Lucky Godzilla said:
Well, considering that you have started out your argument by making a massive assumption about my gaming preferences, I can already tell this is going to be a absolutely wonderful discussion.
ugh
Are you saying that you have seriously given games like Team Fortress 2 a chance and gone back exclusively to COD... if so, why?
Besides, good and bad are fundamentally flawed. You treat your own OPINION as if it is the definitive unshakable measure of value that all of us should judge games on. Shockingly opinions differ, what you despise someone else will adore.
It's my opinion if it's good or bad.
But the important part of the discussion is not my opinions but my explanation of how I came to my opinion using reasons. That's the important part that you cannot dismiss.
Besides, I find your comparison of a game of chance and a game of strategy slightly absurd. Both slot machines and chess succeed in what they set out to be. They know what they are, and drawing a comparison between the two is a tad absurd considering they appeal to entirely different kinds of people.
I don't think COD sets out to be like a slot machine. But it does end up much that way. The game leaves the impression of challenge accomplished by skill, but I think that's an illusion and not necessarily one engineered.
Oh so whoever sees the other first will with all likelihood gets the kill, as is the case with roughly 90% of FPSgames.
You must be joking.
It's obvious what I meant, anyone else could understand it but you are misrepresenting it.
My point is that skill is so irrelevant. Campers never have such an advantage as they have in COD, even over the most experienced players. In fact being a good player in COD isn't about fighting, it's about camping.
And that's about it really, so according to you and fast TTK game is inherently bad because people can get the drop on one another.
No. For the love of Gaia, I am FED UP with people taking my arguments as
"so according to you..." or "essentially what you are saying is..." or "Basically you mean..."
and then some partial or inaccurate but ultimately misleading part of my stance.
It's not JUST the "fast time-to-kill" it's also how EASY it is and how much if favours PASSIVITY.
-Fast TTK
-Easy to attain fast TTK
-Easy to attain fast TTK with passive approach.
And also how easy it is to get the drop on people in COD with random spawning, impossible coordination on maps and how many headglitch spots there are.
Early COD games had it a bit better, with slow firing rifles and uncontrollable sub-machine guns and weak melee, engagements were less instantaneous, you had to work for kills and you could fight your way out.
O.K the fact that you lumped CoD LMG's and SMG's into the exact same pool is more telling than anything. Here's a challenge, go try rushing with an SMG*. Now try rushing with an LMG. Now go lock down a sightline with an LMG, now go lock down a sight-line with an SMG. They lack of depth you observe is because you have absolutely refused to apply the weapons given to you in their intended role,and treated them all as the same gun. Your claim that all the weapons are reskins of one another is frankly absurd and more indicative of your ignorance on the matter than your knowledge.
{*excuse my presumptive Typo change}
I did rush with an LMG, SMG, and Assault Rifle, doesn't actually make much difference. We are talking fractions of a second difference. Of course you wouldn't choose the LMG as they have near the same performance and are slightly slower, so don't use them, but it's hardly like it really matters. And of course it's obvious that rushing is simply rushing to a position to ideally camp, as you outline later.
What matters is camping as much as possible. Generally it's good to have a fairly steady rotation of the map, due to spawn-flips.
Now perks, you ***** that perks are positive, with absolutely no negatives that inherently unbalance them. Almost as if they are a perk are something.
You illustrate the problem, with the kind of presumption being that the perks should be there and any problem would be with them not being perks.
The problem is they ARE perks, they are attributes combined in almost any order.
Snark aside, you failed to once again grasp the core philosophy behind balance. What balances the perks is not inherent negatives, but other perks. Ghost, blind eye, cold blooded, juggernaut, tac mask, flack jacket, hard wired, and engineer. THESE are what balance perks in entirely negating the benefits awarded by select attachments and perks that do buff your proficiency. You the player must make the choice between added benefits or added protection. The negatives you claim are lacking have been built within the system since the start, but once again, YOU failed to see them blaming YOUR own ignorance as a fault of the game.
No, I understand well enough how it's
supposed to work... and I understand how in practice it does NOT!
The perks don't balance as they are not counters to other perks.
And it's not my ignorance, it's painfully obvious to me which perks to pick.
You seem to assume I'm one of those people who complain about COD because I'm not good at it...
You think COD is the only game that does this? For such a slow and simple game it's not that is has a shallow learning curve, it plateaus almost instantly. It's just about edging out and spraying on people. It's too random, look left and they are on the right, you're dead.
I'd like to ask that same exact question of you. Are you really so naive to believe that CoD is the only game that does this? Or that the reason you were sprayed down...[/quote]
Hey, I've got a positive K/D ratio on COD MW2 and BO to spite it being the first console FPS game I've player... it's not that I get killed a lot... it's that I find it too easy to kill with cheap no-skill tactics. When I try to be ambitious I get slaughtered by what in replay-review I see is totally implausible to counter to.
...may have been because the opposing player was more aware of the most congested lanes on the map, and used this knowledge to position himself in the best position to reap kills off those too stupid to try another route.
That's camping. I don't want to play a game about shooting fish in a barrel, whether I am the fish or the shooter.
Don't like killstreaks? So put on blind eye or cold blooded. Whip out your stinger, you'll have the damn streak in flames in a matter of seconds. There's your goddamn balance, you are entirely immune to A.I killstreaks, you are invisible to manned gunners, and you can kill it with minimum effort. If you allow killstreaks to plough your team into the ground, that's not a failure of the game. CoD gives you ample effective tools to effectively and quickly counter killstreaks. It is YOUR fault for not using the tools given to you.
You can't solve any problem with COD with a Perks. I can see why the developers thought this, instead of making balanced classes just saying "it's you're problem, you solve it!".
And that's precisely what I did, I ALWAYS had my Strela as secondary, without fail. Always Ghost. I was spending my time constantly shooting down air support which was just tiresome busywork for an ungrateful team. My memory of Black ops and Modern Warfare series was shooting down air support while teammates run past me not giving any cover. Bep beep beep beeeep, launch, repeat for the inevitable flares. No point in putting down SAM turret, they have to be in the open and with spawn flipping it'll be the enemy's lunch in no time.
The obvious choice is ghost/assassin/cold-blooded type perk(s) but then you have the problem of why even bother with killstreaks?
Realise I am not complaining because I lost...
I am complaining because I won so consistently with such cheap tactics that were boring to implement.
I call in my chopper gunner and I
don't care/b]. I don't care about a bloody robot getting kills for me without me doing any effort. I can accept the "reward/disappotintment" balance of me gettign direct kills. But knowing my chopper is getting kills and I'm not even appreciating it as it's happening where I can't see it and I know what an unfair position it has... I don't enjoy it.
You seem to view my objection to Killstreaks power as being killed by them, rather than from earning them.
I consider Killstreaks a poor reward for good shooting and it wasn't even good shooting. I want something more appreciable than some robot running off and killing for me, or to sit in a shooting gallery blasting red squares. And I think on reflection and considering the alternatives others would soon.
It's hard to reject such overpowered gifts... but that doesn't mean you shouldn't.
I never ever said I was fed up with losing. My problem was how I was able to win and what I got for winning.
You know nothing of what you are talking about it, yet expect everyone to mindlessly parrot your ignorant statements because you are obviously right. I mean can you get any more pretentious!?
I expected you to listen and respectfully consider.
Lucky Godzilla said:
Geez, I've seen my fair share of pretentious pricks in my day, but you're on a whole other level.
That was uncalled for.