Anyone else thinking that the average gameplay was a concession the developers had to make in order to keep a female protagonist? Seriously, if the publisher was that hell-bent on having their ways, there's no way there wasn't some sort of foul compromise.
Publisher: "okay, keep your girl with the cooties but then you have to make her Batman"
Developer: "Pardon me?"
P: "You know, make her Batman, that Arkham guy, piff, pow, knuckles to the face"
D: "but... we have a protagonist that is master in fucking with people's heads. Sure, she can defend herself very well but she doesn't have to."
P: "But test groups have shown that people loved Batman Arkham thing so you are going to make it."
D: "ugh, FINE, anyways about the exploration..."
P: "What exploration? We don't need no exploration."
D: "But... our protagonist can literally get into people's heads. Imagine the possiblities. World-building by reading passersby, side-quests in the fantastic dystopia that is neo Paris, murder mysteries where no one can be to sure what is true and what is not, trying to solve them..."
P: "Fuck that, Uncharted platforming is popular so you gonna make that shit tight and linear."
D: "but... but..." (and by then the eyes glazed over and he gave in to despair)
It is an awesome premise and it would've benefitted from ripping off Prototype rather than the other games. Open-world, exploration and a lot less combat would've made this a truly unique game. As it is right now, it's a pretentious dystopian novel which tries to push its values onto the reader rather than let them actually live and explore the ideas and deal with the consequences. Such a shame.