WayOutThere said:
Is this even what we're still arguing about? If we've moved the debate on to something else that's probably something you should tell me.
No, we're not talking mature, we're talking the definition of hardcore. You're the one who started into this bullshit about maturity. I couldn't give two shits about the "maturity" of video games.
"Nintendo simply doesn't do mature"
Then how about hardcore? I'd settle with that quite nicely.
Is what started it. So I'll get it back on track.
I gave you my definition of what a hardcore game is. Perhaps I was unclear. There may BE a definition of "hardcore" game, but I have yet to see one that is WIDELY accepted. Because the only games people DESCRIBE as hardcore are the gore-filled FPS's and things like that. By your definition...
Hardcore games are games that require your focus and dedication to progress in.
... games that most people deem "casual" like World of Warcraft are hardcore. And what about games like Team Fortress 2, or any FPS for that matter? There's no progression, unless there's some sort of bullshit leveling system to unlock gear. Perhaps to "succeed" in?
All games require your focus. Therefore, all games are hardcore.
For someone who claims to have such a beautiful, widely-used definition of hardcore... I have to wonder why it's got so many problems with it.
Oh wait. That's my entire argument in a nutshell. You can argue that MOST games are hardcore. By your definition, the only games that would fall into the casual category are the minigame collections and things like that. By your definition, The Sims would be hardcore. Animal Crossing would be hardcore. I'm not saying that they're not; from this point in the argument forward, I will deign no game as hardcore or casual. But those are games that are considered to exemplify "casual" gaming.