Redesigned Box Art Images Approach Games Differently

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The Rogue Wolf

Stealthy Carnivore
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Nov 25, 2007
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I'm not "feeling" many of these. The Watchdogs one is kind of interesting in an avant-garde way (even if it does crib the Godfather icon) and the Far Cry ones are rather nice, but most of the others are just too surreal and unfocused (topically, not visually) to work.

endtherapture said:
MGS has always had cool box art:

Y'know, looking at it now, I'm drawing parallels to some of Yoshitaka Amano's Final Fantasy artwork.

endtherapture said:
TAlso found this on the NEOGAF thread someone posted. Jesus this is how you do box art:

...oh sweet Jeebus, that's starkly beautiful.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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Meh. Not a fan of the artsyle.
Not that I like most box art, mind you. Floating heads and dudebros with guns in low angle is almost all we get nowadays, especially in North America.
 

Batou667

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The idea has potential, but this first attempt is a swing and a miss. I'd have to question the design knowledge and artistic credentials of the artists because on the whole they're muddy, poorly composed, and fail to catch the eye. They look like average paperback novel artwork, and I suspect the thinking behind them was a rather snobbish notion that a minimalist aesthetic is more "mature" than an exciting, busy cover.

The Arkham Asylum one was good, the Watch Dogs cover would last all of two seconds before the lawyers ate it up like piranhas, and the GTA V one is an anaemic replacement for Rockstar's very strong established house style. "Better Box Art"? If so say so, fellas...