass judgement. Saying that it plateaus quickly is also a lie, I can say that from experience. I started in CoD4, my K/D and W/L have risen through each installment as well as over time within the same game. Many people who dismiss CoD aren't willing to put the time into it to see what it has to offer. The difference is: in CoD you can get lucky and have a good match when you're new. In say CS: Source, you get shat upon nonstop by people who have been playing for so long that you could never really hope to compete with them. People really need to watch the Extra Credits about multiplayer balance, it illustrates my point perfectly. On a side note, the Quake gameplay above really doesn't seem to contain much in the way of skill. It's a montage of OHKs and bunny hopping. I fail to see the skill inherant in that.
Yes. That may be realistic but... the real world sucks:This is what made me laugh. Let me rephrase this for you. "I walked into someone's stream of bullets, so I died." I have no idea what to say. This left me speechless.That's the problem, if you walk into someone's firing line before them there is virtually no counter.
No, you ARE being a grammar Nazi over what is such a trivial typo. I missed the S. But you had to bring this up as relevant to the discussion. That's desperate. Even if this was from my bad grammar (you you really think I though that should be spelled that "Are" rather than "is a" rather than a minor typo of a single letter) what does writing ability have to do with taste in games? Nothing.Also I'm no grammar Nazi but you may want to check yourself before you claim to have superior taste.There are training ground.
I know the differences, I have been subscribed to him for years and a regular lurker on Denkirson forums. The problem is to spite how much he makes a big deal of the differences, the differences are not significant.EDIT: I forgot to mention, if you want to learn the actual differences between the weapons in CoD I recommend XboxAhoy's weapon guides. His voice is also verbal chocolate, so there's that.
We get it, you hate consoles or anything to do with them. Now can you get off of your high horse and for once open up to the idea that not everyone is you and that people like other things? That just because you hate something doesn't make it bad. You seem to have a superiority complex.Treblaine said:snip
Hate's a strong word.Korten12 said:We get it, you hate consoles or anything to do with them. Now can you get off of your high horse and for once open up to the idea that not everyone is you and that people like other things? That just because you hate something doesn't make it bad. You seem to have a superiority complex.Treblaine said:snip
It would be if I was an actual literal Personal Computer.You seem to have a superiority complex.
Are you saying that you have seriously given games like Team Fortress 2 a chance and gone back exclusively to COD... if so, why?Lucky Godzilla said:Well, considering that you have started out your argument by making a massive assumption about my gaming preferences, I can already tell this is going to be a absolutely wonderful discussion.
ugh
It's my opinion if it's good or bad.Besides, good and bad are fundamentally flawed. You treat your own OPINION as if it is the definitive unshakable measure of value that all of us should judge games on. Shockingly opinions differ, what you despise someone else will adore.
I don't think COD sets out to be like a slot machine. But it does end up much that way. The game leaves the impression of challenge accomplished by skill, but I think that's an illusion and not necessarily one engineered.Besides, I find your comparison of a game of chance and a game of strategy slightly absurd. Both slot machines and chess succeed in what they set out to be. They know what they are, and drawing a comparison between the two is a tad absurd considering they appeal to entirely different kinds of people.
It's obvious what I meant, anyone else could understand it but you are misrepresenting it.Oh so whoever sees the other first will with all likelihood gets the kill, as is the case with roughly 90% of FPSgames.
You must be joking.
No. For the love of Gaia, I am FED UP with people taking my arguments asAnd that's about it really, so according to you and fast TTK game is inherently bad because people can get the drop on one another.
{*excuse my presumptive Typo change}O.K the fact that you lumped CoD LMG's and SMG's into the exact same pool is more telling than anything. Here's a challenge, go try rushing with an SMG*. Now try rushing with an LMG. Now go lock down a sightline with an LMG, now go lock down a sight-line with an SMG. They lack of depth you observe is because you have absolutely refused to apply the weapons given to you in their intended role,and treated them all as the same gun. Your claim that all the weapons are reskins of one another is frankly absurd and more indicative of your ignorance on the matter than your knowledge.
You illustrate the problem, with the kind of presumption being that the perks should be there and any problem would be with them not being perks.Now perks, you ***** that perks are positive, with absolutely no negatives that inherently unbalance them. Almost as if they are a perk are something.
No, I understand well enough how it's supposed to work... and I understand how in practice it does NOT!Snark aside, you failed to once again grasp the core philosophy behind balance. What balances the perks is not inherent negatives, but other perks. Ghost, blind eye, cold blooded, juggernaut, tac mask, flack jacket, hard wired, and engineer. THESE are what balance perks in entirely negating the benefits awarded by select attachments and perks that do buff your proficiency. You the player must make the choice between added benefits or added protection. The negatives you claim are lacking have been built within the system since the start, but once again, YOU failed to see them blaming YOUR own ignorance as a fault of the game.
I'd like to ask that same exact question of you. Are you really so naive to believe that CoD is the only game that does this? Or that the reason you were sprayed down...[/quote]You think COD is the only game that does this? For such a slow and simple game it's not that is has a shallow learning curve, it plateaus almost instantly. It's just about edging out and spraying on people. It's too random, look left and they are on the right, you're dead.
That's camping. I don't want to play a game about shooting fish in a barrel, whether I am the fish or the shooter....may have been because the opposing player was more aware of the most congested lanes on the map, and used this knowledge to position himself in the best position to reap kills off those too stupid to try another route.
You can't solve any problem with COD with a Perks. I can see why the developers thought this, instead of making balanced classes just saying "it's you're problem, you solve it!".Don't like killstreaks? So put on blind eye or cold blooded. Whip out your stinger, you'll have the damn streak in flames in a matter of seconds. There's your goddamn balance, you are entirely immune to A.I killstreaks, you are invisible to manned gunners, and you can kill it with minimum effort. If you allow killstreaks to plough your team into the ground, that's not a failure of the game. CoD gives you ample effective tools to effectively and quickly counter killstreaks. It is YOUR fault for not using the tools given to you.
I expected you to listen and respectfully consider.You know nothing of what you are talking about it, yet expect everyone to mindlessly parrot your ignorant statements because you are obviously right. I mean can you get any more pretentious!?
That was uncalled for.Lucky Godzilla said:Geez, I've seen my fair share of pretentious pricks in my day, but you're on a whole other level.
Slot machines have no relevance here. They are neither competitive or video games. Note also that I never said it was "an ideal of gaming" I said it was accessible. There are flaws present in CoD just like any other game. The boon of CoD's constant sequels is that they have worked out a surprisingly large number of kinks in the system. Black Ops 2 was the first game in the series to not outsell it predecessor, however. Foreshadowing CoD is on the decline. It's reign (I theorize at least) will come to an end with the new console cycle.Treblaine said:If millions of people are hooked on slot machines... that doesn't mean that's an ideal of gaming.
I think he's saying he realises what I appealing to them is something so bad he refuses to make it... not that he can't.
Is there a truly objective way to tell skill then? I can't surmise a way to tell just how much skill playing a game against human opponents takes aside from those numbers. Stacking against the average is the only way to track one's progress. Skill aside from data is open to interptritation, which has no place in a debate. I would also like to see your "test" recorded, seeing you attempt to spray someone down from long range with a Vector should be quite entertaining. I stack the odds in my favor by knowing the map, my playstyle, having trained reflexs (which help in all shooters really), predicting enemy movements, and using the appropriate weapon for the appropriate scenario.Well as has been said, Counterstrike isn't the only PC game and COD has no-respawn modes like Search & Destroy.
The essential problem of how the game is played remains, the fundamentals of gameplay.
Even if skill level plateaus, that doesn't mean you can't get an advantage.
The problem with measuring by K/D is it's a zero-sum measure, someone's K/D can only go up if someone elses goes down, the avarage K/D... is 1. It has to be.
I'm not talking about CS, I'm talking about the likes of Team Fortress 2. And the problem with COD is the randomness of the encounters you say how much it's about getting lucky, that's the thing, skill is less relevant, it's like a slot machine. It's random chance of running around who will run into the other and get an easy kill.
I've tested this, just pin both triggers for Aim-Down-Sight and Shoot, and sweep the thumbstick in the general direction of they are and there is no way you can't get the kill. And poorly-coordination, almost random spawning and poor connection/lag-compensation mean it's just so random who sees who first.
You can hedge the odds in your favour with camping of various sorts. That's what rises K/D, not the skill, the cautious attitude.
I rephrased it to expose its underlying absurdity. I wasn't trying to change your meaning. The more I read though, the more it seems like you are a fan of TF2 and the older shooters that focus on movement over accurate shooting. It seems you gauge as one's ability to manuever. While I can respect your opinion it's worth knowing that not everyone shares it.Yes. That may be realistic but... the real world sucks:
http://en.wikipedia.org/wiki/World_War_II_casualties
Real war is unfair. We shouldn't try to contort it into "fun" while trying to remaining realistic.
And don't rephrase my sentences out of context that clearly changes their meaning. My point is for a game like TF2, if you walk around a corner someone is looking at, you stand a chance to fight and there are stages of maneuver, counter and so on.
I admit it was petty to do that, I apologize. I just find haughtiness repugnant regardless of context and I was a bit too eager to point it out.No, you ARE being a grammar Nazi over what is such a trivial typo. I missed the S. But you had to bring this up as relevant to the discussion. That's desperate. Even if this was from my bad grammar (you you really think I though that should be spelled that "Are" rather than "is a" rather than a minor typo of a single letter) what does writing ability have to do with taste in games? Nothing.
Jack Thompson doesn't have better taste in games because he never makes a typo.
I would say the differences are significant. Dominant weapons would not emerge if that was the case, and I would not get nearly the level of satisfaction from not using them. Out of curiosity how much CoD have you/do you play(ed)?I know the differences, I have been subscribed to him for years and a regular lurker on Denkirson forums. The problem is to spite how much he makes a big deal of the differences, the differences are not significant.
ZOMG you have to learn how to play! That's surely a good thing. Whereas CoD advertises realism but it's just babby's first FPS.it was that it seemed a bit too much like real WW2 city fighting: Slow, and likely to end suddenly with a instantly fatal bullet from someone you never saw.
Exactly. I used to play CoD, but I realised just how much it felt like I was running on an instant gratification hamster wheel. CoD requires little to no skill, everyone is "good" at Call of Duty. The devs mastered behavioural psychology to make players feel awesome with little or no effort. But hey, a lot of games do that, right or wrong. Call of Duty was probably just the first to employ it in substitution for a working, balanced game.TheComfyChair said:He's right (not the escapist extract, the whole article) to a degree. CoD is an 'easy' FPS, but a dangerous one. It tells players they could swim in the ocean in a hurricane whilst in reality they're paddling in a inflatable pool wearing water wings. So when players go to a 'real' FPS, they suddently feel like they've been dropped into the deep end without ever learning to swim, so they cling to CoD.
In the past, if you played a game, it could lead you onto other games within the genre. With CoD, you simply don't learn the skills to ever be competant elsewhere. No-one likes to feel like they've gone from being good to abysmal, even if the 'good' was only smoke, mirrors, and killstreaks.
It is of course an analogy. If I say "a heart is like a pump" I don't mean the heart is a metal piston that needs an external power supply and control box to operate.ImmortalDrifter said:Slot machines have no relevance here. They are neither competitive or video games. Note also that I never said it was "an ideal of gaming" I said it was accessible. There are flaws present in CoD just like any other game. The boon of CoD's constant sequels is that they have worked out a surprisingly large number of kinks in the system. Black Ops 2 was the first game in the series to not outsell it predecessor, however. Foreshadowing CoD is on the decline. It's reign (I theorize at least) will come to an end with the new console cycle.
I'm not saying COD has inherently less skillful players, that is of course ridiculous. I am saying that the fundamentals of COD gameplay make skill in most aspects of the game irrelevant to propensity to camp and look for "sish in barrel" shots.Is there a truly objective way to tell skill then? I can't surmise a way to tell just how much skill playing a game against human opponents takes aside from those numbers. Stacking against the average is the only way to track one's progress. Skill aside from data is open to interptritation, which has no place in a debate. I would also like to see your "test" recorded, seeing you attempt to spray someone down from long range with a Vector should be quite entertaining. I stack the odds in my favor by knowing the map, my playstyle, having trained reflexs (which help in all shooters really), predicting enemy movements, and using the appropriate weapon for the appropriate scenario.
Black Ops 2 actually implemented a wide array of anti camping measures, along side that though, campers are notoriously easy to dispatch. They stay in the same place, so assuming you aren't dense they can be flanked and dispatched easily. You could also use my favorite method FMJ, or grenades/other explosives. I surprised you place so much grief on camping when in reality it is seldom an issue worth noting. Lag-comp is a huge deal even if you like the game, and despite knowing why they don't fix it, it irritates me nonetheless.
It's a powerful rapid fire hitscan weapon. I'd like to see how you can MISS! And it IS powerful, just because some weapons kill in 3 shots rather than 5 shot. 5 hits to kill with such a rapid fire-rate and hitscan bullets is easy, will kill them in about a quarter of a second, without stopping power, with the lowest damage drop-off. That leaves no time to respond.seeing you attempt to spray someone down from long range with a Vector should be quite entertaining.
Well regardless of your intentions, you did change the meaning.I rephrased it to expose its underlying absurdity. I wasn't trying to change your meaning. The more I read though, the more it seems like you are a fan of TF2 and the older shooters that focus on movement over accurate shooting. It seems you gauge as one's ability to manuever. While I can respect your opinion it's worth knowing that not everyone shares it.
You can declare what you like. But I have given reasons.I would say the differences are significant. Dominant weapons would not emerge if that was the case, and I would not get nearly the level of satisfaction from not using them. Out of curiosity how much CoD have you/do you play(ed)?
You can't chose your spawn. And trying to use tactical insertion is diabolical for how often it is destroyed out you come out facing down a gun barrel or eating a landmine.Lucky Godzilla said:Once again, if you take time to learn the popular lanes on every map, improve your aim, learn positioning, tailor your classes to your preferred style of play, and above all adapt to new situations, I guarantee you will find yourself doing better at the game.I don't think COD sets out to be like a slot machine. But it does end up much that way. The game leaves the impression of challenge accomplished by skill, but I think that's an illusion and not necessarily one engineered.
These feats cannot be accomplished by luck alone.
You know that doesn't work, as I kill them before they have a chance to even consider throwing a flash bang, and by the time they have respawned and gotten back there again I've moved position.So why not toss a flashbang and spray them down while they remain blind? Or use an emp grenade to instantly disable any and all equipment they set up? Toss a grenade into their spot to flush them out, take a longer route to flank them, or avoid the lanes they are covering entirely.
There is a reason why all those 100+ kill games are from rushers.
But what about the significant proportion who prefer a challenge to getting their games?Feel free to keep your opinion on fast TTK games, but remember, a rather significant portion of people do actually prefer not having to land five headshots to get a kill. These games cater to different people, and it's largely dependant on what you started out on playing.
Hmm, this still seems to have the attitude of me not being able to succeed.Once again it is painfully clear that you have not spent the time necessary to truly get a grasp on the game.
They rush, to a good camping spot. That's what I see. It's not the most cowardly camping, it's fairly exposed and covering a wide area.Now this is understandable, you have made it abundantly clear that you despise fast TTK games, so why would you? Still, if you actually observed the people who do good in the lobby, it's time and time again the rushers.
You don't point out any part of that, but as far as I can tell that puts down COD. The part where he says "prevent one weapon or aspect to rise to the top".Now I'm going to recommend you watch this excellent video by extra creditz on balancing for skill.
http://www.youtube.com/watch?v=e31OSVZF77w
(please be kind on me, I have not yet fully grasped the art of embedding youtube videos on the escapist)
"A game developer who makes a game only enjoyable for the l33t gamers"While they may talk about noobtubes you can easily substitute it for camping, after all, if you play and cod game post MW2 the noobtubes are generally useless. However, the core argument still stands. A game developer who makes a game only enjoyable for the l33t gamers and does not accommodate for new players has partially failed to deliver a good product. Sure you can post up in a window, but speaking from extensive first hand experience across almost all of the cod games, you will never do as well as a experienced rusher.
Annoying yes, but considering the fact that the developers have given you so many tools to counter campers, it's not their fault, but yours if you continue to die to the same guy posted up in one position. You can lead a horse to water, but you can't make it drink.
You really do seem that way, I am being honest on my impressions. That's not an unreasonable assumption.Another assumption huh? At this this rate I wouldn't be surprised if you started telling me where I live, my occupation, the name of my cat, and what kind of car I own.You seem to assume I'm one of those people who complain about COD because I'm not good at it...
earlier in same post:I've said it before, I'll say it again. My criticisms of your opinion are founded not because of what I assume to be your skill level, but in your assumptions based off ignorance.
You are clearly being presumptive of my ability to succeed in the game, and that being relevant.if you take time to learn the popular lanes on every map, improve your aim, learn positioning, tailor your classes to your preferred style of play, and above all adapt to new situations, I guarantee you will find yourself doing better at the game.
But the stuff you don't bring is worthless.You want a list? Actually read the damn perk descriptions next time you play the game.
What's worse is you utterly IGNORED the second half of my argument. You ignored it entirely! Read it again, go on do it! It's obvious you cherry picked what you responded too, so correct your glaring mistake!
Balance stems from not what you bring, but what you didn't bring! let's go ahead and pick ghost from blops 1, widely considered to be fairly overpowered. Now tell me, what advantage does it give you if no enemies on the other team are running spy plane? You have wasted the perk, it gives you no benefit whatsoever! You could have elected to bring more ammo, protection against explosions, and move faster. But they key is, you can only choose one! What if instead of spamming spy plane, they spam grenades? Ghost does nothing for you!
The balance is found not in the negatives within the perks themselves, but in forcing players to choose between them. To weigh the importance of one benefit over the other, as you cannot have both.
(well you can in blops 2, but I'm not going to explain the entire pick 10 system to you)
My understanding of the game and your assumptions of my understanding are irrelevant to my reasoning which is not based on me personally, the reasoning I have stated applies regardless of who says it.The question isn't if you are good or bad, but if you understand the core of the game.
And lets clear up what I consider camping, things like darting from window to window, easing out to blast anyone who happens to come along, that's camping. I'm not getting stuck in exposing myself and trading blows with the enemy, I'm doing everything I can to be hard to see, hard to hit yet able to train my sights over killzones for easy kills of anyone who advances.Now I'm going to be a hypocrite and make an assumption: Whenever you try to be "ambitious" you attempt to play CoD like you would a slow TTK. When that fails, you go back to the one strategy you know you can do well at.
Camping
If you want to get out of the corner, pay close attention to how xcal and Sandy Ravage play. Pay attention to how they move in relation to cover in particular, it's not camping if you move behind cover during a firefight as long as you don't set up a fixed position there waiting for someone to come along.
Again, you respond as if my problem with camping being how I dislodge them. My problem is how such defensive tactics are so successful. You cannot use a flashbang on every corner. And any good defensive/passive player will shift around enough that by the time they have respawned and worked their way back, they are in a very different position.You are given effective to dislodge campers, by refusing to use them. the fault lies on you, not the game.
Because I'm playing to win and that's how you win but that's a sucky way to win. And yeah, I do normally run UAV and Counter-UAV.Well if your problem lies not with shooting down killstreaks, but in them getting you kills?
Now I may be wrong with that assumption (and please tell me if I am) but, uh, why not just run non lethal killstreaks? UAV, Counter UAV, VSAT. If even that is too much for you, than why haven't you not run killstreaks at all? I mean, even you recognized the relative ease in shooting them down, so opposing lethal killstreaks are not the issue. But the choice to run killstreaks or not is entirely within your hands, you never have to run them.
Precisely which core argument was that? I directly quoted almost every part, I left out the dross or the parts I agreed with.Well I also expected you to listen. Considering you failed to acknowledge one of my core arguments you are in no position to lecture me on this.
Again. Uncalled for.You are a bit of a dick.
You keep using this word as a reason COD is bad which to me is quite weird. You are one of the only people that say this about COD. Everyone that doesn't like COD usually says that all you do in COD is run around like crazy to raise your K/D ratio. Why do other people say it's funny when they see COD payers run around sole in more team based games? Is it maybe because that's how most people play COD?Treblaine said:camping